XCOM 2
Permanent Overdrive WOTC
31 opmerkingen
Juravis  [auteur] 27 apr 2024 om 11:30 
1.33x (133% of base) +33%
Lûte the Goblin 27 apr 2024 om 11:28 
Is the speed boost +33% or +133%?
Jurassic_Jerk 20 apr 2020 om 19:38 
Nice, I hated that the vanilla Overdrive Serum was OP and consumable.
Juravis  [auteur] 10 mrt 2019 om 16:24 
Yes
Ludwig, Shadow Protogen 10 mrt 2019 om 15:08 
Does it work in mid campaign?
jackoftrades222 31 okt 2018 om 0:41 
I like this a lot making this far more useful than usual. Was hoping though it would give the overdrive ability to a person instead. But I guess that would make it too powerful.
zion6 8 sep 2018 om 15:07 
@shavy
I have no idea what you mean
Shavy 28 jul 2018 om 19:57 
all you have to do to stop harbor wave is have a psi op stand next to a group of your peeps than watch them trip on their feet
Juravis  [auteur] 28 jun 2018 om 7:30 
Remove the line very easy
Robot Autism 28 jun 2018 om 4:57 
Is there a way to turn off the panic immunity in the ini files?
Juravis  [auteur] 2 okt 2017 om 9:23 
Description fix is up.
Jim Raven 2 okt 2017 om 4:05 
awesome. TY i thought i had some conflict and was looking over all my mods..
Juravis  [auteur] 2 okt 2017 om 4:04 
Ill update it next update
Jim Raven 2 okt 2017 om 3:29 
Hello. Is the Description of the Overdrive serum still supposed to look like it used to be? ( removed on use takes less damage etc) ?
Alister 10 sep 2017 om 13:52 
Works like a charm. Thanks!!!
Juravis  [auteur] 9 sep 2017 om 16:59 
It was fixed use the newer version unsub and resub
Alister 9 sep 2017 om 16:52 
This mod is causing breakage of mods that add buttons to the soldier actions bar at botton of screen, causing buttons not to display. Disabled 'permanent overdrive' mod and loaded save outside of a mission. Started a mission and my 'Smart overwatch all', 'Evac All', and 'reload anytime' buttons returned. I have heard mod 'Class Weapons Editions (WoTC)' also culprit, but unconfirmed. If you use these mods together, be warned.
MaCC165 9 sep 2017 om 12:21 
this rly fixed it, ty
Juravis  [auteur] 9 sep 2017 om 11:25 
The mod has been converted to OnPostTemplatesCreated, if that doesnt fix it i have -0- idea what causes the UI issue I'm very sorry
mrmeddyman 9 sep 2017 om 11:21 
Someone is being entitled...
Thanks mod author
Juravis  [auteur] 9 sep 2017 om 9:43 
Its not that i dont care, but i dont touch any UI stuff or other abilities. There is nothing to fix.
MaCC165 9 sep 2017 om 9:30 
ur mod reset the tactical ability ui to vanilla...but k, np if u dont care
Juravis  [auteur] 9 sep 2017 om 9:04 
I cant fix anything not directly broken by this mod. I dont touch those abilities. I cant help there.
MaCC165 9 sep 2017 om 8:33 
found a bug, maybe u can look into this, custom universal abilities like "lost autofire" or "limited reloads" dont work with this mod(dont show up at all),
no modconflict with alternative modlauncher, but its for sure this mod(if diabled these mods work fine)
Juravis  [auteur] 8 sep 2017 om 22:09 
Free concealment is powerful stuff. I'm not sure yet.
Oblivious Naga 8 sep 2017 om 22:05 
Will there be a mod for the other finite items?
Gong-Gle-E 8 sep 2017 om 18:37 
wow thanks!!!!
Juravis  [auteur] 8 sep 2017 om 18:13 
C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultStrategyTuning.ini
Gong-Gle-E 8 sep 2017 om 18:12 
(im not good at english)

i cant find ini file to remove the corpse requirement.

thanks comment
Juravis  [auteur] 8 sep 2017 om 18:01 
There are some elements in the INI file you can configure.

But what you are asking doesnt need my mod, you can edit the INI file and remove the corpse requirement.
Gong-Gle-E 8 sep 2017 om 18:00 
can i configure?

(example : not permanent but remove need 1 berserker, use only supply)