Divinity: Original Sin 2

Divinity: Original Sin 2

Ashan (Maps, NPCs, and more!)
58 Comments
[PH]-Beowulf 24 Sep, 2022 @ 11:09am 
DE PLEASE!!
Mek 6 Dec, 2019 @ 3:45am 
hello Caiden im just getting into modding divinity, in fact i have watched some of ur youtube videos they are great !I just have the question on how I add or make textures and even where i could find them.
SebbySpresso 2 Feb, 2019 @ 7:40pm 
Will these maps be updated for the DE? I know it's been awhile, but I figured I'd ask since these maps look so good.
Dimaxi? 24 Nov, 2018 @ 1:26pm 
DE update please? :)
Rebu 5 Mar, 2018 @ 6:18pm 
How long until the volcano city is added? Really looking forward to that!
Caiden  [author] 25 Feb, 2018 @ 8:43am 
Hello, DrGeller! These maps are for the Game Master mode to be used in custom campaigns. They will not appear in the campaign.
Potatoslayer 25 Feb, 2018 @ 12:16am 
where can I find this place? I am in story mod,and just about to leave Fort Joy
Ðrim 10 Jan, 2018 @ 7:19pm 
Cool cool! Liking your NPC alot, one of your Nero guys has a spell that summons the bone troll(?) but there's not skillbook or skill for it to give players. One of my necromancer players really wanted that skill if that would be possible to add as a skillbook at some point.
Caiden  [author] 9 Jan, 2018 @ 2:01pm 
Eventually, yes! But for now I am taking a break. :)
Ðrim 9 Jan, 2018 @ 1:36am 
Will you come back to the game for more updates on your mod?
Fractal 4 Jan, 2018 @ 5:21pm 
Finally I found out what was not working: in the mod name the UUID is copy twice, so I had to delete one the UUID and it worked !
Caiden  [author] 14 Dec, 2017 @ 2:40pm 
Hmm.. I have no idea. Sorry, Fractal. :[
Fractal 14 Dec, 2017 @ 2:37pm 
hi I tried to edit your maps to animate NPC with divinity engine, but once I click on "ashan_assets" I obtain an error message telling 'could not load module with name ashan_assets'
do you have any idea ?
do you think it could be due to the fact I previously edit your map when they were stand alone ?
thx !
Testbox360 27 Nov, 2017 @ 4:00pm 
Idk why, but this is for alot of mod maps in other games (like Starcraft 2), but the lighting is a bit wonky. It seems to dark compared to offical maps.
Caiden  [author] 27 Nov, 2017 @ 2:14pm 
Addition; For the areas that are darker or stylized, I did it for screenshots.
They are basic when viewed in game.
Caiden  [author] 27 Nov, 2017 @ 2:13pm 
Hello, TestBox360!
Shadows are handled by the GM in the game client.
I did not edit or change the base lighting in any way to allow GM's to choose their own lighting when running a campaign. :)
Testbox360 27 Nov, 2017 @ 12:00pm 
How do you make the maps less shadowy? I think you went a little overkill with the shadows, especially compared to the base GM maps.
Caiden  [author] 13 Nov, 2017 @ 2:11pm 
@Assistance10
Sure thing!
1. Hover over the 'Library' button at the top of Steam.
2. Select 'Tools'
3. Search for the Divinity Engine and install!
Assistance10 13 Nov, 2017 @ 1:24pm 
Could you by chance tell me how you were able to access an editor to create the custom levels? I really would like to try and create my own world without using the tiny areas that are currently present in the game

ty in advance
gazboys91 4 Nov, 2017 @ 1:43pm 
it is good merci oups merci
gazboys91 4 Nov, 2017 @ 11:14am 
i go test thank
Caiden  [author] 4 Nov, 2017 @ 8:17am 
When selecting a campaign to prepre, click the gear/cog icon near the bottom to enable the mod.
Mods need to be added to the campaign manually.
Enabling it in the main menu only applies to the official campaign.
gazboys91 4 Nov, 2017 @ 8:07am 
hello
i see the mode activate in menu
but i can see your level in prepare compaing ?
:steamfacepalm:
Fractal 3 Nov, 2017 @ 11:06am 
thanks !
Caiden  [author] 1 Nov, 2017 @ 8:06pm 
Fixed the mod visibility. Sorry!
Caiden  [author] 30 Oct, 2017 @ 2:01pm 
Most welcome! Hope you enjoy!
Astral_The_Cat_0412 30 Oct, 2017 @ 12:33pm 
Caiden this is perfect awesome for making this
Caiden  [author] 22 Oct, 2017 @ 10:44am 
New area added!
Miyokari 13 Oct, 2017 @ 5:12pm 
Thanks for the update! New stuff looks great
Ðrim 11 Oct, 2017 @ 6:27pm 
Cool cool, anytime glad you looked into it :) Will check once its updated and hear back.
Caiden  [author] 11 Oct, 2017 @ 5:06pm 
Hello, Ðıмoи!

