Invisible, Inc.

Invisible, Inc.

Interactive Events
46 Comments
[cn]shit5229 29 Oct, 2024 @ 10:58pm 
The event NASHER is very buggy. If the target box is the security dispatch's most valuable box. The Nasher will destroy 1000 Credits or above. INCREDIBLE!
MrJ03 22 Mar, 2023 @ 5:32am 
Looks fun! Hope this still works.
Wonderlarr 2 Feb, 2023 @ 12:23pm 
It looks like this mod causes periodic crashes now unfortunately. It's a shame, as I miss the early access events.
Baka-Taske 29 Mar, 2022 @ 11:17am 
Hi there, Cyberboy. I've got a game's crash thanks for your mode XD
After drone's hijack, I've tried to speak with mystery agent and when I chosed "take item for 500 credit"(or like that), Invisible Inc. crashed. Why? Well, just because we can't transfer any item by drones(even if we can steal their energy, lol)
I'm not sure if you can do something with this, but you can take it as a fact anyway.
Maybe, there's need to create another mode, just like: "hijacked drones can now transfer any items" or "with this mode you'll be able to put any item in drones or hijacked drones and take it out if you need"
Timbermaw 25 Feb, 2022 @ 1:02pm 
oh..... right..!. Well I guess it's working as intended then :Irene:
cyberboy2000  [author] 25 Feb, 2022 @ 12:55pm 
If you move next to them you can interact with them :)
Timbermaw 25 Feb, 2022 @ 12:54pm 
And doesn't seem to do anything?
Timbermaw 25 Feb, 2022 @ 12:53pm 
Wait, the mysterious agent is an intentional part of the mod? So it's not a bug that he appears at random in a mission?
cyberboy2000  [author] 25 Feb, 2022 @ 12:09pm 
Is this happening when the mod is disabled in the generation options? The mysterious agent is an intentional part of the mod. Zorlock claimed that he was still appearing even when the mod was disabled, which I have never been able to reproduce. My only theory is that Zorlock had turned off just the classic events, but was still using events made by Wodzu and/or Shirsh. Shirsh specifically had made some updates to events originally added by this mod. That part of his mod doesn't do anything anymore, as I've moved most of those updates into my mod.
Mysh42 25 Feb, 2022 @ 10:03am 
Actually got those too at some point.
Timbermaw 25 Feb, 2022 @ 9:20am 
There's also the thing where a ghost agent/guard spawns at random when you have interactive events installed. I'm sure it is something to do with this mod since it only happens when it's installed! Zorlock mentioned this back in 2019, not sure if you're looking to fix it?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2764759907
cyberboy2000  [author] 23 Feb, 2022 @ 12:46am 
Thank you for the log file, that issue is fixed now
Timbermaw 22 Feb, 2022 @ 12:36pm 
Hello I also started crashing on startup with this mod. It was the last added to the list. (my modlist is quite extended though, probably a mod conflict somewhere)
https://www.dropbox.com/s/ahwqs43phv3ysl3/invisibleinc.txt?dl=0
cyberboy2000  [author] 21 Feb, 2022 @ 5:06am 
I actually uploaded multiple updates yesterday, could you try again?
Mysh42 21 Feb, 2022 @ 4:35am 
Sry, my bad, haven't saved it, and technically speaking can't be 100% sure it was this exact mod. I just updated mods at some point, game started constantly crashing, I went to recently updated mods, and begun to check manually by unsubscribing from mods one by one. Now it works without this one, all I can say. GL figuring it out.)
cyberboy2000  [author] 21 Feb, 2022 @ 1:46am 
I need more details than that. What issues are you having? Can you upload your log file? (Documents\Klei\InvisibleInc\logs)
Mysh42 20 Feb, 2022 @ 12:54pm 
Hey, nice mod, was using it for a while, but here is a thing... it is a bit broken now. (Or at least does not work together with other mods)
RageLeague 17 Aug, 2021 @ 7:39pm 
Out of curiosity, what happens when a safe_dismantle_bomb event spawns on a safe containing a exit pass, or something just as important (Like the AI terminal in more missions)? Would it not spawn, or would it destroy the safe content if you fail to defuse it?
^2[^6sic^2]^0 Ґøøиλвιиθ 29 Dec, 2019 @ 10:53am 
Could you shed some light on how you calculate the probabilities of success for certain events?

I'm in an endless plus game and I have just come across the event where you access a console and there's a message from some guy that goes something like: "Well Haverschdmit, you won. Congratulations. When I leave you can get all my life's work as per the contract." Then it says there's an EMP trap, and gives several options for getting around it. I have tried each of them with a rewind and none work even though my agent meets all the skill reqs. Thing is, I had done that very same event in this level before and been successful. (I did the event, was successful, realized I messed up elsewhere so I did a couple rewinds, came back to the event a few turns later, was unsuccessful).

