Total War: WARHAMMER

Total War: WARHAMMER

100% Artillery Capture Chance
15 Comments
brokentool 20 Apr, 2020 @ 6:57am 
can confirm this did not work for me for the Bloodpines quest battle, but without starting new campaign
Scarlet Glory 23 Mar, 2018 @ 10:18pm 
Not sure if this will be seen, but I'd seriously love to have this mod ported to Warhammer 2.
Reuz 6 Dec, 2017 @ 8:53am 
It had been driving me nuts that it seemed like you couldn't capture artillery at all (seeing default was 10% chance I'm not surprised I never saw it happen) Thanks! :steamhappy:
Arkthos 6 Sep, 2017 @ 3:51pm 
can you do %50 or % 70 version ?
JetXGorilla  [author] 5 Sep, 2017 @ 3:06pm 
@Motte - Nope! Feel free to adjust with PFM if you'd like

@zane0 - So far I've been unable to from Bloodpine
zane0 5 Sep, 2017 @ 1:31pm 
Can anyone confirm if you can capture artillery from the Bloodpines quest battle for the empire and from garrisons?
Sir Motte 5 Sep, 2017 @ 11:00am 
Can you do a 70% Version? Would be more realistic, as it would make sense for the crew to blow up their canons before routing or prior to dying in honor.
Elekta Kount 5 Sep, 2017 @ 8:26am 
You can do that? Damn, son, this more realistic if anything!
[PuB] Axlegolas 5 Sep, 2017 @ 4:18am 
omg, over 700 hours of gameplay and i never got into this mechanic. ty JetXGorillaHyperForceGO
Arkthos 5 Sep, 2017 @ 4:04am 
nice mod
Ω 4 Sep, 2017 @ 4:19pm 
Makes sense. Anyways, thank you again for this one.
JetXGorilla  [author] 4 Sep, 2017 @ 4:18pm 
@sacepansf - Nope!
Ω 4 Sep, 2017 @ 4:14pm 
I've wondered if someone was going to make this mod. Thank you!

Question: Can the mod be altered to capture artillery from other factions?
JetXGorilla  [author] 4 Sep, 2017 @ 3:40pm 
@Axlegolas - after a battle with the same faction if you have extra space in your army and kill an artillery crew you get to take that unit as your own
[PuB] Axlegolas 4 Sep, 2017 @ 3:35pm 
what is meant by capturing enemy artillery? Is it for sieges(towers)?