XCOM 2
More Breakthroughs
73 kommentarer
沧月流觞 3. jan. kl. 6:10 
Is it applicable to LWOTC? I have used it in LWOTC, but it doesn't seem to work. Is it my illusion?
Maxidonis 30. maj 2024 kl. 16:58 
@Mask Because there are already breakthroughs for swords in base WOTC.
TheDestroyer 5. maj 2024 kl. 3:15 
LWOTC?
Mask 20. feb. 2024 kl. 14:24 
Why no swords?
Warplord 20. dec. 2023 kl. 3:09 
With this mod can u get ALL The base game breakthroughs and all of yours? If u play long enough
P-000 22. maj 2022 kl. 19:06 
Hi, can you make a breakthrough were we increase all soldiers, gremlins and bits hack points? pls
Hotl3looded 15. okt. 2020 kl. 18:22 
@13Crusader13(TWW2019Top8Winner) that is because Reapers already have a breakthrough for Vektor Rifle in WOTC so no need to add another one with this mod.
EvilPolygons 10. okt. 2020 kl. 18:25 
@13Crusader13(TWW2019Top8Winner)
Same here. +2 is just too much.
TeslaRage 4. okt. 2020 kl. 7:00 
Psi Amp damage is shown as +1 when the conventional/magnetic/plasma weapons breakthroughs are researched but there is no damage bonus applied

Just ran into the known issue above. Anyone know of a way to fix this?
EvilPolygons 22. sep. 2020 kl. 12:44 
@Hotl3looded
I meant that you and @neIVIesis could discuss publishing a new, improved version of the mod, rather than updating this one. I just worded it badly.
Hotl3looded 22. sep. 2020 kl. 6:37 
@EvilPolygons I have been using my personal version of this mod with the fixes for years ;)

If I am not mistaken, only the mod creator can update the mod so it would have to be Jace.
EvilPolygons 20. sep. 2020 kl. 19:45 
@Hotl3looded
Jace has been gone for several years. @neIVIesis is listed as a co-author, so technically he could give you permission to update the mod if you two wanted to work something out, I guess. Otherwise you can always fix & rebuild it for personal use.

(Also, I had no idea about issues 2 & 3. Thanks for the heads up!)
Hotl3looded 20. sep. 2020 kl. 19:01 
Hey Jace, excellent mod! I was checking through the mod files and I found a few minor issues:
1- In X2Download, you made a typo that prevents the configs to work properly "config(MoreBreakhtroughs);", that is why people are not able to disable Avenger Breakthroughs
2- Medium Armor Health affects Kevlar but requires Plated research so it will actually never appear while we use Kevlar
3- Resistance warrior Kevlar is not affected by Medium Armor Health

