Life is Feudal: Forest Village

Life is Feudal: Forest Village

Hunting lodge
45 Comments
Alvio Lampis 4 Aug @ 1:44pm 
Perfect one! TY!
ochvatk 16 Feb, 2023 @ 6:04am 
Nice.
沈凤翎唯一指定老公 21 Jan, 2022 @ 12:39am 
非常棒,l love it
Albatros 19 Dec, 2021 @ 7:51am 
Great!:steamthumbsup:
老卢来了 30 Oct, 2021 @ 9:07pm 
感谢翻译中文的老哥
莉可爆弹 27 Sep, 2020 @ 8:08am 
超棒
MEGADORI  [author] 23 Sep, 2020 @ 12:40am 
Thanks so much for providing chinese translations :-)
BINGDU 22 Sep, 2020 @ 10:48pm 
一个舒适的小木屋,最多可容纳5个猎人。作用半径85。
MEGADORI  [author] 19 Dec, 2019 @ 11:42am 
Драгхун - Glad you like it! Thank you for offering to help, I have sent you a contact request :-)
Д.Р.У.И.Д. 19 Dec, 2019 @ 4:14am 
Hello! I really like your creation, I would like to see this miracle in Russian localization, I can help revive this mod for the Russian-speaking population.
kay120277 27 Jul, 2019 @ 5:44am 
Danke für deine Antwort, bin am ausprobieren, hatte noch kein Erfolg. Wird schon.
Die Eisenmine ist gerade im Bau. Dauert noch...muss Bretter Sägen. Die Schreinerei hat dank (Revo) zwei Jahre gedauert. Alter Schwede...
Na ja ich schau mal. Vielleicht habe ich Glück beim schürfen ;-)
MEGADORI  [author] 26 Jul, 2019 @ 4:35am 
kay120277 - Der Revolution Mod ist tatsächlich ein sehr schwieriger Kandidat, weil er sich mit sehr vielen anderen Mods nicht verträgt. Hoffe du kannst rausfinden, an welchem es nun wirklich liegt/lag.
Wegen dem Gold, hast du schon eine Eisenmine gebaut? Vielleicht haben die Bergleute ja Glück und stoßen noch auf etwas anderes ;-)
kay120277 24 Jul, 2019 @ 4:44am 
PPS.:
Ich habe in der Modliste das große Lager, die große Scheune sowie von Eien die kleineren Versionen seiner Mods weglassen müssen, um die kleine Backstation und die kleine Handwerks-Station und den Meiler mit hinein nehmen zu können.
Akademie Mod ist grandios, aber vieles verlangt Gold zur Forschung und ich habe überhaupt kein Plan, wie ich an mein erstes Gold kommen könnte. Laut deiner Beschreibung durch den Burgmarktplatz, aber da bin ich noch weit entfernt (dank Revolution-Mod).
Gibt es noch eine andere Möglichkeit an mein erstes Gold zu kommen?

Auf jeden Fall ein großes Dankeschön für diese super Modifikationen von euch beiden und Foxy.
Weter so...
Gruß Kay
kay120277 24 Jul, 2019 @ 4:44am 
Danke, werde ich mal drüber schauen müssen.
PS.: Habe noch die Revolution Mod Survival V. 1.5b von Warlord mit in die Liste genommen.
Als Nummer 2 in der Mod-Ladefolge.
Die ist zwar mit den erweiterten Produktionsketten extrem Hard, aber das hat mich auch extrem motiviert diese Herausforderung zu bewältigen.
Könnte es eventuell an dieser Mod liegen?
Ich weis, das an dieser Mod gerade nicht weiter gearbeitet wird (laut Aussage von Eien), dennoch möchte ich auf auf diese Mod ungern verzichten.
Auf Anfrage bei Warlord ob diese noch mal weiterentwickelt wird kam noch kein Feedback.
MEGADORI  [author] 22 Jul, 2019 @ 9:21am 
kay120277 - Tut mir Leid, dass du Probleme hast. An diesem Mod wurde nichts geändert, und es gab auch kein Spiel-Update, also vermute ich stark, dass die Änderung von einem anderen Mod kommt, der das Verhalten der Jäger/Förster ändert. Dieser Mod tut dies nicht, und ändert auch nichts an den Limits oder dem Einstellungs-Interface dafür.
Dass du so viele Mods hast ist bei der Eingrenzung leider nicht hilfreich. Diese load order die eien no shikaku vorschlägt, ist dazu da die Mods, die man hat, in die richtige Reihenfolge zu bringen, NICHT als Empfehlung die sämtlichen Mods auf der Liste zu benutzen. Mehrere davon sind inkompatibel. Würde dir vorschlagen, zu überprüfen welche Mods du zuletzt installiert hast, und ob einer davon die Änderung verursacht hat. Viel Erfolg :)
kay120277 22 Jul, 2019 @ 8:25am 
Seit kurzen lässt sich das Ressoursen-Limit in der Lodge nicht mehr verändern.
Es Nullt sich immer wieder.
Auch bringen die Jäger das Fleisch und das Fell nicht mehr ins Lager.
Sie jagen zwar, erlegen es, bleiben kurz stehen und gehen dann weiter jagen oder machen andere Dinge.
Wiederum transportieren die Förster (aus deiner Försterhaus-Mod)
jeden Mist (auch Fell und Fleich) aber hacken und pflanzen kaum Bäume.
Und wenn gehackte wird, passiert es öfters, das der Baum zu früh umfällt bevor er mit dem Hacken fertig ist.
Skuril....
Habe alle Mod (max 94) aus eurer Modliste (Deine und Eien´s) und auch laut Liste in der richtigen Reihenfolge.

