XCOM 2
Lost Autofire
59 kommentarer
MadMonkee10 3. sep. 2024 kl. 18:25 
might I suggest revising this mod so that Lost Autofire only shows up on missions that have the "The Lost" or "The Horde" Sitreps (I.E. when The Lost would actually spawn) and appears for EVERY unit on the Xcom team for situations where Xcom gains a unit that isn't their normal soldiers/Sparks, be it through Mind Control from Insanity, Domination, or a modded Psionic soldier that just has Mind Control outright, or through gear/abilities that spawn units that aren't a copy of your soldiers such as the Deployable Celatid Turrets from the Celatid Alien mod
JeffbotClassic.TTV 12. nov. 2023 kl. 20:41 
This mod was working fine for Months and all of a sudden the button is gone?
Verdict of Odin 29. juli 2023 kl. 20:30 
Your mods have made this experience 1,000x better, thank you
zin 22. mar. 2023 kl. 1:58 
Would be wonderful to have an option to disable the auto-reload, but I doubt this mod will be updated anytime soon. Another great update would be to hide/disable the ability when no Lost are present (or visible to the soldier).
Dummie 16. mar. 2023 kl. 12:14 
Is this mod safe to download mid-tactical or mid-campaign?
Diego 3. mar. 2023 kl. 10:07 
Is this mod compatible with “Automatic Reload” by Iridar ?
LethalBlkGuy 14. okt. 2022 kl. 1:43 
Care using this with Templars melee ability, I killed 10 Lost units then crashed, not sure if it was supposed to work with templars ability(as it gives a free action) and I can have up to 9 before game goes boom*
Leth 8. sep. 2022 kl. 0:25 
This has a couple of problems that I think would all be resolved with giving control back to the player when the character is out of ammo:

* Does not work with -bg-'s Free Reload Anytime--will use a regular reload and waste the action point instead of using a free reload when available--not really this mod's faul

* I often don't want to reload anyway on this turn--instead switch to another character to see what they can kill first

It's a great mod but I think needs some input from the player when out of ammo in order to optimize action points used. Would be great if there was config to change the behavior so it will either go until AP is out (current behavior by default) or until ammo is out, which also inherently helps with compatibility
modifieda4 16. aug. 2022 kl. 18:28 
this mod is awesome. thank you.
Blabba754 8. dec. 2021 kl. 10:39 
How about hiding the button when there are no lost active?
BurgerKing 8. dec. 2021 kl. 8:00 
It works then it does not work.I do not know why.
So I have it unsub; delete it all from my computer; then reinstall it.
AML have it installed as the Last Order Mod. Now it works.
Mustang0524 3. juli 2021 kl. 19:11 
Having the same problem as sluke060304 Mod won't work, using AML.
KillerBanshee 30. mar. 2021 kl. 13:24 
I love using this with Enhanced Action Camera. I just wish it didn't reload automatically when you have 1 action point left. so I could choose to move instead.
Prime_hunter 10. nov. 2020 kl. 4:49 
This mod isn't working for me when I use the AML is there something I need to do to make it work?
vereen70 23. sep. 2020 kl. 5:15 
This mod is a Treasure!!
ZodiacTyko 3. juni 2020 kl. 9:21 
Yes ofcourse, but that ability or skill just doesnt seem to appear,or it works only in new game?
Jewels 3. juni 2020 kl. 5:54 
Do you have lost in sight?
ZodiacTyko 2. juni 2020 kl. 6:55 
Hello, my soldiers are missing "lost autofire" skill even though i have your mod enabled and all. Am i missing something more?
complexevil 30. mar. 2020 kl. 18:34 
This mod is a god send, saves so much time. Thank you for making it.
=[NK]= Col. Jack O'Neil 26. feb. 2020 kl. 2:57 
Any chance of the button being auto hid if there's no lost about? :)
YinYang117 4. okt. 2019 kl. 23:12 
This mod doesn't seem to use my soldier's ammo. Anyone else getting this added effect? Makes lost maps too easy if you dont have to manage the reloads
Blabba754 27. apr. 2019 kl. 12:12 
It would be nice if the button auto-hides if there are no lost on the mission.
BurgerKing 26. mar. 2019 kl. 17:59 
Another Mushashi +1
SonkeyHong 26. dec. 2018 kl. 13:32 
musashi im an idiot and i commented that on the wrong mod. that was supposed to have been posted on rend the lost. insert picture of spongebob slipping here. your mod is great sorry!!!
Musashi  [ophavsmand] 26. dec. 2018 kl. 9:28 
This mod just automated what you could do manually. So there is no sense in nerfing it in any way.
Tardo The Ass-Monkey 4. aug. 2018 kl. 10:24 
This mod isn't working for me. I press it, and my guys just stand there doing nothing with their remaining action(s). Soory, but I am unsubbing.
Chonsu 30. juli 2018 kl. 15:15 
I have no idea why or how, but this mod doesn't work anymore since I use MEC Trooper by RealityMachina :/
Azure 16. mar. 2018 kl. 4:50 
Grim Horizon Lost Worlds are better now that im using this
Erazil 12. feb. 2018 kl. 22:45 
french translate shared
BoNeZ 31. okt. 2017 kl. 19:27 
Hm this gives me double buttons for abilities, very odd.
José 29. sep. 2017 kl. 23:33 
Guessing this isn't gonna get updated.
BelowAverageAmerican 15. sep. 2017 kl. 18:34 
This should hide if there is no lost present.
Jewels 15. sep. 2017 kl. 0:25 
please make the ability description proper English, it bugs me
DaddyHammer 12. sep. 2017 kl. 14:35 
can u make shoot with pistol first when there are 2 hp lost after wich to main weapon?
Julian Skies 8. sep. 2017 kl. 12:58 
Hrm... Spotted perhaps unexpected behaviour Musashi.
I think i'm the only one that likes chaining Lost kills with a Reaper, but it's just so fun seeing all of those Silent Killer prompts go up while you waste a million enemies without breaking stealth, so I favor doing that.
Turns out that *activating* Lost Autofire gives the Reaper a 10% chance to break Shadow, same way as using things like reviving a Dazed target do, and from there the shots follow normal rules, a kill doesn't increases the chance with Silent Killer, etc. I know that Smart Overwatch doesn't causes this however and it's also an ability.
wolff_laarcen 6. sep. 2017 kl. 12:56 
This functionality doesn't exactly work as expected with Implacable, an ability that gives you a free move only action if you score a kill on your turn. Lost autofire will end a turn with an implacable proc by reloading, which shouldn't technically be possible to do.
Tower [205th Recon Bn] 5. sep. 2017 kl. 14:31 
IDK if this bug is within your Mod or his, **WIP [Vanilla] Star Wars: Republic Era Weapons
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128649988

