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Rapporter et oversættelsesproblem
WAY too big. Even for 6 players it's too large.
Worse, it lags/stutters. This is only the third map I've ever seen show these issues.
I know the server wasn't the problem as all other maps played fine and ping was under 50ms.
Having to walk 300m to find an ammo box isn't neat, fun, or entertaining.
Trying to get a headshot when the screen is jittering is beyond obnoxious.
Hard pass.
apart from that u want fster spawn zeds,i can easily do that spawn them in your face,then that becomes another problem and complaints:) i may work on the map after other projects to see if i can make the map more enjoyable not only for players but for my self:)as u said big map its missing few important that i holding the ai back from central spawns and speed of the ai
https://www.youtube.com/watch?v=9E_7aAov4Cc&feature=youtu.be
I saw this map has portals, if you can place more portals and make zed spawn from it.
It will be nice to solve the zed density problem.
Zed will use the portal which approach the player.
For example :
Build a tiny room, zed spawns in this room, and 20 portal entrances in this tiny room.
The portal is one-way portal, zeds and player can't teleport back to the tiny room.
In the battleground, the exit portal will be "portal gate" (seen in picture #9) or "sphere energy".
Therefore zed will select which portal is nearest the player, therefore zed will not appear in a far position.
The players keep crying when they can't reach the trader "after they respawn from death".
Because the trader is 300M+ away from the player spawn.
Commonly author will say "better not to die", however it ends up player ragequit after a hard fight.
Kismet Hint : Action-> Killing Floor -> Set Trader.
If you still not know how to set kismet, call me.
Anything that is UT, Quake or Doom is a winner to me in KF2.
tnx 4 port mate, good work.