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- Auto defense CIWS deactivate themselves seemingly at random, or sometimes when somebody enters an internal crew seat while they were already active.
- Anti-ship missiles don't function at all in a multiplayer server environment. They simply fly straight into the air even with all attack parameters set correctly, like the grid square. Not having a lock-on ability tied to this weapon system was a big oversight.
- Locking onto aircraft and firing while in the weapons operator seat is inconsistent. Sometimes a lock cannot be acquired even on aircraft that are close-range and clearly visible.
- The scroll wheel option to bring up the sonar screen from the sonar officer seat is known to break, only the CO seat one works consistently.
- The option to unsecure a helicopter from the aft deck will also disappear at times and not be visible to the pilot. I had to make an entire separate attach script to get around this.
- The torpedoes and decoys can cause massive performance issues because of the constant calculations running on them. Decoys simply float in place and never disappear, all while running intensive calculations that slow the server FPS.
- The terrain avoidance logic for the cruise missiles will sometimes break and will fly straight into any significant height obstacle in its path and refuse to correct itself.
For those in the know, its pretty clear why this mod was discontinued, and why many large communities are apprehensive about using such a mod.
"Mission aborted - missing downloadable add-on" is what I get when I launch the mod. How can I solve this problem?
RUS:
"Миссия прервана - отсутствует загружаемое дополнение" - вот что я получаю, когда запускаю мод. Как решить?
Link: https://3dmodels.org/it/3d-models/fremm-frigate/
What I actually wanted to ask though:
How do you activate the collision/helipad lights while in editor? I haven't found anything in the init field and always having them look like ghost ships is kinda not cool when paired with a well lit carrier in a CAG.
Great mod overall!!
If you give the AI a command
Turn left and right and move forward
Ship not in a straight line at all
Is there a solution?
Hello, I would like to ask if you will continue working on this wonderful mod?
JF-17 Block III
Type 901
H-6K
H-20
Dark Sword
FH-97
WZ-7
J-8
J-20
J-16
J-15
J-11
Type 055 destroyer
Type 001 Liaoning
Type 22
Type 815 spy ship
Type 905 replenishment oiler
Type 075 landing helicopter dock
Type 072 landing ship
Type 056 corvette
Hi dude. I got an issue with HAFM mod.
Sometime after serverl hours of the game server have FPS drop to 1 if is spawn any ship or submarie of HAFM.
And as soon as this ship or submarine is destroyed, the FPS returns to normal.
Maybe you know where is a root of evil? Where i should to search? Maybe HAFM CORE scripts?
I'm trying to use the Cruise missile via triggers, where can I reach out for help ?
I've used the documentation, but still get errors.
Thanks