Stellaris

Stellaris

Size 25 Homeworlds
111 Comments
Deviant 27 Jul, 2024 @ 7:42am 
3.12 - mod works
Demognomicon 15 Sep, 2023 @ 2:41pm 
An update for 3.9 would be nice
华夏城主 14 Apr, 2022 @ 10:44pm 
update please
pat2811  [author] 16 Dec, 2021 @ 2:59pm 
Your suggestion has finally been included into the mod. Now planets are never reduced in size.
kwizzlehazzizle 6 Dec, 2021 @ 12:54pm 
Fix for Ocean Paradise worlds getting downgraded to size 25:

Add planet_size <25 to the 2 places where it checks as shown below.
Do this for event.2 and event.3


random_owned_planet = {
limit = {
AND = {
is_capital = yes
is_artificial = no
planet_size < 25
}
Entissus 23 Nov, 2021 @ 10:23am 
Just a heads-ups that the mod does work for 3.2.* *but* any faction using the new Ocean Paradise origin (size 30 homeworld) doesn't get the extra 5 size and it is instead kept at 25
Brutaali Perkele 4 May, 2021 @ 2:29pm 
If it works on 3.0 have you considered updating the mod picture? :D
pat2811  [author] 21 Apr, 2021 @ 12:35pm 
you're welcome
Flinck93 21 Apr, 2021 @ 12:24pm 
Thank you pat! It worked perfectly :)
pat2811  [author] 21 Apr, 2021 @ 9:51am 
@Flinck93: It is definitely possible. The following code should assign size 18 to all non-capital worlds smaller than 18:

every_galaxy_planet = {
limit = {
AND = {
is_capital = no
planet_size < 18
}
}
set_planet_size = 18
}

if that is what you are looking for, just add it to the "immediate" block of the first event.
Flinck93 20 Apr, 2021 @ 6:05pm 
Does anyone know if it is possible to make changes to this mod so that it applies to all other planets in the galaxy as well? The game would feel a lot more balanced if all colonizable planets were at least size 18.
华夏城主 18 Apr, 2021 @ 4:14am 
Thanks
pat2811  [author] 17 Apr, 2021 @ 4:47am 
the mod is now updated for 3.0

it includes an exception for any megatsructure from "gigastructures & more" and any other megastructure marked as an artificial planet
华夏城主 16 Apr, 2021 @ 4:50am 
update please
华夏城主 16 Apr, 2021 @ 4:28am 
Does it work in version 3.0?
KäptnChaos 24 Dec, 2020 @ 1:22pm 
Well - hard 2 find this mod. had 2 google it. steam-search sux. But i hope this mod will work. Big THANKS 4 the creator!
DragoonBlade 21 Dec, 2020 @ 11:44am 
Planetary Diversity: Habitats also does this.
DragoonBlade 21 Dec, 2020 @ 11:37am 
Ggistructural engineering now adds a bunch of megastructure origin starts.
pat2811  [author] 28 Nov, 2020 @ 12:57pm 
@No Name: no problem. That older mod sounds exactly like this mod used to be before 2.6, but I switched to an event so I wouldn't have to update it as often. It also made the mod much more compatible with other mods.
No Name 28 Nov, 2020 @ 12:04pm 
Works fine with Necroids. I look and found it you do this by event and it works great. I apologize I thought your mod worked like an older mod I used to use editing a bunch of files. Your mod works great so I apologize for what I said.
pat2811  [author] 11 Nov, 2020 @ 2:25pm 
@No Name: can you be more specific? As far as I know it should still work with 2.8 and in my tests it does. Even though i do not own the newest DLC, its origin should be treated the same as any other start on a normal planet.
No Name 11 Nov, 2020 @ 12:18pm 
Will this be receiving a 2.8 update? Like I know for a fact this will cause problems with new origin without an update.
pat2811  [author] 9 Aug, 2020 @ 7:15am 
@DragoonBlade: I have included the megastructure origins you mentioned.

Feel free to report any additional origins you find and want to see included.
DragoonBlade 8 Aug, 2020 @ 1:56pm 
has_origin = origin_shattered_ring
has_origin = origin_void_dwellers
has_origin = origin_living_station
has_origin = origin_dits
has_origin = origin_bws
has_origin = origin_ads
has_origin = origin_shattered_ring_isolated
has_origin = origin_void_dwellers_isolated
has_origin = origin_robotic_void_dwellers

should cover all megastructure origin mods accept Starborn as far as I'm aware.
DragoonBlade 21 Jul, 2020 @ 8:52am 
Remember to add in any modded megastructure start mods to the events txt folder if you are using modded megastructure mods such "A deepness in the sky", "Isolated Start", the living station origin in the "More Origins" mod, and the Birch World and Alderson disk start mods for Gigastructural engineering.

