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https://www.dropbox.com/s/y545pvel5j8kmqn/High%20Frontier%203rd%20Ed.%20%28Scripted%20%2B%20Custom%20Models%29%20%281132683075%29.ttsmod?dl=0
So people with high framerates will have this bug if they do not delay the flipping of the whole stack long enough for the top card to land face down on the face down stack.
If i flip them back to white side and then click the button, the same card just goes back to the black side and stays on top.
http://cloud-3.steamusercontent.com/ugc/849348382429476851/C516258DDEB60D0B70B0A0F9C79DDBF0DC4279FC/
I went with the beads for style, but like the physical game, some folks still prefer the discs for stacking purposes. On the side of the board, there's the WT discs that you can replace the infinite bags of beads with.
Also considering this is digital, I'd recommend just spawning an in-game counter to keep track of WT. More efficient
1.) In Matt's mod, every burn on the map had a snap point.
2.) In Matt's mod, the WTs were stackable (and hence you could see how many WTs you had by mousing over the stack).
These two aside, you've made a wonderful mod. If anyone wants to play or learn, add me.