Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But you know, then I started thinking. I'm playing a game balanced around FOUR PLAYERS...and I'm doing it solo.
Maybe it's not such a crazy idea after all. So I'll give this a whirl, even though I have 1400+ hours in game. There's really no reason for most mobs being so ABSURDLY tanky when you play solo.
Although in the fights the mobs all have half of the default health, they still do the same amount of dmg. That makes the domesticated beefalo's 500 health a bit awkward... Especially in DST they don't get dmg reduction from your armor, but take all of it.