Medieval Engineers

Medieval Engineers

[PVP] Grid Protection System
21 Comments
Deepflame  [author] 13 Apr, 2020 @ 6:47am 
Just pushed a fix, it should work with 0.7 now! :)
CassioMJR 12 Aug, 2019 @ 10:50am 
Is it working for 0.7?
TAURION 10 Apr, 2018 @ 1:31pm 
this will be great if you can add ability same as SE mod "beacon security" (when owner is online and war is declared -protection falls. protection sets up only if owner goes offline after some certain time which can be configured by owner of server, to prevent PVP-logoff and give attackers some time)
Mykell 10 Apr, 2018 @ 7:52am 
Deepflame: I activated the PVE mod and played last night for several hours without incident. I again played this morning with one crash upon placing a block through creative mode (last night was in creative as well) but I do not think it is related to your mod. I've had this happen before, randomly, upon block placement. When it was crashing before and I suspected the mod I was placing blocks on one parcel while standing on another, both unclaimed. Not sure if that information is helpful or applicable. Just thought I'd update you on this. Thanks so much for your had work. Modders make the game even better!
Mykell 9 Apr, 2018 @ 2:27pm 
1) That really helps explain it! Thank you.

2) I don't have any more information on the crashes but I'm going to install again and if it crashes I'll save the log and msg you back here.

Thanks very much. I'm looking forward to having this running on the server.
Deepflame  [author] 9 Apr, 2018 @ 1:48pm 
1. There is no point to running both at the same time. They run the exact same code, the only difference is the way how diplomacy plays out. In both modes protection is only removed during war. In PVE mode you can only enter into a war if both sides agree, but either party can end the war whenever they want. In PVP mode either party can force the war upon the other, but ending the war has to be mutually agreed upon.

2. Do you have some more information regarding the crash? A log maybe?
Mykell 9 Apr, 2018 @ 9:17am 
Iv'e got two questions. 1) Is there a way to run PVP and PVE Protection mods at the same time? When I tried it seemed to interfere with the game saving process. 2) When I had PVP mod running on a rented dedicated server (mine so I'm the administrator) The game would crash when trying to build a palisade wall that cut across boundaries. The lands were unclaimed at the time. I'm not sure it had anything to do with stretching across 2 boundaries but I was wondering if land needs to be claimed before building? Also, I was in creative mode at the time. I finally had to disable the mod in order to continue.

Thanks so much in advance for any input you can give.
Deepflame  [author] 3 Jan, 2018 @ 10:57am 
Are there any other mods on your server by any chance? From the looks of it, there's only one thing that can be null, and that can only happen if another mod incorrectly edits the session components list.
Deepflame  [author] 29 Dec, 2017 @ 8:26am 
It can't remove grids, it only functions on claimblocks. :P
peaceman 29 Dec, 2017 @ 7:16am 
It also removed all grids from the game when it crashed during startup :D luckily we have those autosave backups
Deepflame  [author] 29 Dec, 2017 @ 6:56am 
Hm okay, I will look at it soon. :) Thanks for the reports!
Key 28 Dec, 2017 @ 5:32pm 
Yah I got the same issue as peaceman, it works wonderfully but then when reloading the world it seems to be unable to load and throws that error.
peaceman 26 Dec, 2017 @ 1:08pm 
Does this mod still work? Getting this error during server start: Exception while loading world: Object reference not set to an instance of an object.
2017-12-26 10:07:16.364|Main thread> at Deepflame.GridProtectionSystem.Data.Scripts.MyGridProtectionSystem.IsAtWar(MyFaction faction, Boolean ignoreDefaultFactions)
Coggernaut 7 Dec, 2017 @ 3:58pm 
Thanks for updating it :)
Deepflame  [author] 7 Dec, 2017 @ 10:32am 
Mod has been updated to work with 0.6!
DoodleBugGamingYT 3 Dec, 2017 @ 5:58am 
is this updated too 0.6
Coggernaut 19 Oct, 2017 @ 2:24pm 
Yay! :D
Deepflame  [author] 19 Oct, 2017 @ 2:24pm 
Whoops, broke the mod not too long ago, should be fixed again.
magmoose 10 Sep, 2017 @ 11:06pm 
theres an easy way to do this is just make someone mad you go to war and then you leave that guild start another and then they cant harm you but you can harm them
Leader 6 Sep, 2017 @ 4:56pm 
nice
Coggernaut 1 Sep, 2017 @ 11:26am 
Omg thank you so much! You're the best Deep :D