XCOM 2
Lost Autofire
59 則留言
MadMonkee10 2024 年 9 月 3 日 下午 6:25 
might I suggest revising this mod so that Lost Autofire only shows up on missions that have the "The Lost" or "The Horde" Sitreps (I.E. when The Lost would actually spawn) and appears for EVERY unit on the Xcom team for situations where Xcom gains a unit that isn't their normal soldiers/Sparks, be it through Mind Control from Insanity, Domination, or a modded Psionic soldier that just has Mind Control outright, or through gear/abilities that spawn units that aren't a copy of your soldiers such as the Deployable Celatid Turrets from the Celatid Alien mod
JeffbotClassic.TTV 2023 年 11 月 12 日 下午 8:41 
This mod was working fine for Months and all of a sudden the button is gone?
Verdict of Odin 2023 年 7 月 29 日 下午 8:30 
Your mods have made this experience 1,000x better, thank you
zin 2023 年 3 月 22 日 上午 1:58 
Would be wonderful to have an option to disable the auto-reload, but I doubt this mod will be updated anytime soon. Another great update would be to hide/disable the ability when no Lost are present (or visible to the soldier).
Dummie 2023 年 3 月 16 日 下午 12:14 
Is this mod safe to download mid-tactical or mid-campaign?
Diego 2023 年 3 月 3 日 上午 10:07 
Is this mod compatible with “Automatic Reload” by Iridar ?
LethalBlkGuy 2022 年 10 月 14 日 上午 1:43 
Care using this with Templars melee ability, I killed 10 Lost units then crashed, not sure if it was supposed to work with templars ability(as it gives a free action) and I can have up to 9 before game goes boom*
Leth 2022 年 9 月 8 日 上午 12:25 
This has a couple of problems that I think would all be resolved with giving control back to the player when the character is out of ammo:

* Does not work with -bg-'s Free Reload Anytime--will use a regular reload and waste the action point instead of using a free reload when available--not really this mod's faul

* I often don't want to reload anyway on this turn--instead switch to another character to see what they can kill first

It's a great mod but I think needs some input from the player when out of ammo in order to optimize action points used. Would be great if there was config to change the behavior so it will either go until AP is out (current behavior by default) or until ammo is out, which also inherently helps with compatibility
modifieda4 2022 年 8 月 16 日 下午 6:28 
this mod is awesome. thank you.
Blabba754 2021 年 12 月 8 日 上午 10:39 
How about hiding the button when there are no lost active?
BurgerKing 2021 年 12 月 8 日 上午 8:00 
It works then it does not work.I do not know why.
So I have it unsub; delete it all from my computer; then reinstall it.
AML have it installed as the Last Order Mod. Now it works.
Mustang0524 2021 年 7 月 3 日 下午 7:11 
Having the same problem as sluke060304 Mod won't work, using AML.
KillerBanshee 2021 年 3 月 30 日 下午 1:24 
I love using this with Enhanced Action Camera. I just wish it didn't reload automatically when you have 1 action point left. so I could choose to move instead.
Prime_hunter 2020 年 11 月 10 日 上午 4:49 
This mod isn't working for me when I use the AML is there something I need to do to make it work?
vereen70 2020 年 9 月 23 日 上午 5:15 
This mod is a Treasure!!
ZodiacTyko 2020 年 6 月 3 日 上午 9:21 
Yes ofcourse, but that ability or skill just doesnt seem to appear,or it works only in new game?
Jewels 2020 年 6 月 3 日 上午 5:54 
Do you have lost in sight?
ZodiacTyko 2020 年 6 月 2 日 上午 6:55 
Hello, my soldiers are missing "lost autofire" skill even though i have your mod enabled and all. Am i missing something more?
complexevil 2020 年 3 月 30 日 下午 6:34 
This mod is a god send, saves so much time. Thank you for making it.
=[NK]= Col. Jack O'Neil 2020 年 2 月 26 日 上午 2:57 
Any chance of the button being auto hid if there's no lost about? :)
YinYang117 2019 年 10 月 4 日 下午 11:12 
This mod doesn't seem to use my soldier's ammo. Anyone else getting this added effect? Makes lost maps too easy if you dont have to manage the reloads
Blabba754 2019 年 4 月 27 日 下午 12:12 
It would be nice if the button auto-hides if there are no lost on the mission.
BurgerKing 2019 年 3 月 26 日 下午 5:59 
Another Mushashi +1
SonkeyHong 2018 年 12 月 26 日 下午 1:32 
musashi im an idiot and i commented that on the wrong mod. that was supposed to have been posted on rend the lost. insert picture of spongebob slipping here. your mod is great sorry!!!
Musashi  [作者] 2018 年 12 月 26 日 上午 9:28 
This mod just automated what you could do manually. So there is no sense in nerfing it in any way.
Tardo The Ass-Monkey 2018 年 8 月 4 日 上午 10:24 
This mod isn't working for me. I press it, and my guys just stand there doing nothing with their remaining action(s). Soory, but I am unsubbing.
Chonsu 2018 年 7 月 30 日 下午 3:15 
I have no idea why or how, but this mod doesn't work anymore since I use MEC Trooper by RealityMachina :/
Azure 2018 年 3 月 16 日 上午 4:50 
Grim Horizon Lost Worlds are better now that im using this
Erazil 2018 年 2 月 12 日 下午 10:45 
french translate shared
BoNeZ 2017 年 10 月 31 日 下午 7:27 
Hm this gives me double buttons for abilities, very odd.
José 2017 年 9 月 29 日 下午 11:33 
Guessing this isn't gonna get updated.
BelowAverageAmerican 2017 年 9 月 15 日 下午 6:34 
This should hide if there is no lost present.
Jewels 2017 年 9 月 15 日 上午 12:25 
please make the ability description proper English, it bugs me
DaddyHammer 2017 年 9 月 12 日 下午 2:35 
can u make shoot with pistol first when there are 2 hp lost after wich to main weapon?
Julian Skies 2017 年 9 月 8 日 下午 12:58 
Hrm... Spotted perhaps unexpected behaviour Musashi.
I think i'm the only one that likes chaining Lost kills with a Reaper, but it's just so fun seeing all of those Silent Killer prompts go up while you waste a million enemies without breaking stealth, so I favor doing that.
Turns out that *activating* Lost Autofire gives the Reaper a 10% chance to break Shadow, same way as using things like reviving a Dazed target do, and from there the shots follow normal rules, a kill doesn't increases the chance with Silent Killer, etc. I know that Smart Overwatch doesn't causes this however and it's also an ability.
wolff_laarcen 2017 年 9 月 6 日 下午 12:56 
This functionality doesn't exactly work as expected with Implacable, an ability that gives you a free move only action if you score a kill on your turn. Lost autofire will end a turn with an implacable proc by reloading, which shouldn't technically be possible to do.
Tower [205th Recon Bn] 2017 年 9 月 5 日 下午 2:31 
IDK if this bug is within your Mod or his, **WIP [Vanilla] Star Wars: Republic Era Weapons
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128649988