Gruß Kay...
Kusekk 7 May, 2019 @ 6:22am 
merci./thank you. great job.
MEGADORI  [author] 29 Mar, 2019 @ 8:49am 
Update:

Group hunting is available at the hunting lodge, if the mod "Guards! Guards!" is in use and the mod option "dangerous LiF" is active.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399129807
***

Die Gruppenjagd ist im Jagdhaus möglich, wenn der Mod "Wachen! Wachen!" und die Mod-Option "Raues Leben" aktiv sind.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399129807
MEGADORI  [author] 21 Sep, 2018 @ 10:55am 
Update:

The hunting lodge now has a unique build icon.

***

Das Jagdhaus hat jetzt ein eigenes Bausymbol.
Summanus 17 Jul, 2018 @ 2:45pm 
You know, the first thing that popped into my head when I started playing this game (after 'need more types of houses') was "hunting lodge" - something that looks at home in a village.

Great stuff! Much appreciated :)
Seren 16 Jan, 2018 @ 11:43am 
I love this mod! Can you make one of these for the gatherers too?
TucsonRosie 16 Jan, 2018 @ 10:44am 
@Megadori Okay. Thanks for the reply. It's still a great mod. Loving the meat production! And it appears to give them a place to warm up.
MEGADORI  [author] 16 Jan, 2018 @ 4:12am 
TucsonRosie - Sadly, the villagers can not live at their work place. The overview in a work building like the hunting lodge shows who works there, not who lives there. Every worker takes up a place in a house. To my knowledge, it isn't possible for modders to make a building where villagers can work and live.
At least, the hunters of the lodge have a nice place to stay while they work :-)
TucsonRosie 15 Jan, 2018 @ 6:43pm 
@Megadori Love this mod! One thing I noticed, however, is that hunters who are shown as living in the hunting lodges still show up as living in houses in the town. I was hoping to save some room in those houses by having the hunters in their own lodges. Is it designed to function this way? Thanks!
你就是李 14 Oct, 2017 @ 1:43am 
5个猎人的舒适的小木屋。作用半径85
MEGADORI  [author] 12 Oct, 2017 @ 11:54am 
In "Modifications", you need to activate the mod, it has the picture with the house and "Hunting Lodge" in case you don't see it. Afterwards you need to laod a savegame or start a new game, or else it won't show up.
The building button is in the food category next to the hunting cabin, it has the same symbol (the bow and arrow)
xDUDEx62 12 Oct, 2017 @ 11:32am 
How Can i put it in my game ? Where is the Hunting lodge when i can see that in the 'MODIFICATIONS' ??
MEGADORI  [author] 2 Oct, 2017 @ 12:09pm 
Finally managed to squash that text- bug in the building window. Thank you Sir Foxy for your great help :)
Aurizx 27 Sep, 2017 @ 6:22am 
aw Ok, thanks for the tips. I didnt know that.
MEGADORI  [author] 27 Sep, 2017 @ 3:07am 
I see, then the building is working as it should. My hunting lodge has an action radius of 85 so that the hunters will always find animals to hunt, and thus provide lots of meat. There is no preference for hunters to go for near animals first (and I can't change that)

You see, the hunters don't really protect the coops on purpose, it is more a side-effect of the fact that when there are no more animals in their range, they stand around at the building and don't do anything, and then when an animals walks into their range (and coincidentally near your coop), they instantly go and kill it.

