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Add planet_size <25 to the 2 places where it checks as shown below.
Do this for event.2 and event.3
random_owned_planet = {
limit = {
AND = {
is_capital = yes
is_artificial = no
planet_size < 25
}
every_galaxy_planet = {
limit = {
AND = {
is_capital = no
planet_size < 18
}
}
set_planet_size = 18
}
if that is what you are looking for, just add it to the "immediate" block of the first event.
it includes an exception for any megatsructure from "gigastructures & more" and any other megastructure marked as an artificial planet
Feel free to report any additional origins you find and want to see included.
has_origin = origin_void_dwellers
has_origin = origin_living_station
has_origin = origin_dits
has_origin = origin_bws
has_origin = origin_ads
has_origin = origin_shattered_ring_isolated
has_origin = origin_void_dwellers_isolated
has_origin = origin_robotic_void_dwellers
should cover all megastructure origin mods accept Starborn as far as I'm aware.
Otherwise if you use this mod you are going to have some ridiculously huge planet sizes for things that shouldn't have them.
This mod was unaffected by 2.7
Nevertheless i have updated the mod to show compatibility with 2.7
If you want to fix the issue in your ongoing game i recommend using the console [stellaris.paradoxwikis.com] with the command "planet_size 5" when a ring section is selected.
I'll add an exception for sanctuary
Though I have a lot of mods active and I do not have any other mods that should change homeworld size.
If it doesn't effect others, its probably just mod incompatability, but throwing it out there that it does not prevent changing it in all cases.
I'll still update it to display compatibility.
The mod only changes a handful of numbers in four files, therefore it really should not crash, especially if you don't use any mods changing the same files
I'm having the same issue as elementaldragon1980. When I click on the planet directly or in outliner, game freezes then crashes.