Ravenfield

Ravenfield

The Battle of Yavin 0.2 (WIP)
47 Comments
spacecomulist 4 May, 2024 @ 2:04am 
There was actually a Star Destroyer (The Fortitude) present that was damaged by the Death Stars explosion. It's not in the original movie, but it was introduced in the first issue of the canon comic in 2020.
Big1Mac 1 May, 2021 @ 6:24pm 
hold on, no capital ships were present at the battle of yavin, only fighters and the deathstar
Galahad 12 Jan, 2020 @ 9:09am 
I thought Mon Calamari = Separatist, Star Destroyers = Republic
Galahad 12 Jan, 2020 @ 9:08am 
Now I see, thanks
Galahad 12 Jan, 2020 @ 9:08am 
Lol I watched Star Wars many times, sorry, but these are very similar to Separatist and Republic ships
Vel  [author] 12 Jan, 2020 @ 7:56am 
Those are Star Destroyers and Mon Calamari Cruisers
Vel  [author] 12 Jan, 2020 @ 7:55am 
I don't think you have ever seen Star Wars
Galahad 12 Jan, 2020 @ 7:32am 
Hey, why it's Battle of Yavin not Battle of Coruscant? There are Republic and Separatist ships not Rebels and Empire
conanmonan91 2 Jan, 2020 @ 2:56pm 
death star 2
sleeper 5 Dec, 2018 @ 3:06am 
Why is the Deathstar here? It got blown up in the last battle of yavin.
CakeMaid 4 Jul, 2018 @ 9:24am 
and i love star wars and ravenfield so you have to best thing togeather and i love

Ps thank you for making stuff like this.
CakeMaid 4 Jul, 2018 @ 9:21am 
vel i've always loved your stuff kept up the good work. i suck at moding so your stuff is like gold to me, i dont know how you do this stuff. :) truly i love your stuff and i get sad when people dont like it
Loki 13 Jan, 2018 @ 7:24am 
is the map gonna like yah know... get an update :steamsad:
ConnorG579 24 Oct, 2017 @ 4:51am 
I wish you could make custom vehicles in ravenfield because maps like these could have x-wings and tie fighters that would be cool
Vel  [author] 20 Sep, 2017 @ 5:28am 
I will have to see...
Noober97 19 Sep, 2017 @ 2:32pm 
@TheVel, are you planning to implement custom weapons in the future? Great map btw.
Triggered_Atheist 16 Sep, 2017 @ 10:14am 
Lol, that is a great way to explain them, TheVel. Not being sarcastic.
schnozwanger 16 Sep, 2017 @ 9:48am 
lol XD
gonk gonk
Vel  [author] 16 Sep, 2017 @ 12:04am 
I honestly dont know what they do, but they walk and say "gonk". Who couldnt love them?
schnozwanger 15 Sep, 2017 @ 7:31pm 
what are gonk droids?
Triggered_Atheist 15 Sep, 2017 @ 4:25pm 
This is what most kids these days will call "Dope". It's pretty fun to play, and knowing that it's being worked on is even cooler. I can't wait to see what it becomes soon.
Vel  [author] 15 Sep, 2017 @ 5:53am 
We are working on that
ItsFeign 15 Sep, 2017 @ 2:48am 
can you Update the AI Players to be like have a Really Very Good Style?
taibo9 14 Sep, 2017 @ 12:30am 
please add modle
Vel  [author] 13 Sep, 2017 @ 9:08am 
Just remember that there is water, simple
Jon. 12 Sep, 2017 @ 5:22pm 
The water has nothing to do with skill if you can't see it.
ninthydra 12 Sep, 2017 @ 5:05pm 
thx:steamhappy:
ninthydra 12 Sep, 2017 @ 5:04pm 
please make the water at least a bit more visible
ninthydra 12 Sep, 2017 @ 5:04pm 
good map overall - water can get annoying at times though
Garbage 12 Sep, 2017 @ 2:32pm 
Great Map
JING 12 Sep, 2017 @ 3:40am 
nice
Vel  [author] 11 Sep, 2017 @ 5:30am 
1- Git gud 2- If i removed them, the planes would start driving into the bottom of the map making it very hard to dogfight
Jon. 10 Sep, 2017 @ 3:05pm 
Map is complete shit with these shitty water barriers. Remove them because I'm running into them without being able to fucking see them.
Vel  [author] 10 Sep, 2017 @ 9:49am 
i cant understand that message. Could you specify and type in good english?
ninthydra 10 Sep, 2017 @ 9:37am 
pls add in space anti air capital ship turrets... cant seem to ever control the planes without crashing in here...
Vel  [author] 9 Sep, 2017 @ 2:29pm 
Bugs are to be expected in a CQC map :P
Cpt_Core 9 Sep, 2017 @ 2:19pm 
lol looks cool but some bugs
Vel  [author] 9 Sep, 2017 @ 7:12am 
Uhmm. Custom Plane model support isnt out yet
Cichy 9 Sep, 2017 @ 7:07am 
for some reason custom plane models dont work...
Vel  [author] 9 Sep, 2017 @ 1:31am 
@Apple465
I already moved the water plane there, and i see plenty of planes on top of the ship so it kinda works. But no, we can't as of now
snart fiffer 8 Sep, 2017 @ 5:38pm 
would it be possible to manipulate the plane ai somehow so they dont go to the bottom of the ships?
Vel  [author] 8 Sep, 2017 @ 3:20am 
if i put it lower, the ships will dogfight at the bottom of the ships. Thing which i dont want. With this water level the ships can dogfight below, between the ships and at the top
Just dont go lower than the ships ;)
Joe the Pirate 7 Sep, 2017 @ 6:44pm 
The water level seems to be too close to the ships, I consistently crash into it while dogfighting. Not neceasarily a bug, just something I'd like to see improved. A couple small graphical bugs, but that may because I'm on mac. Other than that, good work here
Vel  [author] 7 Sep, 2017 @ 3:16pm 
@SWrebel87 Thanks, never experienced that but i will look into it
SWrebel87 7 Sep, 2017 @ 3:06pm 
Rebel AI gets stuck in the hallway leading to the pipe room
cptmussels 7 Sep, 2017 @ 11:32am 
Oh my! This map makes me happy! Good work!
Vel  [author] 7 Sep, 2017 @ 9:39am 
Report bugs here