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idk if this is isolated or if others experience it. thought id give a heads up.
I really like the idea of the mod btw
I do have a bunch of mods, but no other ones that should be affecting the load out, but can't seem to pin anything down
With your mod, I've a strange item when I want to change the objects for my soldiers before a mission (on the preparation screen) This object is a sleepgaz grenade.
My game is in french but the description of this object is not translated.
In the .ini of your mod, I see this object at the end of the file.
Maybe a bug with that ?
But I don't use it.... I think there is another problem. Not only an incompatibility with the robojumper's mod
I made a new try : in your ini, i changed the "starting" and "infinite" values for the medikit to "false" like in the original file.
Now the medikit appear in the build screen in the game
Sorry ( a transalte problem for me maybe ....)
On the other hand. I tried to delete the game and re-installed it, without any other mod. And the problem is always here : all in grey and no item to build as soon as start the game
You can attempt to delete this mod's ini, then try to verify game data.
@Augustus Good that you mention it, thank you. Yes, that is likely my mod. BITs are tied to armor upgrades and if you make armor finite for SPARKs, they won't upgrade with them. I will make BITs available as seperate purchases in next update.
i just understood what you ment now ,if you do it through customize and then loadout it should be find.sorry i brain farted.
Also I can tell the same bug happens if you try to build an item just before starting a mission (when you access the engineering deck from the squad selection screen).
yes
Once a new research had been completed to unlock a new tech/item, in the engineering deck the button for building items rolls back to Instant Build and it would not allow me to build any items.
I have to reload a saved file or restart the game in order for the button to appear as Build in X Day.
Original mod can be found here. I don't think it works with WOTC. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707548632
As in Conventional Assault Rifle with a Ext. Mag on Soldier A.
You build a Mag Assault rifle and equip it on Soldier A.
Does it convert the improved AR to a Mag AR with the ext. Mag or is that Weapon attachment forever wasted on a low tier gun?