Space Engineers

Space Engineers

TH High Flow Air Vent
51 Comments
King_Bee01 14 Oct, 2023 @ 7:46pm 
this mod sill works and is VERY useful
SunGod 18 Feb, 2023 @ 9:01am 
Throws critical error on world load. Such a shame, I freaking loved this mod.

MOD_CRITICAL_ERROR: TH High Flow Air Vent, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
FallenSunGaming 3 Aug, 2021 @ 6:56pm 
does this still function with the latest updates?
tugspacehall  [author] 22 Jun, 2020 @ 2:46am 
based on the components
Solraven 19 Jun, 2020 @ 3:16am 
they are heavy... i started adding a couple to a rover and watched the suspension drop. is that based on the components that go in to it or is that editable.
Ravemaster99 18 May, 2020 @ 11:10am 
Haha... doing that biannual cleaning again, almost literally 6 months later. Still glad this mod exists.
SnowyRay 15 Mar, 2020 @ 1:16am 
This is a minor request, and it can be ignored if you have more important things to take care of.

The vents seem to be a tiny smidge off-centre of the block, both small and large, leaving a tiny gap on one side. Is it possible to fix this?

Again, not important, but it will "bug" me if I don't mention it ;P
Yoda's Lovechild ™ 16 Dec, 2019 @ 7:08pm 
I have been running these for ages now & have experienced no issues.
Ravemaster99 14 Dec, 2019 @ 4:54pm 
I've read on a few different mod pages that unsubbing and resubbing can fix these kind of issues.

Also, as a general rule for anyone, always unsub and resub for troubleshooting first. Its like |turning it on and off again" as a real world comparison.

Of course, the mod could just be borked. I am doing my biannually mod cleaning before i try playing SE again, so i have no idea. Try unsubbing and resubbing first. While the game is closed, of course.
tugspacehall  [author] 9 Dec, 2019 @ 10:05am 
i havent changed anythaing recently it should be working. Anyone else have the same problem?
AngelMarc 8 Dec, 2019 @ 12:44pm 
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: TH High Flow Air Vent, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Maison De Cornusiac 19 Feb, 2019 @ 4:42am 
Update: Deaktivation - Unsubscribing - Resubscribing - Aktivation did bring these vents back to my save game. Gladly. Now only need to visit each place where I had one and replace the vanished vent.
Maison De Cornusiac 18 Feb, 2019 @ 7:29am 
Also means, TH vents are no longer were they have been installed.
Maison De Cornusiac 15 Feb, 2019 @ 10:04am 
Appreciate your stylish mod and when I can, replaced all vanilla vents with yours. However, now I get a critical error and seems vents are not loaded into g-menu:

Readout:

<<Mod_Critical_Error_TH High Flow Air Vent, in file: Mod partially skipped, loaded only 6/6 phases, following error occured: Object reference not set to an instance of an object.>>

Hope you can fix this soon. Thank you.
Iron_Hammerr 10 Dec, 2018 @ 9:46am 
thanks for the reply mate, cheers
tugspacehall  [author] 10 Dec, 2018 @ 8:49am 
as far as i know it still woking no ones told me otherwise.
Iron_Hammerr 10 Dec, 2018 @ 5:19am 
is this mod still working, just wondering before i sub so it doesn't crash my server...
tugspacehall  [author] 24 Jul, 2018 @ 9:43pm 
hows it broken?
Cake-tastrophe 10 Oct, 2017 @ 1:33am 
it may be the problem with your mod file, some times it can get corrupted during download. You can force steam to redownload the mod files by deleting the .sbm file in you /appdata/roaming/SpaceEngineers/Mods
tugspacehall  [author] 2 Oct, 2017 @ 2:17pm 
this should of fixed it please let me know.
sbg2005 2 Oct, 2017 @ 9:31am 
i can see only normal version.