I found the problem. It should be fixed in the next update.
Thanks for pointing it out!
Caiden  [author] 11 Oct, 2017 @ 4:38pm 
That is odd. I'll look into it!
Ðrim 11 Oct, 2017 @ 1:20pm 
For example, just placed two unedited elf bandits who should share the same outfit but here you can see the female one has swapped to another one: https://i.imgur.com/6N8aDht.jpg
Ðrim 11 Oct, 2017 @ 1:18pm 
Hm havent checked ALL elfs but all my default bandit elves I had saved had their torso's changed to one of the leaf chest pieces for some reason and when I tried to switch i backt, it was not an option.
Caiden  [author] 11 Oct, 2017 @ 1:11pm 
Hello • Ðıмoи • !

It depends on the female elf.
Some of the NPCs have visual sets assigned to them that allow leather torsos, some don't.
You'll have to experiment with the different types to see which one matches what you're looking for.
Ðrim 11 Oct, 2017 @ 10:21am 
Not sure if it's this mod but I would guess so since your mod is the only NPC related mod that has been updated recently. Apparently female elfs have lost the option to wear leather torsos. The other body parts works but only leaf armor when it comes to their top.
SlickCJL 9 Oct, 2017 @ 8:27pm 
@nicormoreno yeah, you have em all download and activate the mods.
NRM 9 Oct, 2017 @ 7:16pm 
if i add this mod to a GM Campaing, the rest of the ppl that join will have to download the mod right?
MaceWindows 8 Oct, 2017 @ 1:08pm 
I learned something today. Thanks!
Caiden  [author] 8 Oct, 2017 @ 1:02pm 
The W's are for Wall objects. They aren't visible in game.
MaceWindows 8 Oct, 2017 @ 1:34am 
What are all the W's?
Ðrim 7 Oct, 2017 @ 8:10pm 
Ah cool. Love the Reaper NPC, perfect for "Mountain" type characters.
Caiden  [author] 7 Oct, 2017 @ 8:05pm 
I did make them larger!
I can play around with different sized monsters and such for sure. =D
Ðrim 7 Oct, 2017 @ 7:59pm 
I presume you're behind the Necro NPC's etc? If so did you make some of them larger or were they that pig to begin with? Would love to see more NPC's with bigger and smaller models. Example larger bears and smaller spiders.
Marcy Gobbo 7 Oct, 2017 @ 7:22am 
Yup the blob is gone, gj
Caiden  [author] 6 Oct, 2017 @ 8:16pm 
Released an update today.
Hopefully that fixes the camera blob issue.
Caiden  [author] 6 Oct, 2017 @ 3:17pm 
Thanks Sazuke. I think I know what the issue is. I'll try to fix it today.
Marcy Gobbo 6 Oct, 2017 @ 5:11am 
While working on the "Empire Human City" map i've encountered a sLIGHT bug with the lightning and the moods: with some some dark interior or the dawn 1&2 preset there is a round aera with different gama, wich is tied to the camera, where ever i go on the map it's in the middle of my screen: https://imgur.com/a/P2PE8 https://imgur.com/a/xoyXV

BUT with less special moods like the clear sky from the day panel there isn't this "visual bug" https://imgur.com/a/yMSzr

This isn't something that happend to me before with other maps or even in the main campaign so I though i'd share it here.
Caiden  [author] 5 Oct, 2017 @ 7:31pm 
Glad to help! I'll definitely add more and tweak things as I go. =D
Marcy Gobbo 4 Oct, 2017 @ 10:10pm 
Dude your compilation is awesome that's exaclty what peoples need! you've been saving me so much hours of work. Plus your wandering NPCs, while it's a simple thing, it's perfect (I assume there will be wandering lizards and dwarves later?). Anyway you are a true knight sir.