The Problem/Bug is after using this ability 1 time the Soldier just keeps reloading and when he's done the ability can't be used anymore.
wolff_laarcen 3. sep. 2017 kl. 17:22 
This looks great. Is there any way to stop the mod from auto-reloading when all the lost are down? In your example vid, the last AP could have been better used.
José 3. sep. 2017 kl. 9:58 
Yeah. Could you update this so that the button only shows up when a soldier is able to see Lost. Kind of like Evac All is only availiable when you're around the Skyranger's evac zone.
DERPKING1991 2. sep. 2017 kl. 17:52 
This should be able to be on if the lost are around on missions and not when theyre not. Js
8 Seconds of Bleed 2. sep. 2017 kl. 17:19 
Master beaglerush there's too many of them, what are we going to do?
SRP 2. sep. 2017 kl. 16:54 
Looks great other than that final reload. That action could have been used to slash the trooper, but instead the soldier reloaded, leaving him hanging out. Great mod idea!
blizard 2. sep. 2017 kl. 15:06 
thank god
Zyxpsilon 2. sep. 2017 kl. 13:40 
Looks familiar -- automated-less-annoying-gameplay-procedures ... similar to what Track-Two gave with his Evac-ALL magic. Subscribed.. immediately. Thanks, wizard of the Jedi Force. : )
Lux Manifestus 2. sep. 2017 kl. 13:18 
Good idea
Samio 2. sep. 2017 kl. 12:51 
This is an awesome idea! Well done!
A kobold 🎖 2. sep. 2017 kl. 11:21 
would be nice to have for the pistol on sharpshooters...
Lame 2. sep. 2017 kl. 11:08 
All right. Thank you so much. I can't wait to see how the mod evolves now. :steamhappy:
Musashi  [ophavsmand] 2. sep. 2017 kl. 11:05 
I will probably refine the behavior in the future. Removing that line would result in shooting till the ammunition is empty.
Lame 2. sep. 2017 kl. 10:55 
This is indeed a great idea. I'll give it a go after my iron man run. If I can ask though for just my own personal knowledge will removing the final line about reloading fubar anything, assuming the syntax is correct? Or not reload on the final AP? I'm not familiar with editing behaviors. I ask because watching the video made me think it was probably a wiser idea to take better cover than to reload at that spot. Thanks for your time Musashi and have a nice one :)