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Use it with discretion as it can break the game a bit.
I'm a bit confused though if I need any of the mod's addons (Wotc and Lwotc).
Extension mod
sry @yarrow While deleting my comment because of typos I double clicked and deleted yours as well :/
/I use an automatic translator/
I double-checked. MecTropper and Skirmisher Heavy Class are working correctly. However, the selection of skills from other classes and skill packs from other mods is missing.
Troopers
Skirmisher Heavy Class
as before
Perk Pack
BaseClassPlus is working correctly, but the Xcom description is still offset. up
BaseClassesPlus [images.steamusercontent.com]
like mine
I deployed the fix for BaseClassPlus
MecTropper and Skirmisher Heavy Class work fine for me, can u recheck?.
I'm working on a fix for Base Classes Plus and bring back the old Logic. And If possible comment in english or german.
@ijiwaru: For the longest time I used to think that only psi operatives can use pistols since they only have 4 lines of perks and so you don't need to scroll down with them. Took me an embarrassingly long time to figure that out! Anyways, your comment would have been helpful when I started playing LWOTC but thanks for trying to help and giving me a good chuckle at myself :)
Строка выбора умений за очки Xcom поднялась выше и заменила Строки из других модов.
к примеру
Заменяет строку titan из MEC Troopers
Заменяет строку tactician из Skirmisher Heavy Class
Заменяет строки умений из Base Classes Plus
Thank you!
I made another little fix.
Yes, they are classmods... lemme see...
Chimera Classes
Burner and Rocketeer
Shadow Ops Classes for LWOTC
[WotC] Richards Classes (3 Perks per level PLUS LW2 Weapons) [Old, Unsupported]
If coding around them would do the trick, that would be awesome. I love this mod you made, it really helps in the mid- to long-game.
Then again... It still works for Assault Infantry, Hunters, Psionics, Technical Specialists...
But if we can at least see the costs, or if only the relevant perks show up for each one you want to replace that match the cost, should make even modded classes respec option a lot better. Looking forward to it!
Sorry, but I didn't get your comment below about respecting the deck. Will it also fix the issue?
Any way to just add a point cost display of the ability you hover over? One may be using quite a few perk decks and find the 150+ abilities list a bit daunting and knowing the point cost of the abilities when changing a locked slot would be great. (So when you hover ability and it shows the ability description, can also show the cost somewhere here.)
Really I'd even prefer a setting if the cost locks abilities shown in list to the slot's value = only show 10 cost abilities when respec 10 cost slot, but probably too much overhaul. Thanks for your consideration.
I'm running I'm the Commander here, the extension and the LWotC extension, and everything has been working well. I do see a lot of skills in the Respec window, but when I tried to respec the Heavy class (Heavy for LwotC) I didn't see one of the class defining abilities in the respec list (Sunomata)
First, if you have a custom class, I'm guessing it doesn't automatically pick up extra abilities without configuring your mod to add the appropriate Deck Names for the custom class? Where DO I add the configuration? Add it to one of your mod or extension mod config files? Add an additional XComImTheCommanderHere.ini to the new classes config folder?
Basically, how do we do this if some of the abilities are not included in the standard LwotC class decks?