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It is actually no longer hardcoded in 1.6, so a simple XML patch/modification would suffice
Data\Core\Defs\Misc\WorldLayerSettingsDefs\PlanetLayerSettings.xml
Change subdivisions value. You will likely need to disable MLP for that to work.
can you guys name any potential mods you have that may be clashing with it ?
Thank you for the mod. :)
Now I just need a mod to greatly increase amount of landmarks (vanilla max is not enough ;)).
Odd that I don't get any sliders.
that i kind of forget that it isnt actually part of the vanilla experience.
Thank you for your work, Ignis. Hope Odyssey remains compatible.
o7
Due to fundamental change in how it works, it is not backwards compatible with old saves.
This screenshot is 30% coverage with default planet size.
https://i.gyazo.com/e8cf9fd2269afd2c060003faa28cf17a.png
This second screenshot is 35% coverage and default size.
https://i.gyazo.com/c8648513c922056341a10b38eab26c37.png
Changing either planet size or coverage breaks factions spawning on the map.
Once again, I have no idea if it is this mod or not, but this comments page came up immediately after searching this issue.
If you count density per tile count, it would be the same. It is just visualy stretches tile size, so world still looks big. But it is really, really tiny.
Looks like it cause problem with factions settelments even on 100% coverage. I enabled 14 factions with settelments. Have half-size planet and Density on Max. This resulted in spawning ony about 1-3 settelments per faction and most of map empty.
While on 100% map size and Density on Max density it spawn settelment like every 20 tiles.
Niilo's QoL has a setting to generate more rivers