Hearts of Iron IV

Hearts of Iron IV

Lower Build Cost (Buildings)
93 kommenttia
1tazman93 12.7. klo 3.55 
make focuses that improve building efficiency and/or research for efficiency
Dugge 10.7. klo 7.35 
You're right! There was a conflict with Show speed in Construction view. I didn't expect that mod to change the buildings file too. Now it's working
leion247  [tekijä] 9.7. klo 16.23 
Seems to be working just fine on my end. Have you tried the direct download? Also, if you have any other mods that alter buildings in any ways, it'll likely conflict with this mod.
Dugge 9.7. klo 6.36 
it looks like this isn't working anymore, the cost of a civ factory is still 10800
viledagame 25.5. klo 2.15 
hey, can you reduce the build cost of suppy hub in the next update? I think it's still too high
Tizianotollo 20.5. klo 3.56 
Work fine in 1.16
leion247  [tekijä] 21.3. klo 17.10 
Should still work in 1.16.
JustIan 21.3. klo 7.03 
update plss
BoraDragon 20.2. klo 2.46 
so this mod still works with latest update? let me test this..
domin8ting 22.12.2024 klo 20.26 
The audacity!!
leion247  [tekijä] 20.12.2024 klo 14.38 
Speed, probably, double cost, totally, will I, unfortunately no.
domin8ting 20.12.2024 klo 14.28 
can you make a mod where it halves the base construction speed or doubles the cost of all buildings?
Kentvrio 19.11.2024 klo 3.05 
Ahh gotcha, didn't realize they needed another update. Thanks for keeping these mods going though!
leion247  [tekijä] 18.11.2024 klo 11.15 
Don't worry, I'm working on updates right now for both mods. Just been a busy week. Should be done with those by either today or tomorrow.
Kentvrio 18.11.2024 klo 4.51 
Getting a CTD when loading into a new game with this and the naval version
tjdqhr36 30.8.2024 klo 5.43 
@leion247 Can you eliminate rockets, nukes, naval bases, supply nodes, railways, and fortifications? AI mainly builds what I said.
leion247  [tekijä] 20.8.2024 klo 14.17 
It modifies the same files, so unfortunately no.
mtawa wa kijani 20.8.2024 klo 7.07 
would it work with mod UMCbN?
Tankguy 15.6.2024 klo 15.40 
@domin8ting Are you sure other mods do not interfere?
tdmfan.andy 11.5.2024 klo 9.58 
x
leion247  [tekijä] 1.3.2024 klo 0.58 
X to doubt
domin8ting 29.2.2024 klo 17.03 
Doesn't work L mod
leion247  [tekijä] 17.10.2023 klo 18.06 
Only if it doesn't modify the affected files. Weapon equipment likely isn't due to era difference, but buildings might since they are more generalizable.
isaac.evensen 17.10.2023 klo 2.45 
Compatible with Millenium Dawn? Is all your other mods compatible aswell?
leion247  [tekijä] 23.9.2023 klo 16.08 
Yes, this should continue to work. I make sure to check it every major update.
𝒻 Şıpıdık Bey ® 23.9.2023 klo 16.06 
Does it work ?
leion247  [tekijä] 19.9.2023 klo 22.29 
Likely not. Specifically from me, no.
No Name 19.9.2023 klo 18.38 
hey is there a version that works with road to 56?
薇尔莉特我老婆 11.7.2023 klo 0.41 
I think it's a bit uncomfortable for people with obsessive-compulsive disorder to look at the version number in the launcher
Local 58 17.3.2023 klo 18.09 
still works
Empıre_Ace 12.12.2022 klo 1.05 
thx for mod bro @leion247
leion247  [tekijä] 26.10.2022 klo 12.06 
It still works in 1.12 updating isn't needed.
I MA50N UK I 26.10.2022 klo 11.48 
is this being updated soon with the rest of the series
thanks
leion247  [tekijä] 21.5.2022 klo 13.04 
Under other information: Notes - This applies to the A.I. as well.
Erik War 21.5.2022 klo 10.47 
is it reducing the building time for the AI or just for the player?
F.L.G 4.5.2022 klo 7.29 
thx
leion247  [tekijä] 4.5.2022 klo 6.34 
Most likely no.
F.L.G 4.5.2022 klo 5.57 
dose it work with MD
leion247  [tekijä] 27.3.2022 klo 9.36 
There is actually. Making a submod using the dependencies function (dependencies = { "Major Mod" "Major Mod 2" }) for requiring both mods makes list priority for them not important and overwrites the files both mods do. So a submod making both changes in the 00_buildings.txt file could overwrite both mods reliably. Allowing for what you'd want. It being on the workshop would also mean it's just as easy to get and enable. The only downside is it would need to be done for every mod pair that has conflict.
L.K.M 26.3.2022 klo 23.18 
It finally became clear that mods that increased building slots were not compatible with mods that reduced building costs
Can the author improve it to make it compatible
leion247  [tekijä] 26.3.2022 klo 15.59 
My only conclusion is that it didn't change the "max_level =" in the 00_buildings.txt file before that. This is what I can tell you, only one mod can overwrite a base game file at a time. If more then one does, then the one with higher priority in the order list is the one that overwrites. The others are ignored. In this case, his mod gets priority since it starts with a E in it's name instead of an L like this one.

You can combine the file changes both mods make into one file that overwrites, you'd just need to know what mod does what so you can properly combine them. In this case, taking this mod and adding the changes from the other one would likely be the more painless one as you just need to change the "max_level =" from 24 to 56.
Timmy Jimmy 26.3.2022 klo 12.48 
But, as i said, previously they both worked, before NSB update
leion247  [tekijä] 26.3.2022 klo 11.12 
Looked into that mod specifically for you and it indeed does modify the 00_buildings.txt files, so it is a likely culprit for this mod not working. It changes the "max_level =" line for buildings from 24 to 56. Although a simple change, it modifying the same file means they conflict and it likely overwrites the changes this mod makes. Hope this helps.
Timmy Jimmy 26.3.2022 klo 3.43 
I've been using the same pack of mods for a very long time. Your naval and construction mods have been included and still everything worked fine. The only mod that could've influenced it is a mod for 56 constr slots https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=700308938
There are no other mods which would affect any aspect of building in the game in my playlist.
leion247  [tekijä] 25.3.2022 klo 10.15 
Two questions that might help. Does anyone have mods that potentially change buildings such as overhaul mods, which would conflict with this mod. Have you tried the direct link while not subbed to this mod. Being subbed and using the direct link can cause issues. Don't forget, if you do continue to try the workshop, to try reloading mods and clearing cache in the launcher. While unlikely, it could help.
反·装逼king 25.3.2022 klo 4.52 
+1, Still doesnt work
Timmy Jimmy 25.3.2022 klo 2.27 
+1, Still doesnt work
L.K.M 22.3.2022 klo 21.59 
Sadly, it still doesn't work
leion247  [tekijä] 20.3.2022 klo 19.53 
Sorry for the wait, hopefully should work now if updating it did anything. Also updated the buildings file, as it had been modified since the last time I update this.
L.K.M 16.3.2022 klo 4.30 
Doesn't seem to work after the launcher update