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how to fix it
you can observe similar scenario happening if you make an animation with TF2 mercs, then install one of the addons that changes their physics (which are mostly some skeleton shuffling and adjusting physical limits), and try to load that animation onto the merc with different physics
disabling faceflex timeline will still keep recorded keyframes on it, so to truly get rid of them you'll need to make 2nd timeline, put faceflex option on it, and delete all keyframes from there (you can use shift + left click on first and last keyframe to select them and all keyframes between them, btw)
Open the console and type “bind <key> smh_record” (without quotes). For example “bind m smh_record”
If you want to see more commands, type “smh_”, and press the Up Arrow or Down Arrow keys to see what’s there
1. Close - lua/smh/client/ui.lua:418
2. CloseMenu - lua/smh/client/controller.lua:186
3. unknown - lua/smh/client/concommands.lua:6
4. unknown - lua/includes/modules/concommand.lua:54
But thanks for the help any way c:
What type of entity (ragdoll, physics prop, etc.) are you animating? I think I've come across this error consistently before, but I haven't looked into it until now
having some Lua problems
I am damn noob in this game
someone can help?
[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. func - lua/smh/server/controller.lua:50
5. unknown - lua/includes/extensions/net.lua:34
[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. v - lua/smh/server/playback_manager.lua:129
5. unknown - lua/includes/modules/hook.lua:102