XCOM 2
Total Advent Weaponry - WOTC
262 Comments
[OG]CombatMedic02  [author] 7 May @ 5:05am 
I don't think I've ever used them both at the same time. I don't think they would? Pretty sure I used custom weapon names for the flamethrower mod. I feel like you'd be fine. Probably worth trying out anyway.
blasterscope 6 May @ 4:51pm 
Will this mod come into conflict with advent armory war of the chosen its the one with flamethrower weapon?
AgentSrell777 6 May @ 4:40pm 
is there any way to make this compatible with prototype armory? That mod makes it so that items are single build, and not upgrades. I imagine you won't want to do it, but do you know if it would be possible?
GATC 3 Aug, 2024 @ 2:59am 
It's a simple if/else.
It's present on the conventionnal sniper (lign 290) but not on the Mag nor Beam (lign 840 and 1265)
[OG]CombatMedic02  [author] 3 Aug, 2024 @ 1:50am 
Unfortunately, it has been quite some time since I looked at the code for this mod, I don't remember how the long sniper was set up. I don't think I even have the mod tools installed at the moment to check. I remember it being a little different though when I had to fix a bug with it early after release. Pretty sure it confused me too until I managed to work out how it was set up.
GATC 3 Aug, 2024 @ 1:18am 
Just fumbled on this bug in the code:
X2Item_AdventWeaponry.uc
Lign 840 and 1265
For the sniper, unlike lign 290, there is no selector for the "long" sniper model.
[OG]CombatMedic02  [author] 29 Jul, 2024 @ 10:43am 
@GATC Sure, have at it, fine by me.
GATC 29 Jul, 2024 @ 10:06am 
I got a project to change all the weapons values to make each one unique.
Unfortunatly, I can't find how to do all of the change I wish to make without rewriting part of the code...
Can I reuse the code of this mode to do my alternative? (Credits for you and CMDBob of course)
[OG]CombatMedic02  [author] 23 Jul, 2024 @ 11:45am 
@Haerzog Not sure that would be possible due to how the game handles loot, don't think you can add a weapon into the dropped loot table. At least I haven't seen it don't before.
Haerzog 22 Jul, 2024 @ 12:01pm 
As far as compatibility with LWOTC, it seems to me that it would be better to, instead of being able to build these, make them found weapons only, part of the drop tables i mean, or something you have to get from the black market. Not sure if that is possible though.
[OG]CombatMedic02  [author] 22 Jul, 2024 @ 6:46am 
@TAKEDA 🔴 SHINGEN I'm sorry, I'm not sure I follow. Which mod? I believe you will still need this mod installed to reskin your weapons. You might be able to have this mod installed and active while hiding the actual weapons using another mod which would allow you to reskin your own weapons to these ones.
Daddy Takeda 21 Jul, 2024 @ 12:30pm 
Is that mod necessary if I'm using a Ghost Template mod? I believe I'm using Iridar's Reskin mod.
[OG]CombatMedic02  [author] 26 Aug, 2023 @ 5:45am 
The original models were made by CMDBob. I just ported them to WotC and maintain this mod. I'm sure as long as due credit is given no objections will be made.
Sodium Chloride 26 Aug, 2023 @ 4:06am 
I'm making a big overhaul mod, can i "borrow" these models for the new advent units?
[OG]CombatMedic02  [author] 13 Nov, 2022 @ 6:25am 
I don't think so? This mod is quite old and I haven't heard of those mods before.
Kinsect 12 Nov, 2022 @ 11:08pm 
Is there a bridge mod for the Strategy Overhaul mods?
[OG]CombatMedic02  [author] 20 Sep, 2022 @ 7:14am 
@Noisymichael They could but they would need to have custom attachment models made for them and I don't personally have any model creating experience. The advent weapons don't actually have visible differences between versions either so it's not like you could just take them off the base game weapon versions. Would have to be made from scratch and I don't currently possess those skills at the moment.
Proxy 19 Sep, 2022 @ 12:27pm 
can they have visible upgrades
[OG]CombatMedic02  [author] 15 Aug, 2022 @ 9:35am 
Thanks, though CMDBob deserves most of the glory since it's his mod to begin with, I just ported it to WotC and fixed a couple of bugs. :)
NoOrdeR 15 Aug, 2022 @ 9:26am 
thanks for creating this mod btw even mod slots of weapons are customizable thru menu amazıng work :D
NoOrdeR 15 Aug, 2022 @ 9:25am 
@[OG]CombatMedic02 its fine mod works with LWOTC only issue is i have infinite amount of advent weapons lol its fine tho what ill do is craft normal weapon and equip advent version instead that way its gonna be like as if im crafting advent weapon lol
[OG]CombatMedic02  [author] 14 Aug, 2022 @ 11:29am 
Sorry, I don't use LWOTC and I'm not sure what would be needed to implement that functionality.
NoOrdeR 14 Aug, 2022 @ 7:43am 
any way to make this mod compatible with LWOTC's singe item crafting thing ?
[OG]CombatMedic02  [author] 11 May, 2022 @ 3:28am 
That's a good compromise. Glad you found something to edit it with. :)
♦CyberCC♦ 10 May, 2022 @ 5:31pm 
Wait, I just found out something cool! If you have the in-game mod configuration mod, then you can edit how much supplies the weapon schematics cost!
♦CyberCC♦ 9 May, 2022 @ 7:54pm 
Ok! I guess I'll have to manage my cache of supplies a bit better then.
