Garry's Mod

Garry's Mod

Stop Motion Helper
3,782 Comments
VIGO 10 hours ago 
sfm coolest then this, i dont know how work it!
zoz 16 hours ago 
Nothing happens. I think it's a bug. The menu doesn’t appear, and it's the same with the Ragdoll Mover addon—it’s not showing up or working at all.
dim sum un 3 Sep @ 5:53pm 
Are you tapping the N button or holding it? Playback happens when you hold the button
Male_09 3 Sep @ 5:46pm 
the playback is horrible, i spam N a thousand times and it never works, but at random times i press n and it works.
Toblix 2 Sep @ 1:03pm 
Best mod ever
The Vortex Man 1 Sep @ 4:30pm 
Never mind, its working now, i think i just had to put the frame thingy at the start of the animation.
The Vortex Man 1 Sep @ 4:26pm 
Hi, when i click my playback button, (c) my animation does not play. Are there any suggestions on how to fix this?
dim sum un 1 Sep @ 6:36am 
+smh_playback
super s0siska 1 Sep @ 5:40am 
Unknown command: smh_playback
how to fix it
PenolAkushari  [author] 27 Aug @ 2:28pm 
was that model changed in any way? in case of skeleton changes, SMH tends to mess up the whole model since it loads animations based on entities' bone id's rather than names, so in cases like bone orders being changed, or more/less physical bones being added, it can totally mess it up.

you can observe similar scenario happening if you make an animation with TF2 mercs, then install one of the addons that changes their physics (which are mostly some skeleton shuffling and adjusting physical limits), and try to load that animation onto the merc with different physics
The ragdoll has its limbs in various weird positions. Previously, it was a coherent, if rough, animation.
For some reason, I loaded a saved animation of an old model I'd since uninstalled and reinstalled, and the animation is completely broken.
dim sum un 27 Aug @ 5:04am 
When you pause GMod, there’s a Problems tab somewhere on the bottom right. If you click that, you can see the lua error, as well as a button to copy it to your clipboard. Once you get to that point, try pasting the error into your comment
raymundodiesta 27 Aug @ 4:05am 
uh theres a lua error for some reason idk why but im just telling u if its a problem or a glitch
Seby5008 25 Aug @ 12:29am 
thanks
dim sum un 24 Aug @ 6:58am 
Holding the middle click button (scroll wheel) on the keyframe and dragging along the timeline copies a single frame and pastes it to the position of your mouse cursor on the timeline. To copy multiple frames, you need to hold the shift button and select the first keyframe and last keyframe in the sequence you want to copy. Then you do the same thing: hold the middle click button on any of the keyframes and drag the mouse along the timeline. Note that any keyframes pasted on top of another will override it
leader of the chicken wings 24 Aug @ 6:27am 
Great mod
Seby5008 24 Aug @ 2:08am 
how do i paste copied keyframes? i didnt see it in the tutorial
dim sum un 23 Aug @ 5:38pm 
The command may be mistyped. In the console, type `smh` or `+smh` (w/o quotes), and press your up and down arrow keys to view all the commands. Then you can copy-and-paste them to your bind command
Coinzandcandy 23 Aug @ 3:54pm 
It says all the keybind commands are unknown. What do I do?
Seby5008 21 Aug @ 2:32am 
ok thanks
PenolAkushari  [author] 21 Aug @ 2:26am 
do you use faceposer on these ragdolls before recording them with smh? by default their flexes get set to all 0's, but with tf2 guys some flexes are meant to be set at 0.5, which faceposer will initialize if you select their face beforehand.

disabling faceflex timeline will still keep recorded keyframes on it, so to truly get rid of them you'll need to make 2nd timeline, put faceflex option on it, and delete all keyframes from there (you can use shift + left click on first and last keyframe to select them and all keyframes between them, btw)
Seby5008 21 Aug @ 2:20am 
and its always when i switch from the toolgun to other weapons
Seby5008 21 Aug @ 2:19am 
whenever i playback an animation on a tf2 ragdoll it always makes a weird face and when i turn of the face flexes in the properties it doesnt work, ive also tried to record every keyframe again with the default face but no matter what it still makes the weird face no matter what i do
mdickinson100 20 Aug @ 8:35am 
thank u
dim sum un 19 Aug @ 5:23pm 
@mdickinson100
Open the console and type “bind <key> smh_record” (without quotes). For example “bind m smh_record”

