Age of Wonders III

Age of Wonders III

Legendary Empire Building Mod
64 Comments
Lord Cameron  [author] 31 Oct, 2020 @ 2:12pm 
haha thank you, you too
Fonzosh 31 Oct, 2020 @ 1:52pm 
Hope your arm heals allright, both for your sake and mine. Take care!!!
Lord Cameron  [author] 31 Oct, 2020 @ 1:49pm 
thanks it's been a pain. As for the black screen, that's weird normally mod incompatibilities don't cause crashes. I can't promise anything, but once my arms get better might take a look. Might be a few months before my arms are better though. Let's hope.
Fonzosh 31 Oct, 2020 @ 1:18am 
Sorry about your arm injuries. Sounds serious. Hope it works out allright.

The problem is that I dont know what is not working. Just blackscreen after a couple of turn in PBEM and since Racial Princes and EBM is dead mods, I cant get anything out of the creators :lunar2019grinningpig:
Lord Cameron  [author] 30 Oct, 2020 @ 4:37pm 
I will also say that making a compatibility mod is actually fairly easy, especially if you know what's not working. So if you can tell either of the creators what's missing it would be fairly easy to do. Unless you are looking for mod similar to this one which isn't actually a patch but adds as many units as the original legendary units mod.

But if the issue is just a unit not showing up or something like that it's a pretty easy fix.
Lord Cameron  [author] 30 Oct, 2020 @ 4:31pm 
I am also just now realizing I never replied to your previous comment. I thought I had but maybe I never press submit. Sorry about that. I like the idea of a troll King or ogre chieftain as well, but I'm not sure if I will ever get around to doing that.
Lord Cameron  [author] 30 Oct, 2020 @ 4:28pm 
hi there, happy one year since last comment! I am currently using voice to text so I apologize for any weird language. For the last 7 months I have had an arm injury, an arms injury, to be more accurate. Still recovering so I can't do anything for the moment. That said, I don't make empire building mod, I would recommend asking that mod author to make a compatibility patch or whoever does the racial princes mod.
Fonzosh 30 Oct, 2020 @ 10:08am 
Cameron, since you seem like a good modder to get "Empire building mod" working with everything else, is it possible to humbly ask of you to take a look at "Racial Princes mod". Ive tried to run it in a PBEM game with all EBMs available but it just doesnt seem to work. If you can get permission from the creator, it might even be worth to incorporate into you Legendary mods, since it would be a perfect fit (maybe even get Oiylys Elemental tier 4 into the mix, but I know it would be to much to ask). Together (yours and the other 2 mods) would really make a change if they would work in PBEM.
Fonzosh 29 Oct, 2019 @ 4:19pm 
Ive tried your Travel stones and been quite happy with it. Although, in a PBEM game it becomes to much of a bother since it is impossible to protect your borders when you are playing against another human player, so we normally skip it. And right now we are playing with almost 15 mods and the game is still quite stable.

What I still would love to see is some sort of way to use your land more effectively (as I described) and that the NPC monsters (trolls, ogres, feathered serpent aso) gets the legendary status. I would just love a troll king or an ogre cheiftain!
Lord Cameron  [author] 29 Oct, 2019 @ 2:23pm 
Have you seen my Travel Stone mod? It adds a new kind of builder to the game which lets you move much faster along roads.

As for adding more to the builder it is possible to do it without being incompatible if the modder adds an Empire Upgrade to the Avatar class which grants all builders the property of whatever ability they want. It would be a bit of work to overhaul though so I'm not sure how many you'd convince.

Personally I'm quite happy with the builder and use them a decent amount, especially for crossing rivers or roads in conjunction with Travel Stones.
Fonzosh 29 Oct, 2019 @ 11:20am 
Allowing the Builder build maybe a minor gold mine, minor farm, smith and maybe some sort of mana collector. As of now, the building unit is virtually pointless, but with these additions, it could actually be useful and expand the game.
Lord Cameron  [author] 28 Oct, 2019 @ 1:39pm 
I'm not sure what you mean by building properties. Could you please elaborate?
Fonzosh 28 Oct, 2019 @ 2:07am 
I love your legendary units and all the work you have put into the game (an right now Im happy with my mod setup that seems to be working with 10+ mods). Im just wondering if you are thinking of putting in some sort of building properties on the builders. Ive tried to add different kinds of awesome builders put they are currently incompatible with all my mods. Would like to have some more effects on my builders.

