XCOM 2
WOTC GTS Perks For Spark Units
10 kommentarer
Dex 2. maj 2018 kl. 18:55 
Would you be willing to update this mod with compatabiltiy for LW Mecs as Sparks? I've tried the option below to add it manually, but I can't seem to get it to work on my end.
krj12 (Ken)  [ophavsmand] 24. jan. 2018 kl. 16:37 
I believe so
ddtraveler 24. jan. 2018 kl. 16:24 
Is it as simple as adding Template.AllowedClasses.AddItem('Insert Class Name Here') under the lines adding the abilities to the Spark class in the appropriate .uc file, or is it more complicated than that?

I am kind of nervous about altering anything, I'd rather not have anything just violently explode on me or something because I don't know what I'm doing.
krj12 (Ken)  [ophavsmand] 21. jan. 2018 kl. 4:28 
It could potentially be done, if you know the class names from the other mods.
ddtraveler 20. jan. 2018 kl. 23:16 
Is there any way to modify this to work together with the various extra SPARK class mods? I get why they don't already work together - the abilities added by this mod are only actually pointing at the original SPARK class and not the modded ones - but I don't know if that could be changed at all.
Khan 15. sep. 2017 kl. 0:47 
IIRC, the equivalent perk for MEC Troopers in EW was called "Damage Control"
w00tl00ps 14. sep. 2017 kl. 20:55 
Have you considered renaming regeneration to "Nanomachines" or "Automated Repair Protocol"? Makes more science fiction sense and sounds cooler! Great mod!
President Jyrgunkarrd 14. sep. 2017 kl. 19:32 
Is this compatible with Metal Over Flesh?
krj12 (Ken)  [ophavsmand] 14. sep. 2017 kl. 17:53 
Not a mod I use, so not 100% certain, but I'm guessing there shouldn't be any overlap. This mod adds perks which apply to all of your sparks, vs individual abilities which are added via the other mod.
Reddeyfish 14. sep. 2017 kl. 17:49 
How does this interact with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123345891 ? (Sparks being able to use the AP system)