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Same here. +2 is just too much.
Just ran into the known issue above. Anyone know of a way to fix this?
I meant that you and @neIVIesis could discuss publishing a new, improved version of the mod, rather than updating this one. I just worded it badly.
If I am not mistaken, only the mod creator can update the mod so it would have to be Jace.
Jace has been gone for several years. @neIVIesis is listed as a co-author, so technically he could give you permission to update the mod if you two wanted to work something out, I guess. Otherwise you can always fix & rebuild it for personal use.
(Also, I had no idea about issues 2 & 3. Thanks for the heads up!)
1- In X2Download, you made a typo that prevents the configs to work properly "config(MoreBreakhtroughs);", that is why people are not able to disable Avenger Breakthroughs
2- Medium Armor Health affects Kevlar but requires Plated research so it will actually never appear while we use Kevlar
3- Resistance warrior Kevlar is not affected by Medium Armor Health
Im not sure if you are still active but I guess it doesnt hurt to report my findings!
Does the base game have breakthroughs? No. So what do you think the chances are of adding more to a non-existent mechanic?
Looks like changing this mod's XComGameCore.ini is the place:
[MoreBreakthroughs.X2Ability_MoreBreakthroughAbilities]
+GRENADE_BREAKTHROUGH_BONUS=2
+HEAVY_WEAPON_BREAKTHROUGH_BONUS=2
Heavy Weapons are things like the Flamethrower or Shredstorm Cannon rather than the grenadiers' gun. Not sure if you're looking at the wrong thing?
Could this mod be the cause...
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1176135020
... that thing works crazy well though as I've yet to see any "Inspirations" in my current playthrough.
Here is a german localization
https://pastebin.com/UxYTkiEr
I'm quite happy now I translated all the mods I use into French, so I can enjoy a more unified experience.
The only thing left is the Mercenary Weapons mod ^^
Here it is: https://www.dropbox.com/s/3a1k1d61ocbosmi/XComGame.fra?dl=0