Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

Ultimate Enemy Pack - Part 1
96 Comments
Amir 17 Jul, 2021 @ 11:50pm 
how do you use this?
d1xer 30 Dec, 2020 @ 5:02am 
как поиграть на этой карте?
RaDDDaD 20 Nov, 2020 @ 1:34am 
What maps does the mod work on? is it possible to complete the whole game with this mod? how to make it work, turned it on, but all the mobs are standard
RaDDDaD 20 Nov, 2020 @ 1:34am 
What maps does the mod work on? is it possible to complete the whole game with this mod? how to make it work, turned it on, but all the mobs are standard
Silent Hunter 28 Oct, 2020 @ 12:09am 
Thanks!
Dryus 25 Nov, 2018 @ 9:18am 
És miért nem működik Sam csomagolás Sam-ban?
clone78 1 Oct, 2017 @ 11:38am 
Ja gut naturlich ja vohl
Spy's Cr3ed 14 Jun, 2017 @ 6:59am 
But i cant run Fusion, that is reason to do stuff in HD
Solais  [author] 14 Jun, 2017 @ 6:39am 
No. The pack is now updated on Fusion.
Spy's Cr3ed 14 Jun, 2017 @ 5:47am 
Hey solais, can i try to reupload some that i can fix?
Solais  [author] 14 Jun, 2017 @ 5:43am 
The Fusion version might have fixed some of those.
Spy's Cr3ed 14 Jun, 2017 @ 5:26am 
It got many model, destruction and another glitches ;[
300 12 Apr, 2017 @ 12:15pm 
how use it?
Solais  [author] 29 Dec, 2016 @ 2:04pm 
This is not a mod, this is a resource pack to be used by mappers.
Nihilism. 29 Dec, 2016 @ 11:59am 
Reptilain*
Nihilism. 29 Dec, 2016 @ 11:58am 
Where do you find a raptilian king?
Nihilism. 29 Dec, 2016 @ 8:16am 
How do I get this mod to work?
Dominik 21 Jul, 2016 @ 9:47am 
sorry
Solais  [author] 21 Jul, 2016 @ 9:45am 
There are no cloned soldiers in this pack.
Dominik 21 Jul, 2016 @ 9:21am 
solais
i wanna help
please]
u cant respond to me wtf
Dominik 21 Jul, 2016 @ 6:35am 
hi solais i have a problem
i see cloned soldiers like shotgunner and rifleman are not shooting me please help me :C
Solais  [author] 20 Jul, 2016 @ 9:08am 
Heard that only happens if you have the game on Low or Lowest. Can't really do anything about it.
Riba4ok13 20 Jul, 2016 @ 3:51am 
Help me please
How to make a water and wind Golem was not green color?
How to make hims blue color?
BASYA 8 Jul, 2016 @ 6:26am 
:dofkskull:
BASYA 26 Jun, 2016 @ 1:33am 
Cool:coolsam:
Nikos 28 Apr, 2016 @ 4:15am 
chineesebruh
2396 27 Mar, 2016 @ 7:49am 
can you make more packs for serious sam hd the secand counter :steamhappy:
Solais  [author] 1 Oct, 2015 @ 7:22am 
Final version released! Due to the increase in size, the pack had to be split in two. Please refer to the link in the description to subscribe to both of them!

Changelog:

- New enemy: Biomechanoid Nautilus
- New enemies: Aurigan Gnaars
- New enemies: Insectoid Adult and Juvenile
- New enemies: Flying Serpent, in 9 varied skins
- Small fixes here and there
BASYA 26 Aug, 2015 @ 4:04am 
:steamsad:
Solais  [author] 14 Jul, 2015 @ 5:57pm 
I asked CT for the sources.
howowive tweasure mwountain 14 Jul, 2015 @ 5:20pm 
Did you actually remake the skeleton and animations for the Witch Bride and the Cave Daemon, or did you manage to export them out of Sam 3? (this has been bothering me since they were released :squirtyay:)
Solais  [author] 14 Jul, 2015 @ 3:36pm 
New update. Note that this upload had some errors, and thus might be uploaded wrong. If you find any errors, please say so.

Changelog:

- Added a secondary Kleer Automaton skin. Both skins have glowing eyes now.
- Added new sounds to the Kleer Automatons.
- Made the default Kleer Skeleton's eyes to glow.
- Made a secondary Kleer Skeleton skin with SS1 Classic style empty eyes.
- Added edit data to Kleer mesh.
- With that, the Kleer Automaton's destruction might be less buggy now when destroyed while active (not knocked out).
Patchouli Knowledge 27 Jun, 2015 @ 1:18pm 
@Thanadrax: Pretty much sums up this badass mod pack :coolsam:
Thanadrax 25 Jun, 2015 @ 1:28am 
Solais, it's fucking AWESOME! Just SUPER awesome, thanks!
Solais  [author] 25 Jun, 2015 @ 12:01am 
Major update released!

- Changed the Arachnoid Elder to look more like the real one, like in Revolution (texture by Danker/Vanya)
- Changed how the Armored Beheaded works, they now have their own behavior files.
- Redesigned the AI Drone enemies.
- Added the following new enemies: Beheaded Veteran/Shocktrooper/Smartbomber, AI Drone Bomber, Arachnocod, Hunter Daemon, Witch-Bride of Achriman, Biomechanoid Medium/Punisher, Mimic Health/Vase, Kleer Automaton/Golem/Reaper.
Harpy 19 Jun, 2015 @ 7:11am 
Good luck in developing :)
Solais  [author] 17 Jun, 2015 @ 11:31am 
As in "I'm waiting for the final music track to arrive and then I can release Episode 1 soon".
Harpy 17 Jun, 2015 @ 9:40am 
Thanks, i wait
Solais  [author] 17 Jun, 2015 @ 9:05am 
Soon.
Harpy 17 Jun, 2015 @ 5:35am 
Hi Solais, I have one single question - when date release SS HD Extended? Can waiting this, sorry for english
Solais  [author] 5 Aug, 2014 @ 12:56am 
Ah, you're thinking this is some kind of mod that changes the level. Then read the description again. It is a resource pack for modders, and some maps might need this to work.
erniem1970 4 Aug, 2014 @ 3:42pm 
What I man is this enemy pack looks like it has LOTS of enemies in it. So will this integrate with the regular second encounter HD game and when I play the Beast DLC? Many enemies are few at the beginning in type so I need to know if there is way I can prove it is actually working with the game or DLC.
Solais  [author] 3 Aug, 2014 @ 10:58pm 
What do you mean?
erniem1970 3 Aug, 2014 @ 9:19pm 
I have Legend of the Beast DLC with this ultimate enemy pack. How can I know if all of the enemies are working in this game, even towards the beginning?
Mental 16 Jun, 2014 @ 4:45am 
good
LUV.U 20 May, 2014 @ 4:26am 
O_O cooool
Lunearia 24 Apr, 2014 @ 2:07am 
good for mr.underpants
Solais  [author] 27 Mar, 2014 @ 11:50pm 
No, this is a resource pack for modders.
Nexures 27 Mar, 2014 @ 11:56am 
if i sub to this mod, will it work on any map i join online?
alwebb91 15 Feb, 2014 @ 2:45pm 
how do you get all the enemies to appear on one map thing