XCOM 2
[WoTC] Deployable Turret
41 kommentarer
silverleaf1 5. apr. 2024 kl. 10:05 
A couple possible options.
Destroyed turrets should not be recoverable.
Turrets should not be recovered when XCOM has not destroyed all enemies.
patrickevans61 5. aug. 2021 kl. 12:32 
love dis mod
any chance of it being moddable like weopon up grades or diffrent weopons like sniper rifle or cannon
Lumiere 14. juli 2021 kl. 13:49 
Is there any way for a version where the turrets are controlled by the AI? Like they spawn as a resistance faction?
mfitz1970 17. juni 2021 kl. 20:56 
@Numralan, I was wondering if it is possible to increase the armor, hit points and fire power of the turrets and if so what file do I need to edit to do so? also is there anyway to configure the turret so it can be packed up and moved to a different location?
clbod 2. juni 2021 kl. 5:19 
how about it being able to lob grenades?
clbod 2. juni 2021 kl. 5:17 
awesome. one game I managed to open an upgrade slot on the turret(don't know how, wasn't starting mod, think it was bonus from radio tower) and gave it a superior mag.....x4 turrets!!!! Had three soldiers with them and ended up with x9 turrets available for last run!
HeraldOfDoom 8. jan. 2020 kl. 15:09 
@Bellum,
Yeah! a tarantula sentry would fit perfect with a techmarine or the AdMech mod
Dęąth Viper 21. nov. 2019 kl. 14:19 
can you please remove the turret requirement? I never get to fight no turrets to get the deployables
Aries 22. sep. 2019 kl. 17:49 
maybe do several tiers? conv, mag, and plasma could be nice. its just a simple projectile edit
Bellum 25. apr. 2019 kl. 11:42 
This is just a thought that popped up in my head when i saw this, is there anyway you could and a warhammer 40k skin to this? If not, no worries.
Imma Cylon 9. apr. 2019 kl. 2:25 
I've played through two iron man games and got two unavoidable crashes with this mod installed and a turret active.
mfitz1970 26. mar. 2019 kl. 21:26 
@Numralan Hi I'd like to know if I can get a copy of the code for your turret mod, I see where someone posted something about making the turret able to be upgrade and I'd like to take a shot at it if possible. Is it ok if I give it a try??
=[NK]= Col. Jack O'Neil 7. nov. 2018 kl. 15:36 
There isa mod for the mimic beacon that consumes on use that you could use the code if you wanted to make it 1 time use, which would be cool :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=636127546
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1178479904
DaddyHammer 31. mar. 2018 kl. 13:08 
hi i love u mod but can u make this turret will desapear after using one time and u need some corbs ore money to rebuild sone? cause its to op..
CommanderShepard153 17. mar. 2018 kl. 12:44 
@大魔王 The difference is that this one is scaled for the entire game. And can act as cover when combined with the "all turrets are cover" mod
花兔 20. feb. 2018 kl. 3:26 
[WotC] CX UA 571-C Automated Sentry Gun
What's the difference
花兔 20. feb. 2018 kl. 1:56 
How to change the damage?
daggerrat 8. jan. 2018 kl. 5:40 
I agree the look is fine, I was just considering offering the laser, plasma and rocket types as upgrades without changing the looks, well the rocket might need to look less like a turret, but the rest could just have the color in the middle of the barrel changed to match what they are such as blue for plasma & red for laser.
Coach Awesome 7. jan. 2018 kl. 19:02 
Nah, was hoping it was the exact way you've set it up.