PS I still would love to have legendary trolls and Ogres :)
Lord Cameron  [author] 18 Aug, 2019 @ 6:49pm 
Thank you
Xanatos 13 Aug, 2019 @ 6:46pm 
neat.
chi 24 Apr, 2019 @ 3:55pm 
Mentat commented he might be adapting for the shadow realm expansion, if he finds the time. So i guess we'll see.
Lord Cameron  [author] 24 Apr, 2019 @ 2:07pm 
No plans. I think my legendary units at least should be compatible though. You just won't get Legendary insect things. Not sure about the Empire building mod.
chi 24 Apr, 2019 @ 4:10am 
Are you planning to include the Shadow realm units at some point? I'm somewhat hesitant to check out that mod, as I'm usually playing with empire building and legendary, for the sheer awesomeness of those ;).
Lord Cameron  [author] 3 Sep, 2018 @ 12:00pm 
Fixed :)

Thanks again for all the bug reporting
chi 3 Sep, 2018 @ 11:53am 
Taking that back, it's 50/50 ;)
Lord Cameron  [author] 3 Sep, 2018 @ 11:47am 
I'm pretty sure that's accidental. I'll take a look at it.
chi 3 Sep, 2018 @ 10:45am 
I somewhat suspect they'll always pick the first evolution.
chi 3 Sep, 2018 @ 10:45am 
Found another, not sure if intended. Goblin chieftains have two evolutions (legendary chieftain and legendary big beetle), mine just evolved into a Big Beetle.
Lord Cameron  [author] 24 Aug, 2018 @ 9:52am 
Fixed and tested. Thank you for finding the mistake!
chi 23 Aug, 2018 @ 1:09pm 
Just noticed there's another unit missing evolution: human cavalier. I play humans so rarely, that i didn't see it earlier, sorry.
Lord Cameron  [author] 8 Aug, 2018 @ 2:53pm 
I think that's base game behaviour
chi 6 Aug, 2018 @ 4:26pm 
Seems to work fine now, thanks. Tiny thing though: going spectral and back refreshes defensive strike CD. Not sure if that was the case in EBM alone.
Lord Cameron  [author] 4 Aug, 2018 @ 8:44pm 
And now it should all work. I hope.
Lord Cameron  [author] 4 Aug, 2018 @ 8:29pm 
Temperary update, should run now, but valkyrie can't evolve yet.
Lord Cameron  [author] 4 Aug, 2018 @ 7:58pm 
Found the problem! Now I can work on fixing it
Lord Cameron  [author] 4 Aug, 2018 @ 7:11pm 
The problem would be more complications due to me inccorectly using certain unit sets, but that turned out not to be the case as far as I can tell. I have a couple other ideas now though, so I'm still hopeful. Worst comes to worst I still should have a backup from before the update.
chi 4 Aug, 2018 @ 5:39pm 
That's what i meant though, the spirit form morphs to another creature (same name though), thus 2 entries in the tome of wonders. I suppose both might need evolve skill and the legendary form. (Just making sure we're talking about the same thing.)
Lord Cameron  [author] 4 Aug, 2018 @ 1:22pm 
I'm removing pieces bit by bit now to try to find the problem so it's probably going to be a few days before I fix this at this rate
Lord Cameron  [author] 4 Aug, 2018 @ 12:28pm 
No such luck. I think it might be the spirit form ability. But I used it successfully when testing before uploading so I'm a little lost
chi 4 Aug, 2018 @ 12:16pm 
Guessing wildly: did you put evolve on both valkyrie versions (regular + spirit) and legendary versions of both?
Lord Cameron  [author] 4 Aug, 2018 @ 10:34am 
Hmmm... thought I fixed that
That's unfortunate, I'll see what I can do
chi 4 Aug, 2018 @ 3:14am 
(and sometimes during)
chi 4 Aug, 2018 @ 3:08am 
Thanks for the quick update. Unfortunately it crashes right after map generation now.
Lord Cameron  [author] 2 Aug, 2018 @ 6:26pm 
Bam!
chi 2 Aug, 2018 @ 9:26am 
Please update the change from White Lady to Valkyrie :)
Lord Cameron  [author] 3 Mar, 2018 @ 9:52am 
You are welcome!
alexej 2 Mar, 2018 @ 7:13pm 
Thanks for update
Lord Cameron  [author] 24 Feb, 2018 @ 12:13pm 
Hahaha, obviously it's not an orc or I would have to give it +56 dam and passwall
alexej 24 Feb, 2018 @ 9:04am 
Your Legendary Chevalier is like two times bigger than legendary knight, is it hidden orc again? :D
Lord Cameron  [author] 23 Nov, 2017 @ 2:35pm 
You are welcome good sir!
SCarterE 23 Nov, 2017 @ 10:03am 
Thank you. Legendary Units is my favorite mod, but it made the old units more valuable than the modded ones in most cases.
Lord Cameron  [author] 22 Sep, 2017 @ 9:26am 
Thank you! I can't say I consider legendary units in general very creative, but I hope you like it! Let me know if you have any suggestions. Now that the base is built making new abilities and whatnot also on the table if anyone thinks of a cool one I'll make it
Der Mentat 22 Sep, 2017 @ 1:34am 
Thanks for this mod, Lord Cameron. I’m really looking forward to see which upgrades you created for the units of the EBM!
Lord Cameron  [author] 21 Sep, 2017 @ 10:14am 
Gobbos fixed, thanks again
Lord Cameron  [author] 20 Sep, 2017 @ 8:04am 
Thank you muchly, will look into