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After drone's hijack, I've tried to speak with mystery agent and when I chosed "take item for 500 credit"(or like that), Invisible Inc. crashed. Why? Well, just because we can't transfer any item by drones(even if we can steal their energy, lol)
I'm not sure if you can do something with this, but you can take it as a fact anyway.
Maybe, there's need to create another mode, just like: "hijacked drones can now transfer any items" or "with this mode you'll be able to put any item in drones or hijacked drones and take it out if you need"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2764759907
https://www.dropbox.com/s/ahwqs43phv3ysl3/invisibleinc.txt?dl=0
I'm in an endless plus game and I have just come across the event where you access a console and there's a message from some guy that goes something like: "Well Haverschdmit, you won. Congratulations. When I leave you can get all my life's work as per the contract." Then it says there's an EMP trap, and gives several options for getting around it. I have tried each of them with a rewind and none work even though my agent meets all the skill reqs. Thing is, I had done that very same event in this level before and been successful. (I did the event, was successful, realized I messed up elsewhere so I did a couple rewinds, came back to the event a few turns later, was unsuccessful).
Does the probability of success depend on what turn you're on?
It's always a gamble. The events ignore character stats, augmentations and abilities.
First of all, I love your work, man!
Always enjoy playing with your mods
I played with this mod for a handful of playthroughs, but I was just wondering, are the results of these random interactive events also random?
For example, I'm using Internationale with 4 points invested into Hacking and choosing the option to "Attempt to hack the system" has never worked for me in all my 6 playthroughs.
Do the events take into account the stats of the agents or are they merely to provide different options to 'gamble' with various possible random outcomes?
Also added some Alpha events, from one of the earliest versions of the game.
Unlike the previous events, which are updated from an early access build of the game, these ones are merely based off how I remember events being, so they are not actually the same events as the ones during early access. You'll have to live with my bad writing skills if you choose to use them.