Tabletop Simulator

Tabletop Simulator

High Frontier 3rd Ed. (Scripted + Custom Models)
43 Comments
upuaut 2 Sep @ 8:57am 
Sadly completely broken. Many arror messages on load.
iSoul_ 31 Jul, 2021 @ 1:07pm 
@Eskander Thank you.
Eskander  [author] 31 Jul, 2021 @ 11:45am 
@iSoul Check out High Frontier 4; there's an official mod and then I scripted a version as well . I imagine there's some reason purists would like HF3, but overall HF4 is the next iteration with plenty of improvements. The official HF4 has the draft components for their new module, whereas mine has some UI scripting tools. Either is good.
iSoul_ 31 Jul, 2021 @ 8:23am 
@Eskander Thank you anyway for making this mod. I'm late to the party. Better luck next time.
Eskander  [author] 31 Jul, 2021 @ 8:05am 
It seems mostly the decks images are missing; I have the meshes (most of them) that can be replaced, but without the decks, I have not bothered. I tried importing the backup file, too; but yeah, still missing deck images.
iSoul_ 31 Jul, 2021 @ 7:27am 
@curufaukor the shared file is a broken version, with many missing files.
curufaukor 30 May, 2021 @ 3:48pm 
Okay -- I'm not sure if this is the originals or the broken version, but here's a Dropbox link. If this is the broken version, I have another computer which hasn't connected to the internet that I should be able to get the "good" version from.

https://www.dropbox.com/s/y545pvel5j8kmqn/High%20Frontier%203rd%20Ed.%20%28Scripted%20%2B%20Custom%20Models%29%20%281132683075%29.ttsmod?dl=0
Eskander  [author] 30 May, 2021 @ 3:35pm 
TTS keeps the files in one of two places depending on your settings; either in Documents\My Games\Tabletop Simulator\Mods or in the steamsapps\common\Tabletop Simulator\Mods. That said, it can be time consuming to find which file goes to which mod. Easiest process is to use TTS Mod Backup Tool https://www.nexusmods.com/tabletopsimulator/mods/263 . Place that exe in the Tabletop Sim game files; run it, and choose this mod from the mod list, then hit 'backup'. It will compress all asset files that you have into a .ttsmod file. Otherwise, you can compress and share your whole \Mods folder if it is not too big on a share site. Let me know. No worries if this is too convoluted.
curufaukor 30 May, 2021 @ 3:29pm 
@Eskander I might have them -- I've played this a fair amount. Where would I find the TTS file cache for this?
Eskander  [author] 25 May, 2021 @ 6:46pm 
Due to an error in data migration, the media assets for some of these files are lost. If anyone has the files in their TTS file cache, reach out and we can possibly restore the files. Otherwise, this mod is defunct right now. If I don't hear from anyone before long, I'll take it down.
curufaukor 5 May, 2021 @ 10:48am 
Has a play board been made for a 3E version of High Frontier with the Interstellar expansion?
Phantom 14 Feb, 2021 @ 11:01am 
Thanks Eskander, again, a really great module.
Eskander  [author] 12 Feb, 2021 @ 1:50pm 
I'd recommend using the 4th edition version, link is below your comment. The game has been updated. That said, if you still want to use this module but with models that stand on end, you can import those from my 4th edition mod. The default rocket models are stated with the different custom rocket models. Each were modified to 'stand up' as you describe. Use number keys or right click context menu to change their state.
Phantom 12 Feb, 2021 @ 12:26pm 
Great module. Is there a way to get the rockets to stand on end - the ALT command doesn't seem to switch the axes?
Eskander  [author] 8 Jan, 2021 @ 4:40pm 
Note: High Frontier 4 All has been delivered from kickstarter with the first 2 modules. A third is coming shortly. There is an official High Frontier 4 mod on TTS from Ion/SMG by visceralamoeba and Samuelw. I have also now completed my forked variant for HF4: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2297278964 ; no it doesn't have scripted fuel management like this one, but it does have other goodies.
-= Dc_Dave =- 14 Jun, 2020 @ 3:13am 
Ok so i found out that if i increase the delay of your coroutine by 400 frames instead of 60 it works ok ... So it takes the card to long to flip causing them to stay on top. If they are already flipped then they do not need to flip so then the script works.

So people with high framerates will have this bug if they do not delay the flipping of the whole stack long enough for the top card to land face down on the face down stack.
-= Dc_Dave =- 13 Jun, 2020 @ 11:54am 
For some reason my "put top card to bottom" button causes the top card to flip and stay flipped (not go to bottom). however if i click again, it will put the next card flipped on top.