Im not sure if you are still active but I guess it doesnt hurt to report my findings!
Flamingcheesepie 7. mar. 2020 kl. 12:01 
Could I ask that the grenade breakthrough be applied to rockets from Iridar's Rocket Launchers? Or, that a new breakthrough for rockets could be added?
neIVIesis  [ophavsmand] 18. jan. 2020 kl. 20:05 
@LightenedDark I only contributed custom images to this mod. I know little of coding for the game.
LightenedDark 11. jan. 2020 kl. 15:04 
@nelVlesis, you wouldn't happen to know how to REMOVE vanilla breakthroughs from appearing, would you?
Voltorx 20. feb. 2019 kl. 23:01 
@Dragon32: I'm sorry i didn't realize i just started playing last week.
Dragon32 19. feb. 2019 kl. 11:14 
@Voltorx:
Does the base game have breakthroughs? No. So what do you think the chances are of adding more to a non-existent mechanic?
Voltorx 18. feb. 2019 kl. 16:49 
Is there one for the vanilla game. :steamsad:
neIVIesis  [ophavsmand] 13. feb. 2019 kl. 9:07 
@Jace the Ace I am using this mod and can help you make new images
Mithrandiril 5. jan. 2019 kl. 18:52 
Question for Jace; the Avenger related breakthroughs are still showing up even with the .ini option set to "true". Can you explain how you went about disabling them? Is it an .ini edit, or something deep in the code that you need Modbuddy to access? I'd like to remove the Avenger breakthroughs, and also the Ripjack / Shard Gauntlet breakthroughs as another mod I have bundles those with the sword breakthrough.
Thels 3. dec. 2018 kl. 13:34 
Dragon32: Thanks! That'll be easy enough for me to edit. A simple +1 seems acceptable as a breakthrough to me.
Dragon32 3. dec. 2018 kl. 10:44 
@Thels:
Looks like changing this mod's XComGameCore.ini is the place:
[MoreBreakthroughs.X2Ability_MoreBreakthroughAbilities]
+GRENADE_BREAKTHROUGH_BONUS=2
+HEAVY_WEAPON_BREAKTHROUGH_BONUS=2
Thels 3. dec. 2018 kl. 1:19 
Is there a way to edit Grenade and Heavy Weapon damage bonus to +1? This mod seems interesting, but +2 feels a little over the top.
Maddogjoe15 13. okt. 2018 kl. 15:16 
Do they also affect the new TLP Guns btw.
AngelRane 10. okt. 2018 kl. 7:33 
The option to remove Avenger Breakthroughs does not work, I've set it to true, and I am still getting all the crappy construction breakthroughs.
Coley 6. okt. 2018 kl. 17:01 
I was wondering, is it possible to disable unwanted breakthroughs by any chance?
Flamingcheesepie 23. aug. 2018 kl. 20:33 
Are you going to create +Psi damage breakthroughs or add Grenade bonuses to claymore? Just wondering. Also, would it be possible to make grenade breakthroughs do +1 damage and +1 shred as opposed to just a flat +2 damage?
bstar 24. juli 2018 kl. 11:02 
Uh, whoops. In that case, I'm sorry. Maybe I was confused because the picture showed a cannon...
Dragon32 24. juli 2018 kl. 10:56 
@bstar:
Heavy Weapons are things like the Flamethrower or Shredstorm Cannon rather than the grenadiers' gun. Not sure if you're looking at the wrong thing?
bstar 24. juli 2018 kl. 9:21 
"Improved Heavy Weapons" doesn't appear to work for me. I'm using RPGO which increases the base damage of cannons by two and "Weapon Tier Overhaul" which adds Laser and Coil. Afaik these are the only mods I use that change the weapons in any way.
José 11. juni 2018 kl. 4:00 
For the armor, would it be possible to change the breakthrough to increase armor rather than HP?
aylwin.s 3. apr. 2018 kl. 5:28 
Is it possible to edit breakthrough speeds? I'm a bit bored of the 10 day limit
4rrakis 4. feb. 2018 kl. 7:11 
You're welcome!
pauloel7 4. feb. 2018 kl. 7:10 
@4rrakis: Honest miss on me, thanks!
4rrakis 4. feb. 2018 kl. 7:10 
That probably means that you won't see any Spark breakthroughs if you don't have the SLG dlc and can't build Sparks.
pauloel7 4. feb. 2018 kl. 7:09 
Sorry, what did you mean by "The SPARK breakthroughs shouldn't show up"?
4rrakis 4. feb. 2018 kl. 7:08 
@pauloe7: Quote from the "Armor breakthroughs increase armor" mod page: Fully compatible with my More Breakthroughs mod.
pauloel7 4. feb. 2018 kl. 7:07 
Does this mod work with your "Armor Breakthroughs Increase Armor"?
Cahos Rahne Veloza 11. dec. 2017 kl. 17:50 
Whatever is causing it I'm just glad both of these mods works crazy well :)
Blayze 11. dec. 2017 kl. 15:01 
I don't know if my mod is the cause, Cahos; the only lines it changes are MaxInspiredTechTimerHours, StartingBreakthroughTechTimerHours and MaxBreakthroughTechTimerHours, set to 504000, 0 and 0 respectively.
Cahos Rahne Veloza 18. nov. 2017 kl. 6:36 
They randomly show up but I just ignore 'em when they do.

Could this mod be the cause...

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1176135020

... that thing works crazy well though as I've yet to see any "Inspirations" in my current playthrough.
John  [ophavsmand] 18. nov. 2017 kl. 5:49 
Hm, that's strange. I only tried it in one campaign and I never got an avenger breakthrough. Maybe it was a coincidence? Theoretically it should work, but I haven't done any serious testing on it. I'll check the code again.
Cahos Rahne Veloza 17. nov. 2017 kl. 1:25 
Man you weren't kidding when you said the "disable Avenger Breakthroughs" optional setting is "Use at your own risk" as I did set it to true and yet I still had one of those lame breakthroughs come up in my current early game playthrough.
John  [ophavsmand] 5. okt. 2017 kl. 4:16 
Added the German Localization c/o sonykhh. Thanks man!
sonykhh 3. okt. 2017 kl. 11:14 
Hi,

Here is a german localization

https://pastebin.com/UxYTkiEr
sebkulu 30. sep. 2017 kl. 4:09 
Don't worry dude, take your time ;-)

I'm quite happy now I translated all the mods I use into French, so I can enjoy a more unified experience.

The only thing left is the Mercenary Weapons mod ^^
John  [ophavsmand] 29. sep. 2017 kl. 9:38 
@sebkulu, thanks man. I'll add it when I have time tomorrow.
sebkulu 29. sep. 2017 kl. 8:57 
Hi dude, I just made a french localization for your mod.
Here it is: https://www.dropbox.com/s/3a1k1d61ocbosmi/XComGame.fra?dl=0
Juravis 27. sep. 2017 kl. 16:57 
@Jace the Ace I dont have any doubt its vanilla, but since youre the local breakthrough expert i was wondering if you can check for a quick fix.