RimWorld

RimWorld

Smokeleaf Industry
451 Comments
HavenFun 29 Jul @ 4:36pm 
1.4 when dawg
ttv.DaTrueCommander 3 Oct, 2021 @ 11:15pm 
An update to 1.3 would be incredible
Greengo 1 Oct, 2021 @ 2:17am 
Please someone update this to 1.3
1337 Kiwi 11 Jul, 2021 @ 1:52am 
Any chance of an update to 1.3 please?
smidem 5 Dec, 2020 @ 9:16am 
Hey, just wanted to say I've really enjoyed using this mod. I've noticed recently that my colonists will never prioritize working at the cultivation table. I'm using this in combination with the complex jobs mod. The people I have prioritizing drugs often prefer to use the drugs lab as opposed to the cultivation table. Aside from manually telling the colonist to do work at the cultivation table, how can I get them to use it? Do they need to prioritize basic crafting instead? Just curious. It seems like all of the recipes can also be made at the drugs lab. The cultivation table just gets an additional benefit from the trimming tools. I use the vanilla expanded furniture mods too, and I have two drug cabinets for the labs. I think that's on par with trimming tools. At this point I might just strictly use drug labs until I get the autotrimmer. Thanks in advance for any feedback you guys might have.
razgraz 12 Sep, 2020 @ 12:47pm 
bro here you are again advertising, if people wanted bishops mod they'll download it you autist.
Ogliss 16 Mar, 2020 @ 3:55pm 
might be a bad download, any errors on startup regarding the textures?
Stratt76 16 Mar, 2020 @ 3:53pm 
Using 1.0 here, anyone else get the sprites missing for the smokeleaf plant? Probably one of the 90 mods I have installed but thought I'd ask. (red box with an x)
annavictori12 8 Mar, 2020 @ 9:34am 
I did not find a recipe for Smokeleaf Seeds, something else needs to be researched in order to receive them
Dub Scientist 29 Feb, 2020 @ 4:10pm 
I had some of the best times with this mod while binging Rimworld, very sad to see that it isn't supported anymore :(
PalmerA 29 Feb, 2020 @ 12:10pm 
dam it... thats the problem now adays with mods. and i dont blame him... modding isnt easy

if someone does decide to update this, can they please shoot me message or post it... it would be great and i may even decide to throw some money their way.
x420187x 28 Feb, 2020 @ 1:38pm 
Bring back the smokeleaf!!! Someone pick this up and update it!!
hashimoto4life 28 Feb, 2020 @ 12:04am 
Why no 1.1? I love this mod.
megacoosboy 26 Feb, 2020 @ 6:44am 
"This mod is no longer supported."
Saddest thing i've read in a long time.

This is one of THE best mods Rimworld has... RiP the Legend
coquero 24 Feb, 2020 @ 10:39am 
1.1 please!
Zipcole 19 Feb, 2020 @ 11:08am 
1.1 compatible?
UntouchedWagons 14 Jan, 2020 @ 11:51am 
What's the point of the smokeleaf auto trimmer? A pawn still has to craft at it, it's bigger than the cultivation bench and takes more power
"The" SeanMacLeod 26 Dec, 2019 @ 3:26pm 
Oh, wow, man; just, wow.....
:NinjaSmoke::leaf::bigGrin:
Vaihtovirta 26 Dec, 2019 @ 2:53pm 
You know what this mod needs? We should be able to substitute steel and plasteel with biocomposite and nanosheets in the ship-construction endgame, effectively building a JT-Drive starship entirely out of smokeleaf. :steamhappy:
N.0.Z.K 30 Oct, 2019 @ 3:37am 
What would be the most profitable end product to sell? Currently Pills and Distillate are what I've been selling and I feel like there's something else...
JQkerman 18 Oct, 2019 @ 9:58am 
How do you make smokeleaf seed oil?
Bishop 29 Sep, 2019 @ 2:18pm 
I have just released Smokeleaf Industry Reborn https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1876387936

It is intended to be the unofficial successor to this mod. I've overhauled a lot and made some changes which I think you'll all enjoy. I'll be offering ongoing support and upgrades with my mod. Thanks for all your hard work, larSyn! I'll take good care of your baby. :steamhappy:
Bishop 19 Sep, 2019 @ 12:50pm 
@larSyn After uploading the expansion mod, I've continued working on your original mod. I found this to be more efficient than patching. I would very much be interested in offering continued support to the community for your mod, and keeping it alive and well. I've sent you a friend request. Please get back to me and let me know. Having access to source code for the assembly would be helpful, if you can provide it.