Subscribed and liked, thanks!
Numralan  [ophavsmand] 12. nov. 2017 kl. 13:27 
@daggerat : True, I have done some tries with retexturing, might post them if I can make them look halfway decent :)
daggerrat 5. nov. 2017 kl. 14:04 
@Numralan: Well for the Plasma and maybe even Laser verisons it shouldn't require any major changes to the turret look accept maybe for plasma being blue, laser being red and magnetic being orange, I'm talking about the color going up the barrel btw not the whole thing :)
Numralan  [ophavsmand] 5. nov. 2017 kl. 6:58 
@daggerrat : Very possible yes, unfortunately I don't know the first thing about 3d modeling so I'm mostly stuck reusing existing assets
daggerrat 27. okt. 2017 kl. 9:32 
Numralan: Have you ever considered making rocket turrets? or Plasma Beam Turrets I think it would be cool with the turrets could be upgraded like the other weapons and it would give the player a one up on the aliens is it possible to do this?
Lampros 16. okt. 2017 kl. 16:49 
GUA,

Which mod is that?
GUA 30. sep. 2017 kl. 7:13 
FYI, another mod came out making the turrets have Bulwark(Full cover). Win/win. this is one of the best mods I've played with.
Numralan  [ophavsmand] 14. sep. 2017 kl. 14:31 
@frizzeldian12 : Yes, they should apply
Dęąth Viper 13. sep. 2017 kl. 22:39 
so mods that add squadsight to turrets or armor apply to deployed turrets too??
Suisai13 13. sep. 2017 kl. 22:18 
Just sayin, I always loved this mod. That is all.
arti_llery 13. sep. 2017 kl. 18:25 
Have taken to sending one of these with my troops that have a chance of being ambushed during the Ring missions.

Had a blast with 3 on a mission with nothing but lost recently. Was debating on bringing the sonic grenades to bring in MORE. lol
Numralan  [ophavsmand] 13. sep. 2017 kl. 13:06 
@Thanos : Yeah sounds like a close call ^^
UATUU 12. sep. 2017 kl. 17:52 
So I was on a mission with my Templar, who sadly disturbed a hornets nest..errr alien pod. I had my specialist in the ready with her deployable turret, which she placed in the spawn to take the overwatch fodder. After the beatdown to my Templar who had 2 bars of health left, he used exchange and swapped places with the turret. Damn amazing.
arti_llery 11. sep. 2017 kl. 19:12 
Love this little item. Came in handy a few times during chosen battles. And makes for an effective distraction for the troops.
UATUU 9. sep. 2017 kl. 5:59 
I've always liked this mod for the shear fact it adds to my specialist, and its another gadget they can use at their dispersal. If you add it to a unit with free "grenade throws don't cost an action", its a great damage dealer. The new skirmish unit has this ability.
Numralan  [ophavsmand] 9. sep. 2017 kl. 1:08 
Thanks for the kind words everyone !

@tmonahan23 : I like the idea, I could see it the trigger for an upgraded version, much like the Stun Lancer is the trigger for the Tier 2 sword.

@Daddy Kon : My thoughts exactly !

@Coach Awesome : no, by default the item is not consumed on utilisation, but you can make it so in the .ini file
Coach Awesome 9. sep. 2017 kl. 0:55 
Does it permanently consume the item to use it? IE: Do I need to constantly keep killing turrets in order to keep a supply of these?
Daddy Kon 8. sep. 2017 kl. 21:49 
This is cool but it doesn't seem overly powerfull. Most turrets are found in missions where you have to evac and don't get the wrecks. Also, it's kinda like a mimmic beacon that shoots. When you drop it, it might help with the one pod you're fighting at the time but then you move on. I still like the idea thow but definately not OP.
UATUU 8. sep. 2017 kl. 19:36 
Glad this one is back. Thanks
tmonahan23 8. sep. 2017 kl. 16:54 
I would suggest you need a sectopod as the trigger. The concept is your using the tech from them to make a active portsble turret. This will ensure the turret is late game and help balance it.
Kuma the Trash Panda 8. sep. 2017 kl. 16:51 
Man this mod would just go perfect with a soilder who has the TF2 Engineer voice mod. Lol
LeMarteau 8. sep. 2017 kl. 15:26 
I like this mod. Very glad to see it come back for a WotC tour!
Mr. Meta Mika Goomington 8. sep. 2017 kl. 15:11 
Moi qui cherchais quelque chose comme cela. Je DL et je te dit si c'est fonctionnel! :3