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1- infinite storage : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1233893175 When unloaded, the infinite storage can deliver huge stack of chunks if you store a lot of them inside
2-Ogre stack : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1212016985 I can't remember if it change the stack of chunk, and I'm not sure, but it's a mod made to increase stack size of any object.
3- SS rechearchable stats upgrade : http://gtm.steamproxy.vip/profiles/76561198031148649/myworkshopfiles/?appid=294100&browsefilter=mysubscriptions&p=7 a lot of modification via researchable upgrade : speek of work, amount of meat delivered, stack number
It's all I can see that could modify the mod comportement. Tomorrow, i will try to perform a test with a clean new game and only your mod.
I can't go through C# currently (assemblie so), since I don't have any solftwar for that but I can't think about any mod which could touch that.
I made a full research about the two part : butchery or RecipeWorker[...] and your mod is the only occurency. I will perform more test tomorrow and look at every one of the... 100 mods I have ^^ It will take a while.
the weird thing is this can't be linked to a modification of the stoneckunk files since when I do one by one, I have the right amount of stone (20).
<specialProducts>
<li>Butchery</li>
</specialProducts>
works in c# may also cause issues
i think it must be one of these because they are the only things different between specific and any that could cause problems
I do some test. When I choose a recipe with "any stone" (10 or 5), I have only 20 stone. But if I choose a recipe with a specific type of stone (marble, granite, etc), it works perfectly fine. So for now I only use precise type of stone.
I made a complete research through the files from all mod and the only other occurences for stonechunk came from the training mod.
- Do Until X Bug Fixed