The Problem/Bug is after using this ability 1 time the Soldier just keeps reloading and when he's done the ability can't be used anymore.
wolff_laarcen 2017 年 9 月 3 日 下午 5:22 
This looks great. Is there any way to stop the mod from auto-reloading when all the lost are down? In your example vid, the last AP could have been better used.
José 2017 年 9 月 3 日 上午 9:58 
Yeah. Could you update this so that the button only shows up when a soldier is able to see Lost. Kind of like Evac All is only availiable when you're around the Skyranger's evac zone.
DERPKING1991 2017 年 9 月 2 日 下午 5:52 
This should be able to be on if the lost are around on missions and not when theyre not. Js
LCpl Bonnie 2017 年 9 月 2 日 下午 5:19 
Master beaglerush there's too many of them, what are we going to do?
SRP 2017 年 9 月 2 日 下午 4:54 
Looks great other than that final reload. That action could have been used to slash the trooper, but instead the soldier reloaded, leaving him hanging out. Great mod idea!
blizard 2017 年 9 月 2 日 下午 3:06 
thank god
Zyxpsilon 2017 年 9 月 2 日 下午 1:40 
Looks familiar -- automated-less-annoying-gameplay-procedures ... similar to what Track-Two gave with his Evac-ALL magic. Subscribed.. immediately. Thanks, wizard of the Jedi Force. : )
Lux Manifestus 2017 年 9 月 2 日 下午 1:18 
Good idea
Samio 2017 年 9 月 2 日 下午 12:51 
This is an awesome idea! Well done!
A kobold 🎖 2017 年 9 月 2 日 上午 11:21 
would be nice to have for the pistol on sharpshooters...
Lame 2017 年 9 月 2 日 上午 11:08 
All right. Thank you so much. I can't wait to see how the mod evolves now. :steamhappy:
Musashi  [作者] 2017 年 9 月 2 日 上午 11:05 
I will probably refine the behavior in the future. Removing that line would result in shooting till the ammunition is empty.
Lame 2017 年 9 月 2 日 上午 10:55 
This is indeed a great idea. I'll give it a go after my iron man run. If I can ask though for just my own personal knowledge will removing the final line about reloading fubar anything, assuming the syntax is correct? Or not reload on the final AP? I'm not familiar with editing behaviors. I ask because watching the video made me think it was probably a wiser idea to take better cover than to reload at that spot. Thanks for your time Musashi and have a nice one :)