Otherwise if you use this mod you are going to have some ridiculously huge planet sizes for things that shouldn't have them.
pat2811  [author] 16 May, 2020 @ 3:21pm 
@No Name, @ K-Rule,

This mod was unaffected by 2.7

Nevertheless i have updated the mod to show compatibility with 2.7

gordon519 16 May, 2020 @ 6:29am 
update when?.....plz
No Name 14 May, 2020 @ 5:21pm 
Does this work with 2.7.1?
Drakal 31 Mar, 2020 @ 6:39am 
ok thanku for your time and tips ! Once again Thanku !
pat2811  [author] 30 Mar, 2020 @ 5:24pm 
It should be fixed now.

If you want to fix the issue in your ongoing game i recommend using the console [stellaris.paradoxwikis.com] with the command "planet_size 5" when a ring section is selected.
pat2811  [author] 30 Mar, 2020 @ 5:03pm 
You are probably right, I totally forgot about sanctuary and changed all primitive worlds.

I'll add an exception for sanctuary
Drakal 30 Mar, 2020 @ 3:31pm 
I think there is a bug with Sanctuary sysstem on spawn there is 25 districts on each segment disabling your addon removes such bug. Would be nice if you could cheek it testes on few galactics on observer mode. Great mode btw THX , Cheers .
Inimicus 20 Mar, 2020 @ 2:48am 
Awesome, cheers Pat
pat2811  [author] 20 Mar, 2020 @ 2:40am 
@Nilanth: You were right, A typo screwed up the exclusion of the "shattered ring" origin. It is fixed now.
Nilanth 20 Mar, 2020 @ 1:25am 
This mod appears to have caused my shattered ring origin to have 25 districts (Vanilla has 5 I believe).

Though I have a lot of mods active and I do not have any other mods that should change homeworld size.

If it doesn't effect others, its probably just mod incompatability, but throwing it out there that it does not prevent changing it in all cases.
EndlessSauron 19 Mar, 2020 @ 3:44pm 
Great mod :), thank you
pat2811  [author] 19 Mar, 2020 @ 3:17am 
The mod has been overhauled and now includes all origins, except "Void Dwellers" and "Shattered Ring" without overwriting any vanilla files
EndlessSauron 18 Mar, 2020 @ 4:39am 
This mod doesn't seem to affect origin spawned empires, example Hegemon origin. Is this intended or just a slight over look, thanks for the mod :)
DaTimeSmog 10 Jun, 2019 @ 1:53pm 
Thanks dude!
pat2811  [author] 10 Jun, 2019 @ 12:51pm 
None at all.
I'll still update it to display compatibility.
DaTimeSmog 10 Jun, 2019 @ 11:06am 
This mod has no conflict with the recent hotfix, correct?
KäptnChaos 8 Jun, 2019 @ 9:05am 
thanks for the fast update!
Mordanen 30 Apr, 2019 @ 11:05pm 
False alarm. After going through things another time, I discovered that your mod was not causing the crash. My apologies.
pat2811  [author] 28 Apr, 2019 @ 2:51pm 
@Mordanen: I don't have this problem and unfortunately have no idea why you do.
The mod only changes a handful of numbers in four files, therefore it really should not crash, especially if you don't use any mods changing the same files
Mordanen 28 Apr, 2019 @ 1:09pm 
Hello. I've always used your mod. Thank you for your work.

I'm having the same issue as elementaldragon1980. When I click on the planet directly or in outliner, game freezes then crashes.
elementaldragon1980 23 Apr, 2019 @ 11:07pm 
thanks. my game was crashing when I had it enabled, but not crashing when I didn't
pat2811  [author] 22 Apr, 2019 @ 3:54pm 
now it should also show compatibility with 2.2.7
pat2811  [author] 22 Apr, 2019 @ 3:50pm 
it is compatible with 2.2.7 even if it does not show as compatible
elementaldragon1980 19 Apr, 2019 @ 4:00pm 
any chance this could get updated to 2.2.7?
pat2811  [author] 8 Jan, 2019 @ 8:43am 
There is a version fully compatible with Real Space now. It is linked in the description.