If you want to see more commands, type “smh_”, and press the Up Arrow or Down Arrow keys to see what’s there
mdickinson100 19 Aug @ 3:30pm 
how do u do a keybind for record?
PenolAkushari  [author] 19 Aug @ 9:28am 
@༒☬𝓢𝓮𝓷𝓴𝓸☬༒ do you happen to select an entity to load an animation onto? for usual loading, you need to have same stuff present that you used to animate before, then select them and load an animation from the save one by one. there's also spawning, but it doesn't save anything that SMH can't animate, so loading it the usual way would be preferable
dim sum un 19 Aug @ 8:00am 
So assuming you made at least two different keyframes in an animation (e.g. a box moving from one point to point), holding the +smh_playback should move any related entities. Are you also getting any red text in your console when you press the m button?
omar_hp 19 Aug @ 7:53am 
I've tried binding some of my keys for the playback button like this "bind m +smh_playback button but nothing's happened when I press it. This is my first time using smh and I haven't found any good guides.
Hola, tengo un problema y es que cuando guardo la animacion y la quiero poner no me deja, si alguien tiene solucion a eso necesitaria su ayuda porfavor, no puedo animar ya que no puedo cargar lo que guardo
PenolAkushari  [author] 19 Aug @ 5:05am 
strange, it seems like as if something messes up its worldclicker initialization, or worldclicker just not existing for some reason. you're not using any beta branch either? and did you happen to try it without addons enabled? you can disable them without unsubscribing through addons menu in the main menu, btw
mdickinson100 19 Aug @ 4:51am 
ye ive even tried gm_construct
PenolAkushari  [author] 19 Aug @ 12:36am 
does it happen consistently on any map, or some specific one? does it also happen without having other addons enabled? that would be good for me to know as i can't reproduce this issue
mdickinson100 18 Aug @ 4:57pm 
its saying theres a problem this is it [Stop Motion Helper] lua/smh/client/ui.lua:418: attempt to index upvalue 'WorldClicker' (a nil value)
1. Close - lua/smh/client/ui.lua:418
2. CloseMenu - lua/smh/client/controller.lua:186
3. unknown - lua/smh/client/concommands.lua:6
4. unknown - lua/includes/modules/concommand.lua:54
DOOMLAD9000 18 Aug @ 1:27pm 
Thx a bunch! :steamhappy:
PenolAkushari  [author] 18 Aug @ 1:25pm 
inside garry's mod, in this path - garrysmod\data\smh
DOOMLAD9000 18 Aug @ 1:24pm 
Hey does anyone know where the animation files are saved? I plan on getting a new pc and want to backup my saved anims.
Mr. Square 17 Aug @ 1:26pm 
that sounded alot more better in my head
Mr. Square 17 Aug @ 1:26pm 
i would marry this addon if i could
HomeDuleyHome 14 Aug @ 8:09am 
you can make fnf spirtes in gmod
Fictional History 10 Aug @ 9:24pm 
I can't wait to make a scene from final destination blood lines in waste disposal!
Don comedia 10 Aug @ 9:55am 
wich was the mod for the bones that was used in the video?
Press Start 29 Jul @ 9:02pm 
Ragdoll For some a SM64 Machinima idea, But I back to the game and seems back working (i don't know how too)
But thanks for the help any way c:
dim sum un 29 Jul @ 5:37pm 
The errors are related to model scale. For a workaround, go to the Properties menu, located in the SMH menu on the bottom right between "Record" and "Save." Where you see the timelines, open any of them, and select the "Model scale" checkbox.
What type of entity (ragdoll, physics prop, etc.) are you animating? I think I've come across this error consistently before, but I haven't looked into it until now
Press Start 29 Jul @ 5:16pm 
Yo
having some Lua problems
I am damn noob in this game
someone can help?

[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. func - lua/smh/server/controller.lua:50
5. unknown - lua/includes/extensions/net.lua:34

[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. v - lua/smh/server/playback_manager.lua:129
5. unknown - lua/includes/modules/hook.lua:102
Deadmancer 29 Jul @ 10:22am 
yeah Im blind lol I saw the localize phy bones option in the menu and my brain just fused the two together thank you
PenolAkushari  [author] 29 Jul @ 9:54am 
do you happen to have "don't animate physbones" checked in the settings
Deadmancer 29 Jul @ 9:52am 
All of a sudden the mod flat out doesn't animate ragdolls anymore. I was posing a model I went to change the frames and recorded and i went to playback the motion by scrolling through the timeline but the model didn't move at all and I've tried to actually play the motion but again nothing. I've changed maps, I've tried using props; and those were fine, I've restarted my computer, but its doesn't work anymore and its just ragdolls that don't move. I'm wondering is there a fix i can do on my end or is it just over cause there's a project i was making and i really wanted to continue it.
dim sum un 29 Jul @ 6:49am 
Having the menu open (either by holding the button or toggling it open from console by typing +smh_menu in console) blocks keybinds. Keybinds only work when the menu is closed. There's not really anything that can be done about it now