Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
21,186 Comments
gibbsi 21 hours ago 
just wanted to say my thanks, this mod scratches my ww2 immersion needs like no other experience out there.
KSARGA 30 Sep @ 6:18pm 
Thank you
darthkenson  [author] 30 Sep @ 5:10pm 
@KSARGA There are TWO versions of BICE. TEST is as it is named being the WIP version. It was last updated 2 days ago. It includes some of the most recent additions to BICE to let Players "Test" content for errors, stability etc.

The other version of BICE is called our "MAIN" mod. Once TEST is deemed stable enough in response to Player's feedback it is used to update the Main mod.

This results in the generation of a NEW Test version thus renewing the cycle. That being said TEST is updated much more frequently than MAIN.
KSARGA 30 Sep @ 1:41pm 
Hi, what does the test version mean? Which one is updated and which one should I play?
LIFEFORM 30 Sep @ 10:28am 
I'd like to congragulate the BICE HOI4 team for taking the title of BloatICE from Marne's 3. Keep up the bad work!
darthkenson  [author] 29 Sep @ 4:43pm 
Thanks Sol :)
Energywelder 28 Sep @ 6:51pm 
Im of the opinion that it would save time if the link to the change notes points to discord, which in turn points back to steam, might as well just post a link to the steam patch notes here?
darthkenson  [author] 28 Sep @ 3:48pm 
sionprawn 28 Sep @ 1:02pm 
Cheers, will do. Was hoping for a simpler way.
Sol Inherent 28 Sep @ 12:56pm 
unfortunately no. You should check their advisors and spirits
sionprawn 28 Sep @ 12:45pm 
@Sol Inherent Thanks for the reply. Was wondering if there's an icon somewhere I can hover over to see a list of the modifiers. Am trying to figure out why I can't dent France in my recent game as Germ
Sol Inherent 28 Sep @ 12:29pm 
Its modifiers like "Army Attack factor" or "Infantry Division attack factor"; mostly national spirits, advisors and a few techs
sionprawn 28 Sep @ 12:18pm 
Anybody know where I can find what the "Country" combat bonus is comprised of.
darthkenson  [author] 28 Sep @ 4:20am 
@Captshades I recommend NEVER to use other mods/submods with BICE unless they are specifically compatible. It is well known that BICE does NOT play well with others :)

Problem: Toolpack updates consistently break BICE saves.
Solution: DONT use toolpack with BICE games.
:steamthumbsup:
Captshades 27 Sep @ 9:24pm 
What in the world interferes between the toolpack mod and BICE? Every time they update toolpack, it breaks all of my BICE saves.

I tried copying toolpack into a local mod to make sure it never updates, but that copy doesn't work in game when I launch with BICE. Works with Modern, Fallout, etc, but not BICE.
darthkenson  [author] 27 Sep @ 6:36pm 
@Triho Yes BICE works very well without any DLCs. They just add extra features to the mod.
Triho 27 Sep @ 12:46pm 
doesnt this mod work without the dlc's?
khs4701 27 Sep @ 9:51am 
When modify the performance of the equipment and name it, the letters such as V1 and V2 are automatically added to the back. This is quite inconvenient. Is there any way to fix it?
Sol Inherent 26 Sep @ 4:19am 
skill issue
Hakkapelita 26 Sep @ 3:49am 
Yeah, teleporting, no matter of supply or equipment, cheating in battles so you cant encircle, air support doesn´t matter... Feels like childrens game, not a HISTORIC one.
Hakkapelita 26 Sep @ 3:23am 
Cant catch a city with a most heavy artillery, supply, air superiority, 400xLight bombers because AI is teleporting 30xDivisions from Narnia
[EC] Rummy 25 Sep @ 9:27pm 
Thanks Sol Inherent, you're a legend!
Sol Inherent 25 Sep @ 10:24am 
Its controlled via equipment files, common/units/equipments/ look for max_dockyard_factories
[EC] Rummy 25 Sep @ 10:06am 
I hadn't played this mod in a few months and today when I started a new game the max amount of dockyards I could allocate to a standard ship was 2, submarines was 1 and capital ships was 3. I went into the define file and edited the lines below to be greater than as above (as I want my ships to be built before the game finishes)

DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 3,
CONVOY_MAX_NAV_FACTORIES_PER_LINE = 10,
CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 3

Yet it wouldn't change them in game. I unsubscribed from the mod and event-gfx, deleted the folders and re-installed them, yet have the same issue.
Anyone know a way to increase the number of dockyards?
[EC] Rummy 24 Sep @ 9:14pm 
Loving the mod.
Though are there any compatible sub mods for this which make the AI more aggressive and actually launch naval invasions against the Axis?
nikdonikde 24 Sep @ 6:19am 
Is there someone who achieved total naval victory as an UK without suffering serious losses in the process. I love this mod and every part of it, while not wanting to boast I'm decent at managing/making navy in vanilla but somehow I sucks at it in this mod as UK even with light cruiser and destroyer meta.

I also tried to cheat one run and just researched 1942 tech and made large navy from the start but Italy still managed to punch above it's weight, why? What I'm missing here?
Sol Inherent 23 Sep @ 2:53pm 
Play WITE, this is still hoi4 at its core
Godzila.01 23 Sep @ 1:12pm 
Russia also has an absurdly strong air force. Practically already in 1941 it can gain local air superiority, in reality until the end of 1942 it was not a serious opponent and played a secondary role.