Does the probability of success depend on what turn you're on?
Zorlock Darksoul 31 May, 2019 @ 7:58am 
It's been a bit since I first brought the issue up, but I'm still seeing the cloaked fellow when both alpha and early access are turned off. Any idea why this might be occurring?
Zorlock Darksoul 8 Mar, 2019 @ 9:08am 
Yes, I do have Sim Constructor. And the only other event I've seen with those options turned off is an event that calls a non-combat enemy into the level and allows you to steal an augment, which I think is actually part of one of wodzu's mods that requires Interactive Events to be installed.
cyberboy2000  [author] 8 Mar, 2019 @ 7:42am 
By the way, do you have Sim Constructor installed? If not that could cause events to not get unloaded.
cyberboy2000  [author] 8 Mar, 2019 @ 7:40am 
That's strange, he should be turned off by the alpha event option. Are there any other events appearing if you turn off both options? (frayed wire, shoot lock with gun, and partially decrypted email in particular, as they are from alpha)
Zorlock Darksoul 8 Mar, 2019 @ 6:45am 
He still appears even when early access and alpha events are turned off, so I'm assuming this is a custom-made scenario? If there was an option to disable his appearance, that would be appreciated, although I do like having him around in general. If there are other possibilities that might alleviate these concerns, I'd love to explore them.
Zorlock Darksoul 8 Mar, 2019 @ 6:42am 
Continuing from my other thread: I have some concerns regarding the perma-cloaked friendly agent. To begin, since he occupies a space on the map, he can disrupt enemy pathing, and the enemy AI is programmed to stop and investigate such things. So it results in one or more enemies often refusing to move if they bump into him; they just spend every turn looking this way and that, trying to find whatever's in that space. Most of the time, this isn't an issue; I can usually work around it. But more than once it's happened in tight quarters near the entry point, where the only path forward gets clogged up by multiple people who refuse to move. This becomes more common on higher difficulties when also using Advanced Guard Protocol, when enemies frequently have inherent scanning that also detects this cloaked friendly and causes them to investigate endlessly.
kome360 23 Oct, 2018 @ 7:15pm 
One of the events MAY destroy the exit key needed to escape. Can you fix that?
Spycrab King :D 15 Sep, 2018 @ 10:08am 
This is pretty cool
Technoci 15 Sep, 2018 @ 9:18am 
Rumors told that you can even bribe the guard off the console in the alpha version.^^
Trackerere 14 Sep, 2018 @ 10:31am 
@Putao3333
It's always a gamble. The events ignore character stats, augmentations and abilities.
Putao3333 15 Aug, 2018 @ 1:21am 
Hi cyberboy2000!
First of all, I love your work, man!
Always enjoy playing with your mods :steamhappy:
I played with this mod for a handful of playthroughs, but I was just wondering, are the results of these random interactive events also random?

For example, I'm using Internationale with 4 points invested into Hacking and choosing the option to "Attempt to hack the system" has never worked for me in all my 6 playthroughs.

Do the events take into account the stats of the agents or are they merely to provide different options to 'gamble' with various possible random outcomes?
Xey/Xem Gaming 4 Jul, 2018 @ 9:10am 
yay update! :)
cyberboy2000  [author] 4 Jul, 2018 @ 5:20am 
Events where guards show up on the comms now use a guard from the current corp rather than only the FTM guard
Xey/Xem Gaming 5 May, 2018 @ 4:15am 
sweet thx for the alpha events
cyberboy2000  [author] 5 May, 2018 @ 4:13am 
Updated to use the last early access version. This means the "Recreated" events have been removed and replaced with more accurate version, improving things like skill checks, and several new events.
Also added some Alpha events, from one of the earliest versions of the game.
Ziel 22 Sep, 2017 @ 5:01am 
Ah ok - it was definitely triggering for me the first couple of times I started a new game initially. Will keep an eye out then.
cyberboy2000  [author] 22 Sep, 2017 @ 1:59am 
Events don't spawn in the early missions. Keep playing and you'll find them eventually ;)
Ziel 22 Sep, 2017 @ 1:55am 
Hi Cyberboy - has this stopped working or is there any known conflicts with other popular mods? I've started several new rounds now but haven't had any interactive events, even when set to more?
cyberboy2000  [author] 10 Sep, 2017 @ 5:28am 
Update: Fixed a crash, made the 'love letter' event able to spawn in any corp, and made some of the rarer events more common.
Vectorman 5 Sep, 2017 @ 9:17pm 
I will see if I can spot the differences. Thanks for the update!
cyberboy2000  [author] 4 Sep, 2017 @ 8:22am 
Added one more event that I forgot about yesterday.
cyberboy2000  [author] 3 Sep, 2017 @ 10:33am 
Added 4 more events.
Unlike the previous events, which are updated from an early access build of the game, these ones are merely based off how I remember events being, so they are not actually the same events as the ones during early access. You'll have to live with my bad writing skills if you choose to use them.
Ziel 2 Sep, 2017 @ 6:56am 
This is really awesome! Unfortunate it didn't make it through EA officially - but cool that it's re-implemented!
RapierIsRowdy 30 Aug, 2017 @ 2:53pm 
i missed these so much i was kinda upset when they were removed
Vectorman 28 Aug, 2017 @ 4:33am 
This rocks! I forgot they pulled this after the EA period. Thanks for bringing it around town.
AdmiralNostromo 24 Aug, 2017 @ 8:43am 
This is the best!
Shirsh 24 Aug, 2017 @ 7:23am 
You are Superman!