If i flip them back to white side and then click the button, the same card just goes back to the black side and stays on top.
TheManija 19 May, 2020 @ 10:44am 
Hi. There are down links could you update them?
TheManija 19 May, 2020 @ 10:02am 
Hi. There are down links you could update them. Please!!!
Tyrant 4 Sep, 2019 @ 6:17am 
Rich 12 Feb, 2019 @ 3:11pm 
That link results in a 404 Not Found.
Decumanusmaximus 13 Nov, 2018 @ 2:44pm 
Looking at the JSON, it is a Custom Token, named "Player White" and it occurs 5 times ...
Decumanusmaximus 13 Nov, 2018 @ 2:34pm 
Thanks for this beautiful mod! Here's the following missing assets as reported by Mod Backup:

http://cloud-3.steamusercontent.com/ugc/849348382429476851/C516258DDEB60D0B70B0A0F9C79DDBF0DC4279FC/
Eskander  [author] 20 Apr, 2018 @ 2:11pm 
well you can add me and explain through pm or through here. if you were to setup the interstellar board, what is needed to change? does it need to have a separate space in addition to the existing board? are there changes in pieces? etc. give me some guidance and i'll switch up to be more compatible
ExoFage 20 Apr, 2018 @ 1:29pm 
Yeah, just tested it and its a state. Only problem is, in switching between them the pieces stay.
Eskander  [author] 20 Apr, 2018 @ 9:10am 
I believe so. Having not played that variant, I can't full confirm. But I believe the backside of the map board is interstellar. That, or I made it into a state. Or I placed that map into a bag... Can't remember specifics, but I do know it exists somewhere in there.
ExoFage 14 Apr, 2018 @ 12:47am 
Does this include the Interstellar Expansion?
Eskander  [author] 13 Feb, 2018 @ 11:17pm 
i clear my asset cache and reloaded. everything is loading for me. can you specify which assets aren't loading?
TheToric 13 Feb, 2018 @ 10:18pm 
some of the assets are missing...
Eskander  [author] 15 Sep, 2017 @ 9:13pm 
there's a bunch of solitaire variants. most common one is CEO variant. you have 1 faction. every 10 years, there's a board meeting that requires you to have a certain amount of victory points or you're fired. you have to try to achieve a future. I'm not familiar with the others, but take a look online.
Porcuspine 15 Sep, 2017 @ 9:09pm 
In the tags, it says the game is 1 player, but is this true? I don't exactly have friends to play this with, and I don't really want to face the competitive online scene.
Eskander  [author] 14 Sep, 2017 @ 7:34pm 
Fixed. Thanks @Broofi. Forgot to switch around orientations for the player mats.
Akodo 14 Sep, 2017 @ 1:55pm 
@Eskander It seems that the scripts work only on the green and white slots, on other slots he writes that "No active Rocket Dry Mass token found on Player Orange fuel chart", although it is.
Eskander  [author] 13 Sep, 2017 @ 1:49pm 
@Purple with variable size of tokens, needs, and potential for multiple at the same site, I don't think snap points are ideal for map areas.

I went with the beads for style, but like the physical game, some folks still prefer the discs for stacking purposes. On the side of the board, there's the WT discs that you can replace the infinite bags of beads with.

Also considering this is digital, I'd recommend just spawning an in-game counter to keep track of WT. More efficient
Way 13 Sep, 2017 @ 1:10pm 
Two downsides I noticed compared to Matt's edition of the mod:

1.) In Matt's mod, every burn on the map had a snap point.

2.) In Matt's mod, the WTs were stackable (and hence you could see how many WTs you had by mousing over the stack).

These two aside, you've made a wonderful mod. If anyone wants to play or learn, add me.
Eskander  [author] 13 Sep, 2017 @ 10:23am 
I'm new to the game, but this is my impression: 1) Edition changes seem to be rather significant. 2) There's obstacles to learning this game: the rules are nuanced, but thematic. and the strategic options you have as a player are significant. 3) Competitively, I don't know much about balance yet, but it really captures the theme of competing space programs well. Overall, it really is a unique gem of a game that is obviously a passion project -- and if you go into it understanding that your brain will be tested, then I think there is much to enjoy.
Matt  [author] 13 Sep, 2017 @ 5:39am 
It's not broken. It really is a highly strategic, extremely thematic game, which is a rare combination. That said, it is also pretty complex, particularly if you play with all of the Colonization rules. I'd be up for a game sometime with anyone who wants to try it out. Thanks Eskander for updated the mod; it looks great!
boris 13 Sep, 2017 @ 4:29am 
I don't know the direct answer to your question - High Frontier might well be broken for all I know - but you have to take Calandale with a grain of salt. He's a curmudgeon with very particular tastes. He eschews a lot of games that the majority of gamers feel are very good. He does a very good job of going over the components and explaining the mechanics, but when it comes to his opinions you have to keep his tastes in mind.
SaltyO 12 Sep, 2017 @ 11:40pm 
This looks excellently modded. All I know about this game is from a youtube review by calandale, who I think is using the 1st edition. He kind of pans the game for being sort of broken. Would you say the game has improved and has replayability? Thematically something I'd be into.
darleth 12 Sep, 2017 @ 12:07am 
Thanks a lot...
Eskander  [author] 10 Sep, 2017 @ 6:06pm 
yes, the alpha value for buttons enables some neat tricks we can use now.
Marco_Kpc 10 Sep, 2017 @ 5:04pm 
Thanks !!!
dzikakulka 10 Sep, 2017 @ 4:38pm 
I love the semi-transparency on tokens made of buttons, very creative design!