The same England, already in 1940 in France...
In addition, England is able to have 40-50 divisions in Africa in 1941 and even land in Italy, which is historically and logistically nonsense.
Moreover, England or the USA regularly try to land in France in random places with random units, mostly directly unsuitable for such operations.
This and much more should be limited or prohibited directly in the AI ​​code.
Godzila.01 23 Sep @ 1:07pm 
@DarthkensonMost things could be preset. Practically the entire economy and production. AI just needs to control the units. It's been 30 years since Deep Blue beat Garry Kasparov, the performance of a regular PC is about 2000x higher :)

The only game that makes sense is to play for Germany against Russia, because the AI ​​can lose for Germany by the end of 1942.

Therefore, I think it could be tweaked. Set the production and creation of Russian units and equipment firmly. Winter 1941 winter bonus and from spring 1942 transition to the defensive for at least a year.
darthkenson  [author] 23 Sep @ 8:47am 
@Chiron I have my moments my friend :steamhappy:
Chiron 23 Sep @ 7:10am 
Well said Darth !!
mk11 23 Sep @ 12:43am 
As a human playing the USSR, the priority in 1942 is Army XP not divisions and equipment. As a result of the purges I am way behind on doctrines but have the industry and manpower to maintain enough divisions along the front. Getting rid of the purge penalties and then getting some doctrines is very important. As such I will launch marginal attacks. No idea if the same applies to an AI USSR
darthkenson  [author] 22 Sep @ 6:00pm 
@Godzila.01 Let us compare chess to BICE or even Vanilla HOI IV,

Chess: 8x8 <64 square "map" with 32 MAX pieces in play with constant fixed initial deployments as well as ONE piece moving in alternate turns. Simple right?

HOI IV/ BICE: A Global map with thousands of states, provinces, sea zones AND air zones with thousands of individual units moving all together in REAL time. The AI has to keep track of its own units and any "spotted" units as well. With FOW added in <the unfortunate blundering into heavily defended areas which are the deadly meeting engagements on a strategic level, the game can be very unforgiving.It is nowhere near the level of chess.

It is a miracle that the AI functions at all. Keep in mind very little in game is scripted
Godzila.01 22 Sep @ 5:16pm 
That's why I would expect the AI ​​to not be so aggressive and to try to defend more, to save equipment and build a stronger and larger army for a later attack.

I would expect the AI ​​nowadays to be significantly better at strategy than any human player. It's just like chess :)
darthkenson  [author] 22 Sep @ 4:51pm 
@Godzila.01 If you find any AI nation "too strong" there are sliders to strengthen/ weaken any AI factions viv a vis a human player.

What you suggest would be a valid strategy in MP playing, but there is little chance that an AI in almost any situation can match a capable human player without "help" in game. Think of it as pretty much how Barbarossa actually went. What you call pointless attacks were the beginning of the ultimate attritional warfare which actually occurred.
Godzila.01 22 Sep @ 2:16pm 
Russia has an unnecessarily high aggression setting. Sometime until 1943, the AI ​​should rather stay on the defensive and build more divisions and equipment reserves. Not constantly attacking pointlessly. Then their army weakens over time and lacks equipment...
Sol Inherent 21 Sep @ 2:41pm 
the AI supply bonuses are reworked for next update and will be more fair; apart from that you should look into investing into tank destroyers or meet their armored units with your own and cut them off
Godzila.01 21 Sep @ 2:29pm 
Other units behave normally. But these immortal units, they spoil the fun of the game. There is no other option than to defend until Russia runs out of manpower...
Godzila.01 21 Sep @ 2:27pm 
I think the difficulty is already exaggerated. Russia has had about 15 divisions with heavy tanks since 1942, which are simply impossible to defeat. If I defend them in one place, they move to another and are at 100% again, after a while I simply run out of equipment and they are still at 100% even though Russia lacks about 20% of equipment for the units ...
In addition, their organization is constantly growing very quickly even when they are in places with poor supplies :/
jake_hazza 21 Sep @ 7:24am 
Hi guys, new to the mod and loving it so far. I have a question about Imperial Federation as the UK. Will India always reject now due to the split path or does the Lord Halifax event popup mean its possible under the right conditions? If so, how to bring about those conditions?
2003werewolf 20 Sep @ 5:03pm 
Sol Inherent thank you
加戀さんの犬 20 Sep @ 11:38am 
Is there any plan to make damage difference between artillery on the tech tree,because now german light artillery 105mm howitzer and japan light artillery 75mm gun is same,maybe different caliber have different damage is more reasonable?
Sol Inherent 20 Sep @ 10:05am 
damn, hit by the silent treatment. Does it still occur if you reload your save?
ZHNNNNN 20 Sep @ 10:04am 
not sure if its just me or is it a bug. When I invaded Yugoslavia as Germany and tried to call Hungary, Romania, and Bulgaria into war, they just wont accept my call. Not reject it but seems like directly ignore it. Hit the call country into war button for several time and nothing happen these countries still wont go into war with Yugoslavia.
Sol Inherent 19 Sep @ 9:09am 
set_var food 100
Ayase Eli 19 Sep @ 7:57am 
is there a way to add food by console
darthkenson  [author] 18 Sep @ 6:04pm 
darthkenson  [author] 18 Sep @ 5:00pm 
@ALL:

Test version updated
Saves broken,
Checksum a944
darthkenson  [author] 17 Sep @ 3:58pm 
@meatball sub sandwich It needs a learning curve. I have WAY over 9k hours and I dont know everything aboot the mod either lol

Lower the difficulty settings and buff yourself/ weaken the enemy faction with the sliders provided.