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The grinding stone now has a unique build icon.
***
Der Mahlstein hat jetzt ein eigenes Bausymbol.
Something like a simple working table where villagers can craft the most basic versions of tools and clothing would be something to think about, so thanks for the idea :-)
As for transportation, there is a really great mod by Sir Foxy, be sure to check it out if you haven't already: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1169091289
I believe it is this mod that added the barley, I was thinking about removing this due to it not being updated anymore... been having alot of crashes due to older mods, and the oldest two mods I have are this one and the accompanying seed package to find during exploration...
I think I know the problem you had, it occurred to me a few times with some of the small buildings like the well (with smaller footfrints mod) or small storage buildings. Shortly after being built, they suddenly beame inaccessable. Seems like the reason that the buildings have such big footprints is that workers require some space on all sides of a building.
But! Barley??? Did I miss some new patch? Or is that a modded ressource?
- Does the problem occur on all of your grindstones?
- If you have only built the one, did you try deconstructing and rebuilding it?
- Did you try to pause and then unpause the building?
- Did you try unassigning all millers and re-assing them via the building window (not the village overview - it should generally not make a difference if the number of workers assigned is equal to the number of jobs, but assigning workers in the window of a specific building does seem to prioritize that building, so it could make a difference in your case)
- If you start a new game and only build a grindstone, does it have the same problem?
Is the worker unemployed (as in unassigned, the grindstone sais 0/1 worker) or is he/she idle (assigned to the grindstone, but not doing any work)?
If the first is the case: Is your grindstone workplace accessable? Is it paused?
If it's the second: Is there enough grain in a barn that's not too far away from the grindstone? Is the resource limit for flour reached?
Sorry if I am annoying you with these questions, but is is surprisingly often that problems with any kind of mod have a very simple solution :-)
Deutsch
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Italiano
Thanks lonittorka for helping!
If anybody would like to correct the franch or italian or would like to help with any of the other languages, for this mod or another one, you offers of help are always appreciated :-)
Sende es lieer als persönliche Nachricht, möchte nicht dass du Ärger bekommst
That being said, you can of course alter the recipe to your liking, you already found the right line for this in the lua. Just lower the time or change whatever else you like - if you just adjust numbers, you probably won't mess anything up. And even if you do, you can then just delete the mod folder and it will re-download.
The grindstone is meant to be a realistic alternative to the windmill for smaller villages. I don't think that the windmill looks oversized in a town of big houses, hostels and taverns, or on a hill surrounded by cornfields. But you are right of course and some variety would be great. Unfortunately, I can't make madels or animations, and a mill building with a hand/horsedriven wheel and a pit with the millstones would require both. I was also asked if I could do a water mill, which I had to turn down for the same reasons.
Sorry to disappoint - maybe a modder with more advanced skills might take up the task :)
I wonder if you could make a more realistic windmill than the gigantic vanilla one (maybe like a post mill or kinda) and a well which has actually a hole into the ground (maybe a draw well with a shadoof/well sweep). Would be appreciated!
But I have just increased the storage to 150, that should solve the issue I hope :-)
Thank you for looking at it. I will also check my other mods to see if the same problem could occur.
Since 1 grain produces 2 flour production was not possible (result would be 101 resources). Is there any way to set the resource limit of the raw material apart from the overall building capacity? That could solve issues for buildings, that actually increase the amount of resources by producing more than they use.
Please re-download if you still have any problems.
However I am not really sure if the problem of the workers standing around has to do with the limit category, because in the tests they produced flour even when it showed 0 in the building. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144861953
So the other problem might have other causes. Thank you for letting me know if it persists!
I dont touch that zero and she works away grinding flour has done over a 1000 bowls of flour currently over 900 bowls no problems. Suggest you guys dont touch the resources limits sorry to hear your having issues I must be lucky touch wood.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144576486
Sorry to hear you are having problems try exiting steam
also the miller is doing nothing because the storage limit is 0. great mod but not working.
If the barn is too far away they may not go get the stored grain. I also found there is sometimes a discrepancy of amount of food items registered in Village info and the small hut and the barn combined.
Exit Steam fully and relaunch then load your save game. This often fixes these if any updates available and refreshes the game cache. Try not to play for more than 3 hours without a full exit.
Abaout the limit display, yes it is a bug but I have no idea why and under what circumstances it appears. It seems that it is on all newly build grindstones (and kitchens) first, but disappears after a few productions. But not on all of the grindstones, no idea why and I am sorry that I can't fix it :(
An about standing the workers not doing something, is there anything in their way? Sometimes they try to access the table from behind. Could you maybe try to deconstruct the building and build a new one, see if it works then? I would also be interested if you can make them work in First Person View or if that dosn't work either. I don't really know much about programming and every clue is helpful
Might conflict with another mod. Did anyone out there happen to experience the same?