If you'd like, I could send you an updated version of your mod for your approval before allowing me to be the new custodian. Thanks.
Bishop 18 Sep, 2019 @ 2:51pm 
I've uploaded an expansion mod for smokeleaf industry. Tolerance/dependence is now for THC, instead of for brownie or hash, etc. Pawns can get their fix from any smokeleaf product now.
Smokeleaf Industry: One Drug https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1866706108
Fog 17 Sep, 2019 @ 4:11am 
It would be nice if you could categorize all of the various items better within the item sorting preference menus. Similar to how Rimmunation does it. A separate tab with just smokeleaf items in it instead of having to navigate through drugs, and several different other menus, would be ideal.
Eetere 10 Sep, 2019 @ 5:55pm 
How does one go about aquiring hemp nanosheets?
Transmission 7 Sep, 2019 @ 3:28pm 
Hi, I'm using this mod very well. I notify a false word.
https://imgur.com/a/LT1vGiJ According to this screen shot, infused meal(bulk)'s recipe says 'simple meal'. I think this 'simple meal' is false word.
Please fix it. Thank you.
i cant feel the broken 6 Sep, 2019 @ 8:31pm 
Can you make this multiplayer mod compatible?
AbD 19 Aug, 2019 @ 2:42pm 
How about you change the addition, who gets a addiction to crude smokeleaf joints, no one they get hooked on smokeleaf. So how about you make it were any smokeleaf drug will do since its all smokeleaf after all.
Dfid 18 Aug, 2019 @ 12:53am 
Somehow my colonist wont start working on the cultivation bench on their own. Altough It meets every requirement. I just wanted to ask if anybody also encounterd this problem?
PAMPERS 17 Aug, 2019 @ 5:32pm 
Awesome mod , thanks alot.
Bishop 17 Aug, 2019 @ 12:02pm 
What does the infused medicine count as? Does the game see it as one of herbal/regular/glitterworld medicine? Or does it create a 4th level that's more effective than regular and less effective than glitterworld? Also, for surgery what would that count as? Thanks
Vendetta 6 Aug, 2019 @ 12:43am 
where is hemp protein crafted/cooked? I can't find it anywhere
CassieIrradiated 24 Jul, 2019 @ 3:36pm 
Why are all Smokeleaf dependencies separate? It seems like a colonist should only get addicted to Smokeleaf, regardless of the variant they used.
explodoboy 18 Jul, 2019 @ 1:52pm 
How often should Smokeleaf Pills be taken? It is once every 5 days like other vanilla medications?
theevilblackcat 15 Jul, 2019 @ 6:10pm 
I also discovered that hemp biocomposite description on Smithy table says "A biocomposite material made from hemp fibers, hemp fabric and biocoal..." and you can make biocoal in Electric Smelter. Yet the actual recipe requires 4 hemp fibers, 2 hemp fabric and 5 smokeleaf seed oil. No biocoal whatsoever.
theevilblackcat 15 Jul, 2019 @ 6:02pm 
@NicholasRC7 Thanks. I discovered that after research. The thing that i didn't get, Advance smokeleaf processing let's you have the recipes but you can't make them before Smokeleaf Pharmacology. Also the recipes are not good. For example the cannagar requires 7 buds, 1 distillate, 2 leaves. But it is worst than just distillate. I don't know, the description says "...rolled with leaves soaked in oil..." so maybe it was suppose to be oil instead of distillate? Same with de-energy drink. Eating ambrosia and distillate is better than de-energy drink by itself.
CassieIrradiated 14 Jul, 2019 @ 6:14pm 
You need Smokeleaf Pharmacology for that, theevilblackcat
theevilblackcat 7 Jul, 2019 @ 10:28pm 
I have just researched Advance smokeleaf processing and like the description some more things became available. But I can't make smokeleaf distillate therefore I can't make anything new. How do you make distillate?
bihlbo 10 Jun, 2019 @ 11:40pm 
Smokeleaf hash description: "Smokeleaf hash is teh original..." ("the" is misspelled).
"The" SeanMacLeod 5 Jun, 2019 @ 6:22pm 
@IarSyn
Kuul! I wasn't expecting a response, but thank you for the response! :NinjaSmoke::leaf::towelie:
larSyn  [author] 5 Jun, 2019 @ 9:04am 
@The God Emperor of Mankind Yeah they don't work together for some reason. Never was able to figure it out...

@Sixdd Thanks for the reports! Not annoying at all, actually very helpful. :) I'll get on these VGP fixes soon. Been away for a while and just wanted to get this basic update out asap.

@"The" SeanMacLeod Been pecking away at a strain (actually more like breed, think indica/sativa/hybrid) mod when I can. Most of the code is there, just a some tweaking and a lot of art to re do.

@popsicle Make sure you have the research done for it. It should be made wherever hemp fabric is made.

@Standler Hopefully I got it this time. This has been a problem with SI since the beginning. Best I can suggest beyond this attempted fix is to make sure you have plenty of kibble etc for your pets.
BumLemon 2 Jun, 2019 @ 2:16pm 
Please remove edible sickness for animals its unrealistic. My dog loves tincture for her joints, you can literally see life come back into her eyes.
BumLemon 2 Jun, 2019 @ 2:15pm 
They wont stop feeding my animals the edibles... Is mass husky murder the only fix? rip to my hauling =(
sara lara 9 May, 2019 @ 5:37am 
Where is devilsleaf fabric made? I can't find it anywhere.
"The" SeanMacLeod 4 May, 2019 @ 5:53pm 
Can we grow our own smokeleaf strains? 'Kuz I want a field of Old Toby lol
#6 4 May, 2019 @ 9:36am 
phew, found another issue. The canning mechanism of Cegetable Garden was split into its own mod so the patches from Smokeleaf Industry that move a bunch of recipes to the canning machines no longer work. Basically everything that would have been done on a canning machine is now inaccessible. Hopefully this is my last post for today :)

PS. I love smokeleaf industry, it's one of my favorite mods, so I hope I'm not being too annoying with these posts.
#6 4 May, 2019 @ 9:26am 
Ok, after a much closer inspection I've found one issue. The patch for Vegetable Garden Gourmet that moves the flour production to the grindstone doesn't include the electric grindstone as a valid recipeUser. That is why I couldn't make the hemp flour, but the hemp milk is because I don't have the research yet. Yay!