The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Colorful Torches
18 Comments
HookerHeels 1 May, 2018 @ 11:24am 
@Verilin I've been using this mod for 5 years and I get very few Colorful Torches load screens. Might be something else causing that for you. I also use the Nexus version, and not this one, however.
Zumoku 1 May, 2014 @ 10:10am 
this is awesome!
Verilin 17 Mar, 2013 @ 10:11am 
Awesome, the only issue is I hardly ever get any loading screens besides the colorful torch one. Can you turn down the frequency of that part please? Otherwise great job on this mod.
Glitter 20 Dec, 2012 @ 5:44pm 
Thanks for this! =)
Potato 10 Sep, 2012 @ 6:08pm 
sweet
alastair 24 Jul, 2012 @ 1:20pm 
Make a mod which lets me have different color spells, for example, red fire or green lightning
AeonVita  [author] 20 Jun, 2012 @ 4:33am 
@Chesko One issue though is that it might not be a good idea to change this workshop mod so it would require this master file bacause the automatic updating would cause crashes for current users, since they lack the master. So it might be better to keep the workshop version as it is, and only update the Nexus one with these changes.

By the way, when similar compatibility issues have occurred with my other mods, what I've usually done is to make compatibility patches using TESVSnip. That has worked well so far, but it's really complex when lots of different torch mods are involved and users may want more than two. So it might be a better idea to do as you propose. I did actually take the liberty to make a compatibility patch for our mods and have just uploaded it to the Nexus, as at least a temporary solution.
AeonVita  [author] 20 Jun, 2012 @ 4:33am 
@Chesko I think the problem with sending a message over the Nexus was that my message quota of a 100 was reached. I had no idea there even was one. I haven't recieved any notifications about my inbox being full either afaik. Guess I'll have to remove some messages manually.

About your suggestion, if you're sure it's possible that many mods could "append" things to this form list without replacing it, as well as making the conditional in the event check for something inside a list, I could change the mod probably. Although, are you sure that it would be possible for many mods to add things to this list without replacing each others' changes? I might have misunderstood the way you planned to do it though. It seems easiest if you could make this master file and I'll do my best to try to implement it here. (Comment split, see next one)
SushiLegacy 19 Jun, 2012 @ 6:14am 
I am reaching out to the authors of other lantern and torch mods to see if they would be interested in doing this as well. Let me know if this is something you'd like to do.

Currently, the authors of Usable Lanterns and Better Wieldable Lanterns have agreed to support this. I hope you will too.

Thanks,

-Chesko
SushiLegacy 19 Jun, 2012 @ 6:14am 
I would like to implement the following solution:

* Create a new mod, called Carried Lights Compatibility System (or something to the effect), which will include an .ESM which contains a single formlist object. This formlist will be added to the TorchEvent animation event.
* Distribute a version of our mods that inherits from this ESM, and instead of editing the Animation Event ourselves, we simply add our carried light sources to this new FormList contained in the ESM.

That way, our lanterns and torches should play nicely with one another and not cause strange animations and teleportation events.
SushiLegacy 19 Jun, 2012 @ 6:13am 
Hi AeonVita, I am posting this here because you cannot receive new messages on the Nexus.

I am the author of Wearable Lanterns. You can check it out here .

In the process of making hand-held lanterns for my mod, I had to modify the TorchEvents animation event to handle my lanterns as well as torches correctly. You had to do the same thing most likely to get your new torches to behave correctly as well.

What this means is that this introduces a direct incompatibility between our mods. Your mod is also incompatible with other lantern / torch mods for the same reason.
Kit the Casino Indian 8 Apr, 2012 @ 5:46pm 
pretty red light 0.o must have it
Le Frenchman 25 Feb, 2012 @ 9:55am 
Oooooh, that reminds me of Morrowind and it's blue lanterns...
I'm gona download it.
AeonVita  [author] 16 Feb, 2012 @ 8:04am 
@banzaigtv I might in the future. There is some more work needed to maintain a mod on the Nexus, so for the time being I'll only have it here. But you can download the required files from here: http://www.mediafire.com/?5v7qdgqfdvxqi0b
banzaigtv 16 Feb, 2012 @ 7:02am 
Can you please upload this on skyrimnexus.com? Steam will not download subscribed mods.
Schultzy 14 Feb, 2012 @ 3:37pm 
Hah, mood lighting for every dungeon!
Dr.SaladFingerz 14 Feb, 2012 @ 12:27pm 
kinda cool looking, reminds me of terraria.
Nym 14 Feb, 2012 @ 8:59am 
'it isn't really a "serious" project'
I can see why. Nice experiment though.