Killing Floor 2

Killing Floor 2

99 ratings
KF-UT-Electric-Fields
   
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File Size
Posted
92.757 MB
27 Aug, 2017 @ 4:33pm
1 Change Note ( view )

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KF-UT-Electric-Fields

Description
credits:
Juan Pancho ' XceptOne' Eekels;UT2003-2004
magister:
fixing currupt file from ut skel mesh on flag verts
from original

1ST appearence of this map was made in 2003 from the de-bounus-pack
it then was carried over to UT2004,famous for its bomming runs:)

original map descriptions;
The static towers of the Marakan flow have proven to be one of the most popular venues in the Tournaments since their introduction last season. The true nature of the modern gladiator is revealed as participants butcher their way to victory. Whether competing in CTF or Bombing Run competitions, players must keep one thing in mind at all times as they do battle in the poisonous skies of Purgatory -- It's a long way down.

map description:
large(ideal for 6+players)
5 traders
sfx ambiant
custom particles and effects
dynamic rain
40 Comments
Frostbite*  [author] 26 Apr, 2018 @ 3:17pm 
yes the map is big and many issuses regarding size and spawns i know,but it works,but i have been away for a while,so i might revamp the map to standereds that are acceptable for the players and on a personall bases
0xB0BAFE77 16 Apr, 2018 @ 3:03pm 
I'm sorry but this map is garbage. It was good for UT, but it's horrible for KF2.

WAY too big. Even for 6 players it's too large.

Worse, it lags/stutters. This is only the third map I've ever seen show these issues.

I know the server wasn't the problem as all other maps played fine and ping was under 50ms.

Having to walk 300m to find an ammo box isn't neat, fun, or entertaining.

Trying to get a headshot when the screen is jittering is beyond obnoxious.

Hard pass.
exilextremis 15 Dec, 2017 @ 11:18pm 
love it-surreal
Frostbite*  [author] 10 Nov, 2017 @ 8:08pm 
window 10 :) not much i can do atm cause lifts arent operational due to twi ,
apart from that u want fster spawn zeds,i can easily do that spawn them in your face,then that becomes another problem and complaints:) i may work on the map after other projects to see if i can make the map more enjoyable not only for players but for my self:)as u said big map its missing few important that i holding the ai back from central spawns and speed of the ai
Windows11 10 Nov, 2017 @ 7:57pm 
toooo big map, slow zeds..
It'sWri'tt 30 Sep, 2017 @ 3:01am 
I love this map, the nostalgia hit pretty hard tbh, but I cant get over how loud the rain and wind sounds are
Frostbite*  [author] 11 Sep, 2017 @ 9:52am 
@pokerman i appreciated the corncern:)
Frostbite*  [author] 11 Sep, 2017 @ 8:26am 
before i finished this map i reported this bug to twi regarding this particular issuse ,still havent had answer back untill they have the correct working solution im banging my head against the wall im sure others would like to know the answer too,if a twi dev or representive came on with a solution,then i would gladly impement the 4 original lifts in the game,out of site out of mind thanks for trying
Pokerman 11 Sep, 2017 @ 8:21am 
Just....use force path...
Pokerman 11 Sep, 2017 @ 8:19am 
Well, if you still trust zed will not "track the elevator path", I will make a special version for my own server, good luck...