BallisticNG

BallisticNG

Mountain Complex
12 Comments
HOVERZONE 2107 11 Dec, 2017 @ 6:43am 
among the best looking mods so far, along with the broadcasting one.
Laudy 15 Nov, 2017 @ 5:03am 
It's a good track, but it's missing a pit lane which are a necessity in 2159 races. That, and some of the cranes near the track all move crazily for some reason.
encislav 25 Oct, 2017 @ 2:09am 
@Victor
Looks and plays great!
Some of my students are creating a small anti-grav racing engine. Is it possible to use your tracks as a benchmark? You will be fully credited ofc.

This is last year's outcome: https://twitter.com/BojanEndrovski/status/922384791843962880
mike 17 Sep, 2017 @ 2:12am 
The best Grafik.
But this musst have more courves and longer, please, please ;)
Eien Yhu Hana 13 Sep, 2017 @ 5:06pm 
The work on the scene is great, nice presenation too.

The layout might be too smooth/noob-friendly for my licking.

Great job anyway.
Victor Prime  [author] 13 Sep, 2017 @ 12:53pm 
@MEG.A.BYTE Thank You
MEG.A.BYTE 12 Sep, 2017 @ 3:38pm 
According to another workshop submision I found this:

Thumbnails can only be PNG (it doesnt like JPEG files).

1) save your JPEG as a PNG file
2) launch the "BallisticNG Track Uploader" program, as admin
3) click the "Workshop" tab
4) click your track name (on the left)
5) click the "Select Image" button (on the right)
6) select your PNG
7) click the "Save" button
8) click the "Upload" button

When it finishes uploading, you can refresh this page to see your new thumbnail.

Thumbnails shown on the "most popular items in the past week" page, can take 30 minutes to update. You'll have to wait a bit to see it update on that page.
Victor Prime  [author] 11 Sep, 2017 @ 11:53am 
@MisterZen
I know that the thumbnail is missing, but I do not know how to upload it now. I'm a total noob
MisterZen 11 Sep, 2017 @ 11:46am 
Hey, just want to leave some advice, you might want to put up a preview picture so people can get a general overview of what the track will look like. Preferably I'd suggest it to be either a screenshot of the track, or the track's whole layout.

Otherwise, this seems like it would fit well for a WipEout HD-esque track!
Victor Prime  [author] 9 Sep, 2017 @ 8:55pm 
@Green Ghost
Unfortunately I can not make the pit stop correctly, at the stage editor I could not handle. After the files were exported, the computer crashed into the pit stop and stopped on the wall. There was no service strip in the F3600 - a good, official explanation.
As for robots - these are mining robots. Canada is famous for its rich deposits of raw materials, such as copper.
The route was created through the efforts of financial miners, but in fact, they move too fast, nor do I know how to change it.:steamsad:
I will work on it
Green Ghost 9 Sep, 2017 @ 1:40pm 
There doesn't seem to be any repair strips, would be nice to have. Also the skybox get's pretty noticable when you get closer, do you think you could expand it in some way?
Green Ghost 9 Sep, 2017 @ 1:30pm 
Wow. The texture on the mountains is amazing! The pipes and bridge supports are pretty cool too. My only complaints are the giant assembly arms(moving WAY too fast and also doesn't seem to serve a purpose up in those mountains) and the big danger sign(stands out a little imo) Otherwise solid map!