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WOTC GTS Perks For Spark Units
   
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14 Sep, 2017 @ 4:18pm
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WOTC GTS Perks For Spark Units

Description
Original version can be found at:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=726633556


Adds several Spark specific perks to the GTS.

Summary

Adds 3 perks for spark units:

1. Regeneration ( unit regenerates 2 hps per turn up to 8 hps total)

2. Defensive Stance ( adds +10 defense )

3. CPU Acceleration ( adds +15 hacking )

Configuration

In XComAcademyConfig.ini, you can change the following values:

REGENERATION_SUPPLY_COST ( default 75)
REGENERATION_RANK_REQUIREMENT (default 3)

DEFENSE_SUPPLY_COST (default 100)
DEFENSE_RANK_REQUIREMENT (default 4)

CPU_SUPPLY_COST (default 125)
CPU_RANK_REQUIREMENT (default 5)

DEFENSE_VALUE (default 10)
HACK_VALUE (default 15)

Regeneration values inherit from the stasis vest and cannot be modified.


Credits

Special credit goes to Advent Avenger, whose mod I based this off of.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=708349496



10 Comments
Dex 2 May, 2018 @ 6:55pm 
Would you be willing to update this mod with compatabiltiy for LW Mecs as Sparks? I've tried the option below to add it manually, but I can't seem to get it to work on my end.
krj12 (Ken)  [author] 24 Jan, 2018 @ 4:37pm 
I believe so
ddtraveler 24 Jan, 2018 @ 4:24pm 
Is it as simple as adding Template.AllowedClasses.AddItem('Insert Class Name Here') under the lines adding the abilities to the Spark class in the appropriate .uc file, or is it more complicated than that?

I am kind of nervous about altering anything, I'd rather not have anything just violently explode on me or something because I don't know what I'm doing.
krj12 (Ken)  [author] 21 Jan, 2018 @ 4:28am 
It could potentially be done, if you know the class names from the other mods.
ddtraveler 20 Jan, 2018 @ 11:16pm 
Is there any way to modify this to work together with the various extra SPARK class mods? I get why they don't already work together - the abilities added by this mod are only actually pointing at the original SPARK class and not the modded ones - but I don't know if that could be changed at all.
Khan 15 Sep, 2017 @ 12:47am 
IIRC, the equivalent perk for MEC Troopers in EW was called "Damage Control"
w00tl00ps 14 Sep, 2017 @ 8:55pm 
Have you considered renaming regeneration to "Nanomachines" or "Automated Repair Protocol"? Makes more science fiction sense and sounds cooler! Great mod!
President Jyrgunkarrd 14 Sep, 2017 @ 7:32pm 
Is this compatible with Metal Over Flesh?
krj12 (Ken)  [author] 14 Sep, 2017 @ 5:53pm 
Not a mod I use, so not 100% certain, but I'm guessing there shouldn't be any overlap. This mod adds perks which apply to all of your sparks, vs individual abilities which are added via the other mod.
Reddeyfish 14 Sep, 2017 @ 5:49pm 
How does this interact with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123345891 ? (Sparks being able to use the AP system)