XCOM 2
Permanent Overdrive WOTC
31 kommentarer
Juravis  [skapare] 27 apr, 2024 @ 11:30 
1.33x (133% of base) +33%
Lûte the Goblin 27 apr, 2024 @ 11:28 
Is the speed boost +33% or +133%?
Jurassic_Jerk 20 apr, 2020 @ 19:38 
Nice, I hated that the vanilla Overdrive Serum was OP and consumable.
Juravis  [skapare] 10 mar, 2019 @ 16:24 
Yes
Ludwig, Shadow Protogen 10 mar, 2019 @ 15:08 
Does it work in mid campaign?
jackoftrades222 31 okt, 2018 @ 0:41 
I like this a lot making this far more useful than usual. Was hoping though it would give the overdrive ability to a person instead. But I guess that would make it too powerful.
zion6 8 sep, 2018 @ 15:07 
@shavy
I have no idea what you mean
Shavy 28 jul, 2018 @ 19:57 
all you have to do to stop harbor wave is have a psi op stand next to a group of your peeps than watch them trip on their feet
Juravis  [skapare] 28 jun, 2018 @ 7:30 
Remove the line very easy
Robot Autism 28 jun, 2018 @ 4:57 
Is there a way to turn off the panic immunity in the ini files?
Juravis  [skapare] 2 okt, 2017 @ 9:23 
Description fix is up.
Jim Raven 2 okt, 2017 @ 4:05 
awesome. TY i thought i had some conflict and was looking over all my mods..
Juravis  [skapare] 2 okt, 2017 @ 4:04 
Ill update it next update
Jim Raven 2 okt, 2017 @ 3:29 
Hello. Is the Description of the Overdrive serum still supposed to look like it used to be? ( removed on use takes less damage etc) ?
Alister 10 sep, 2017 @ 13:52 
Works like a charm. Thanks!!!
Juravis  [skapare] 9 sep, 2017 @ 16:59 
It was fixed use the newer version unsub and resub
Alister 9 sep, 2017 @ 16:52 
This mod is causing breakage of mods that add buttons to the soldier actions bar at botton of screen, causing buttons not to display. Disabled 'permanent overdrive' mod and loaded save outside of a mission. Started a mission and my 'Smart overwatch all', 'Evac All', and 'reload anytime' buttons returned. I have heard mod 'Class Weapons Editions (WoTC)' also culprit, but unconfirmed. If you use these mods together, be warned.
MaCC165 9 sep, 2017 @ 12:21 
this rly fixed it, ty
Juravis  [skapare] 9 sep, 2017 @ 11:25 
The mod has been converted to OnPostTemplatesCreated, if that doesnt fix it i have -0- idea what causes the UI issue I'm very sorry
mrmeddyman 9 sep, 2017 @ 11:21 
Someone is being entitled...
Thanks mod author
Juravis  [skapare] 9 sep, 2017 @ 9:43 
Its not that i dont care, but i dont touch any UI stuff or other abilities. There is nothing to fix.
MaCC165 9 sep, 2017 @ 9:30 
ur mod reset the tactical ability ui to vanilla...but k, np if u dont care
Juravis  [skapare] 9 sep, 2017 @ 9:04 
I cant fix anything not directly broken by this mod. I dont touch those abilities. I cant help there.
MaCC165 9 sep, 2017 @ 8:33 
found a bug, maybe u can look into this, custom universal abilities like "lost autofire" or "limited reloads" dont work with this mod(dont show up at all),
no modconflict with alternative modlauncher, but its for sure this mod(if diabled these mods work fine)
Juravis  [skapare] 8 sep, 2017 @ 22:09 
Free concealment is powerful stuff. I'm not sure yet.
Oblivious Naga 8 sep, 2017 @ 22:05 
Will there be a mod for the other finite items?
Gong-Gle-E 8 sep, 2017 @ 18:37 
wow thanks!!!!
Juravis  [skapare] 8 sep, 2017 @ 18:13 
C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultStrategyTuning.ini
Gong-Gle-E 8 sep, 2017 @ 18:12 
(im not good at english)

i cant find ini file to remove the corpse requirement.

thanks comment
Juravis  [skapare] 8 sep, 2017 @ 18:01 
There are some elements in the INI file you can configure.

But what you are asking doesnt need my mod, you can edit the INI file and remove the corpse requirement.
Gong-Gle-E 8 sep, 2017 @ 18:00 
can i configure?

(example : not permanent but remove need 1 berserker, use only supply)