Space Engineers

Space Engineers

Advanced Refineries (depreciated - check description for new version)
20 Comments
AViegarien  [author] 20 May, 2020 @ 10:55pm 
ah I have a new version of this mod with with new models and upgrade ports on the workshop. I did a new mod cause I changed where the conveyor ports are and the cost of the refineries. I think if the link is not in the description it's in my workshop.
SultonMRP 20 May, 2020 @ 8:03pm 
I even got a All-in-one upgrade module you can added to your mod :3
SultonMRP 20 May, 2020 @ 8:02pm 
Hey AViegrien, I got a modded basic refinery model with upgrade ports on the back if ya interested. -=KptKosmit91=- made it for me, just need to credit him for it.
SalazarWindriver 25 Feb, 2020 @ 3:54pm 
Any chance of the Stargate ore's
Babbayega 5 Aug, 2019 @ 1:39pm 
I get a whole bunch of resource not found errors. all of them are about .nvm files. gonna try to unsub and re sub. ideas otherwise?
BiscuitSlayer 17 Mar, 2019 @ 9:33am 
Yep up and running thanks
AViegarien  [author] 17 Mar, 2019 @ 12:11am 
Sorry about that, I tried to add a stone remover block, such as the Stone Duster mod, with a custom model. It did work, but there was some weird interactions with other mods, which caused worlds to fail to load. I reverted back to before that update so it should work again.
BiscuitSlayer 16 Mar, 2019 @ 10:15pm 
Not sure what is happening but My game crashes while loading and if I remove this mod it will load. Hope it is just me.
Bromulus 11 Mar, 2019 @ 6:03pm 
awesome thank you!
AViegarien  [author] 9 Mar, 2019 @ 7:49pm 
Ok, it's should be back to about what it was before the Survival Update. Still using the Basic Refinery model for all added blocks (custom models and research integration are planned...eventually). Added descriptions, PCU, removed my version of the Basic refinery, but made Keen's buildable on small grids. All blocks have had the ID changed to avoid future conflicts with other mods, (the old ones are still in the definition, but shouldn't be available to place).
AViegarien  [author] 9 Mar, 2019 @ 6:23pm 
Keen must have changed the name of the Blast Furnace (now Basic Refinery) model, I was hoping I would have some custom models done before this happened. I'll see if I can whip up a quick fix.
Bromulus 8 Mar, 2019 @ 10:32pm 
I really, really liked this mod... but it appears that this mod no longer works, all I get when I try to place one of the refiners is a purple cube that floats of the grid/ground...
AViegarien  [author] 26 May, 2018 @ 1:03pm 
I haven't used that mod, but I would assume the problem is that we probably are using the same ModID. If you load it after this mod it will probably use that one over mine. I will work on a more comprehensive solution.
Star Captain Violet 23 May, 2018 @ 4:24pm 
I cant use this and the stone crusher mod at the same time... It doesnt show the stone crusher from the other mod in the G menu
SunGod 18 Dec, 2017 @ 5:32pm 
Because of this mod, I've stopped using the vanilla stock refineries completely. Love these!
Jean Atrosa 10 Sep, 2017 @ 8:47am 
love the current work so far, great for basic starter bases as it is already.
Jean Atrosa 10 Sep, 2017 @ 8:46am 
something i thought of, would it be possible to make a version of these that line up with the upgrade modules from Meows More Modules, Like advanced and Hyper levels of each one? basically with the component costs of the base one plus 4 of each of the Equivalent modules? Extremely Power hungry but Overpowered in a single use environment, with only a fully decked out Industrial Advanced Refinery being better.
AViegarien  [author] 6 Sep, 2017 @ 6:21pm 
Looks like I got it working with the quantum compression mod, if you run into any issues let me know.
AViegarien  [author] 6 Sep, 2017 @ 5:44pm 
I'll take a look at it
Jean Atrosa 2 Sep, 2017 @ 2:39pm 
could you add support for Visentinals quantum ore compression mod? that would great for compacting my Mothership design without worrying about weight.