FortressCraft Evolved

FortressCraft Evolved

Cheat Manufacturing Recipes
23 Comments
999999999BlackHole 24 Oct, 2020 @ 7:09am 
Ok I will wait
Wariat117  [author] 24 Oct, 2020 @ 6:53am 
The recipes should be there when steam updates mod in 5-10min
The mod id should be fixed already, I guess that copy paste failed in past and cut 1 number infront
999999999BlackHole 24 Oct, 2020 @ 6:41am 
Manufacturers
Wariat117  [author] 24 Oct, 2020 @ 6:40am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1130096762

yeah, definitely odd
the ID is 1130096762
no idea when or how it screwed itself o-O

so you want those new recipes in manufacturer or in the seld-craft? (or both?)
999999999BlackHole 24 Oct, 2020 @ 6:38am 
This
Wariat117  [author] 10 Jan, 2019 @ 11:55am 
Yeah, the limit of blocks on the ground is pain when you explode something...
Most of stuff is going to dissapear.

I will add the recipe back soon.
DiabolicKitsune 10 Jan, 2019 @ 11:54am 
Yeah only reason I ask is cause I blew it up with a bomb and disinigrated the item drop for the reasearch station.
Wariat117  [author] 10 Jan, 2019 @ 11:51am 
In the past there was recipe for it...
It seems I have accidently override it while updating mod lol
DiabolicKitsune 10 Jan, 2019 @ 11:42am 
does this mod allow the reasearch station to be dug up? If it does you should add it as a craftable recipe incase of it getting destroyed.
Wariat117  [author] 3 Sep, 2018 @ 3:59pm 
Pozwala też unikać niezbalansów fragmentów gry :V
Tylko dev troche przeszkadza przy aktualizowaniu moda bo od czasu do czasu dodaje coś czego nie moge zmodować i musze to zostawić ;-;
Np:
Jak arther core będzie za darmo to nigdy nie ukończysz tutoriala, albo sloper conveyorsy mają blokade na mody i zamiast robić ich za darmo musiałem zrobić nowy recip na nie ;-;
tetkris 26 Aug, 2018 @ 10:06am 
Bardzo dobry mod do zabawy, nauki, testowania, oraz do oszukiwania samego siebie :D Gra jest tak nie stabilna że można przez bugi stracić dziesiątki godzin gry progressu, ale dzięki temu modowi można szybko odzyskać to co się straciło. Dobra robota panie.:steamhappy:
Wariat117  [author] 18 Sep, 2017 @ 2:35pm 
In fortresscraft evolved it's easier to create new recipes than modify existing ones :D
timmist 18 Sep, 2017 @ 2:30pm 
one can easly set ant crafting requirement to 0
you can easly add crafting recipies and nigate research requirements
in essence if you spent enough time you could edit the files that makes you be able to get the orbital power transmition about as quickely as you can get past tutorial and place it
micromachine 18 Sep, 2017 @ 9:29am 
obviously it makes changes the game mode. Havent uesd it. But will on another save. It can be a tool for learning as well as making the game...much easier.
Titanium Jesus 18 Sep, 2017 @ 6:21am 
Well, I will admit it could be useful to those looking to fine tune their building without the need for time retraints.
Wariat117  [author] 18 Sep, 2017 @ 1:34am 
It's up to people how will they use it :D
The thing you described is possible too, but most of people won't know that OET is endgame and will try to build their base or something, for older people it is way to upgrade their base without using resources :D
You can check "FastItems" mod, it has more cheat features, it's funny because this one was harder to make :D
Titanium Jesus 18 Sep, 2017 @ 1:29am 
Well. To me that just removes the whole point of the game; since you no longer need to create any logistical lines, machines, or anything else. It would boil it down to:

-start game
-place O-charger
-win
Wariat117  [author] 18 Sep, 2017 @ 12:47am 
Becaus it is cheat, it removes grind.
You can play with this, build your base (store gathered ores/bars somewhere)
And when you have completed it just disable mod and continue legit.
Titanium Jesus 17 Sep, 2017 @ 6:31pm 
I mean why remove all the craft costs? It removes 100% of the game.
Wariat117  [author] 17 Sep, 2017 @ 11:36am 
"cheat" after all :D
micromachine 17 Sep, 2017 @ 11:23am 
...removes craft cost...
hur dur.
Wariat117  [author] 17 Sep, 2017 @ 1:40am 
Why what?
Titanium Jesus 16 Sep, 2017 @ 7:55pm 
Why?