[OG]CombatMedic02  [author] 4 May, 2022 @ 11:07am 
Not without changing a heap of code using the modding tools. This is just how CMDBob originally wrote them. It'd be a fair bit of work to change this unfortunately and I don't have much free time at the moment.
♦CyberCC♦ 3 May, 2022 @ 6:50pm 
Is there a way to either make the other tiers automatically be added to your inventory once you have the corresponding XCOM weapons or make said purchasable ADVENT weapons cost nothing?
[OG]CombatMedic02  [author] 5 Apr, 2022 @ 1:32am 
@Darkswirl No problem! I'm glad you found them. :D:
Darkswirl 4 Apr, 2022 @ 4:51pm 
I did end up finding them, annoyingly in the most obvious place I hadn't even considered. Thank you for your offer to help, though!
[OG]CombatMedic02  [author] 4 Apr, 2022 @ 3:56pm 
@Darkswirl If it remember rightly I think the template names are in one of the .ini files or the lang file? If you can't find them I'll take a look when I get home from work tomorrow.
[OG]CombatMedic02  [author] 15 Sep, 2021 @ 9:58am 
@Eleanoire You can edit the following file: Program Files\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultClassData.ini and add AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle") lines to the classes that you want to use other weapons.
Eleanoire 14 Sep, 2021 @ 6:41pm 
Is there a version of the advent rifle for skirmishers to use? Always found only having the bullpup as an option to be annoying.
jonnyafrica 18 Aug, 2021 @ 5:57pm 
Heh thanks for the advice. We all got to start somewhere I suppose. :P
[OG]CombatMedic02  [author] 18 Aug, 2021 @ 9:19am 
@jonnyafrica I get it, I've changed certain mods myself for my own playthroughs. I'm sure there's write up and tutorials online somewhere for making weapons and adding stuff like flashlights, like I said, it's not really all too difficult once you know your way around the mod tools. Something that might help you is the XCOM 2 Modding Discord/Reddit, lots of nice people there who are far better modders then myself who were a big help when I was figuring stuff out. :D:
jonnyafrica 17 Aug, 2021 @ 2:57pm 
I understand completely and appreciate you uploading the mod initially. That's why I am trying to learn so I can just use them for my own playthrough. I agree, these modding tools do look daunting (spent most of last night just trying to install the damn thing ;P ) Thanks for your reply anyhow.
[OG]CombatMedic02  [author] 17 Aug, 2021 @ 7:27am 
@jonnyafrica You'd need to add a flashlight emitter to the models. It's easy enough to do but would require time and the entire mod tools suite to be installed. Might be a bit tricky if you've never done any modding before.

I do like flashlights (especially on the lost city maps) which is why I put the emitters on my pack's weapons but I feel players using this mod may want to use it as it. I don't really want to mess with the original creators vision so I don't have plans to add them to this mod. (I mostly uploaded this for prosperity while fixing up a couple of the bugs.)
jonnyafrica 17 Aug, 2021 @ 2:39am 
Hey CombatMedic02 - I just started playing again after gaining inspiration from watching Odds playthrough. Wondering if you could advise me how to enable this mod to have flashlights like your mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123308019 . I have just downloaded the WOTC SDK to try make an advent flag and would appreciate any tips. Got to have those flashlights lol
spazzie2098 11 Aug, 2021 @ 4:06pm 
ah kk
[OG]CombatMedic02  [author] 11 Aug, 2021 @ 11:58am 
@spazzie2098 You should be able to change the damage values in the XComTotalAdventWeaponry_defaults.ini file located in C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1136349656\Config (Or your install equivalent install directory.) :steamthumbsup:
spazzie2098 10 Aug, 2021 @ 11:12am 
hey uh where do i go to edit the weapons other than the smg? because I'm doing a challenge play through where most weapons do 1-2 damage but i can't find the other weapon files
Kiruka 29 Sep, 2020 @ 12:14pm 
Just stopping in to share a link to my newest mod which integrates this one. I credited you of course. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2243118743
[OG]CombatMedic02  [author] 7 Aug, 2020 @ 3:13pm 
This mod was one I just converted to WotC. It isn't actually mine. It has a grenade launcher in it and a drone skin and there's a cannon version of the Mec's rifle. My flamethrower mod was made by me and has the Chosen's weapons in it as reskins of the default weapons but it also has the flamethrower and the priest's rifle.I don't think you can use them both because they conflict with each other but I converted this one because a lot of people requested it. I don't personally use it, I use my own versions.
NPC 7 Aug, 2020 @ 12:08pm 
okay thanks. Whats the difference between this mod, Total armory, and the total flamthrower mod?
[OG]CombatMedic02  [author] 4 Aug, 2020 @ 9:15am 
@ÚwÚ Try starting a new save, I'm not sure if they ever had a retroactive script.
NPC 3 Aug, 2020 @ 9:29pm 
so do i have to start new? I dont see them
Bearalaika 26 May, 2020 @ 9:51pm 
Is it possible to set these to upgrade along side the normal XCOM gear?
Gguy 14 Apr, 2020 @ 12:57am 
This is so awesome. I personally set them to magnetic because...well, they are magnetic in nature .
9X ⚜ 14 Sep, 2019 @ 12:38pm 
Can you add me in friends? It will be more cleary if i can send some screenshots and etc.
[OG]CombatMedic02  [author] 14 Sep, 2019 @ 12:35pm 
It depends if the "A better barracks" mod uses the default one or if it uses a slightly changed one contained in it's own mod. There might be a reference line needed near the top referencing the abilities file perhaps? I can't remember if this is how it worked. I'm pretty sure you're close to cracking it though.