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The way workshop sorts things is terrible, but you can sometimes guess since the number corresponds to the chronological order the file was originally uploaded. Problem is that even when steam deletes the mod's files when you unsub, it leaves the folder with its upload number, so things get messy fast.
Also, I think XModBase (a "mod" for adding more things to class mods) has good enough documentation in its Examples file to be helpful for you. Sorry I can't be more help :(
A disclaimer, I am not particularly talented. I'm just decent at repurposing existing assets and tweaking them to what I want. Innovation, not invention.
As for a non-LW2 version, maybe once WotC is out and I have a copy, but nothing is planned currently. I'd basically need to cut out or rebuild half the perks, which I'm not super keen on.
Also, any chance of a non-LW2 release for this mod? Thanks again man!
As for immunity to panic, that defeats the who purpose of Commissars! If guardsmen can't panic, who's the Commissars going to shoot to ensure proper discipline?
Side note: Turns out, making an ability to shoot your own dudes is slightly less straightforward than I'd like. I have that ability and 2 perks to finish before the Commissar is complete.
That said, play with it and let me know, I can always make them weaker... I mean, do guardsmen really need bonus hp?
Commissar is about 70% done, just need to implement and test a few more things.