So for best protection of your coops, you want the standart hunting building with the small range, and make sure that it covers as much town area as possible (and not a lot of forest), so that your hunters have nothing to do all day but "stand guard". You also want them to live near their work building so that they don't waste three quarters of their time going for food.

Hope I could help :)
Aurizx 26 Sep, 2017 @ 2:00pm 
No, not food limit. They aren't killing the nearest animals always going to far to kill and arent protecting the farm that is literally next to them. Hunters are at the building.
MEGADORI  [author] 26 Sep, 2017 @ 6:38am 
Sorry about your problem!
Could you specifiy what you mean by "couldn't kill animals"?
Are the hunters not at their building?
Are the hunters at the building but not going for near animals?
Are the hunters too far away?
And just to be safe, are you at the food limit?
Hopefully we can solve it :)
Aurizx 26 Sep, 2017 @ 6:06am 
Sir, this building doesn't do its job. I had this fully stocked building mext to a animal farm and in a corner and still couldn't kill animals.
MEGADORI  [author] 21 Sep, 2017 @ 4:17pm 
I don't see why not, could you suggest a suitable building?
What I definitely want to make is a herbalist building for towns.
bigboyschevy 21 Sep, 2017 @ 11:52am 
Nice. You doing any more mods like this? For example like a gatherer shack?
Nakia 20 Sep, 2017 @ 6:16am 
Nice
MEGADORI  [author] 20 Sep, 2017 @ 6:00am 
Update: Found a nice object to improve the look (a hunting trophy instead of plain boards over the door)
seahorse.16 18 Sep, 2017 @ 6:10am 
Superb Again!! Thank you Sir Foxy!!!
MEGADORI  [author] 18 Sep, 2017 @ 5:16am 
Updated so that it doesn't burn down as quickly.
Krejak 16 Sep, 2017 @ 3:01am 
Hey, really thanks! Ye absolutely it was intended as suggestion, I really didn't know if were possible but thank you so much for the consideration ;) I'll surely try it!
MEGADORI  [author] 16 Sep, 2017 @ 1:35am 
Thanks Sir Foxy, I will have a look at your fountain file! Your mods are great have and already helped me understand some things, so thank you a lot :-)

Krejak, sorry to tell you that I don't think I can achieve whach you suggest. It would require to mod what the hunters do, so that they go either for animals which produce either only meat (deer, boars, etc) or only skins (wolves, foxes,..). I'm not sure oif that can be done, sorry :(
Maybe as an alternative, you could use the mod that lets you adjust the resources gained from the animals http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123639505
You would need to change the amounts while you are playing
Krejak 15 Sep, 2017 @ 9:10am 
Hey, thanks for this mod! Got a question, do you think could be possible to add in future a function to set for example give priority to skins or priority to meat to change actually the production of the selected hunting lodge? There could be 2 buttons to activate them, where if both are activated will be 50:50 production and if only one will produce more of the selected resource.
Sir Foxy 14 Sep, 2017 @ 1:04pm 
I’ve had the same problem with the tooltip text on a few of my mods. If you look at fountain.lua in the town decorations you can find one way to fix it, although it probably isn’t the best way of fixing.
bezbus 14 Sep, 2017 @ 12:56pm 
Thanks for creating new buildings. I been hoping for custom buildings for this game like Banished have, it doesn't seem there is much interest in creating any, let alone new mods lately.
MEGADORI  [author] 14 Sep, 2017 @ 11:38am 
*** Yes I know about the problem with the localisation string in the buildung window :-( I can't seem to get this right. Hints much appreciated! ***

This is a hunting cabin based on the carpenter house (which has the sign over the door in the model, and because I am unable to change the model, I solved the problem by nailing a board over the sign, and over the tools on the wall)
I added some furniture because I don't like how empty the buildings are, and because I am not heartless towards the needs of my workers :-D

I made this because I think that the original hunting cabin doesn't suit a town as it becomes bigger (if you just want a bigger radius and more workers for the original hunting cabin, there is already a mod for that :- )