can't see high flow version. i don't know what's the problem
Myrkur 29 Sep, 2017 @ 1:24pm 
This mod is just awesome regular airvents are terrible annd dont blend in to ship design this needs to be added officaly
tugspacehall  [author] 27 Sep, 2017 @ 9:53pm 
no i got that thankyou thow.
Flix1979 27 Sep, 2017 @ 8:31pm 
I thought you might need help with converting your existing textures to a different format.
tugspacehall  [author] 27 Sep, 2017 @ 8:28pm 
i got it to work but i could use tmore textures so i have more opintion then 20 different ones it tens to limit how i texture as 4 format png work best but if u send some it needs to have them as game ready as posible it speeds up trying to fix them.
Flix1979 27 Sep, 2017 @ 8:14pm 
@tugspacehall what is the texture format you need? I may be able to help you.
tugspacehall  [author] 27 Sep, 2017 @ 1:58pm 
added normal large
SoulTechnology 27 Sep, 2017 @ 9:11am 
would it be posible to get a realistic version? large ship only and normall flow?
tugspacehall  [author] 27 Sep, 2017 @ 3:15am 
The black textures are my fult i am sorry. it is being updated please let me know if it fixes it.
tugspacehall  [author] 26 Sep, 2017 @ 5:57pm 
those with black textures what are ur graphic setting at? i may need to change the texturing. also i screen shot will help me to see wicth texture is having problems.
CopeNSeethe 26 Sep, 2017 @ 2:47pm 
Hangar decks will never be the same again
Quarior 26 Sep, 2017 @ 8:18am 
Oh, very good idea and useful if there are no place in the room.
Furykuiku'l 26 Sep, 2017 @ 7:55am 
those saying too much green light should know green is good red is bad and no light means your going to die due to your char being out of air put up with the lights or dont use it and stop complaining about a good mod idea makes Ventilation of areas faster and the whole thing makes more sense than a little poxy one light thing open your houses air conditioners and heaters while they are working and count the lights my houses air conditioner has about 40 that i know of due to the systems ability to allow each room to have its own temp it then has another ten on each of the remotes all of which are green if the system is on
SirLanceGamer 26 Sep, 2017 @ 2:45am 
cool and useful idea
Vorpal Vulpes 25 Sep, 2017 @ 11:28pm 
alright. its not a huge deal but it looks out of place
tugspacehall  [author] 25 Sep, 2017 @ 11:16pm 
not sure what the problem is i will see if i can replicate it
Vorpal Vulpes 25 Sep, 2017 @ 10:05pm 
the ship is well lit, even shining my suit lights on the unit and its super dark. i can make out some texture if i get close but otherwise its black 100%
tugspacehall  [author] 25 Sep, 2017 @ 5:26pm 
whats ur lighting like were u have it? that may be why not sure thow
Vorpal Vulpes 25 Sep, 2017 @ 3:18pm 
mine af 100% black for some reason, they're awesome though :3
tugspacehall  [author] 25 Sep, 2017 @ 12:50pm 
the reason i dont use their textures is becase i dont have acsess to them in a usable format if i get a converter of the textures i might use them more.
Fall 25 Sep, 2017 @ 12:20pm 
Less lights and maybe try to make it fit the conveyor tube aesthetic a little more and it's a great mod. At the minute, I'm avoiding using it because it doesn't "fit"
Vigo the Dudepathian 25 Sep, 2017 @ 10:46am 
I agree that is a LOT of lighting...
Tornado Toni 25 Sep, 2017 @ 10:40am 
It has too much green lights, othewise it looks nice.
Knapp 25 Sep, 2017 @ 6:40am 
Certainly a more space-correct design than the bulky thing Keen gave us. Looks nice, too.
Zepelin02 24 Sep, 2017 @ 2:42am 
nice
Maks2103 24 Sep, 2017 @ 1:16am 
"A air vent made to fit inbetween convayor tubes and fill a large room fast."

Maybe you'll need to write " An air vent..."?
Rubber Sword 23 Sep, 2017 @ 9:37am 
what a brilliant idea. Looking forward to using it
d_valroth 22 Sep, 2017 @ 2:57pm 
Neat.
tugspacehall  [author] 21 Sep, 2017 @ 4:36am 
its at the light blue squares
Whaddageek 21 Sep, 2017 @ 4:33am 
Is there a control panel on it anywhere? It'd help for configuring them for de/repressurization