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https://gtm.steamproxy.vip/workshop/filedetails/?id=2362884845
I hope you all have made it through 2020 fairly well, and I wish the best for you all in 2021! Take care everyone.
Your work is awesome. It's my favorite KDM edition os TtS right now.
I'm trying to add the community Edition revised gear cards to the sacks behing the table, but they wont appear on left when I press the button to show location's equipment. Could you help me telling how I can change that?
Thanks a lot!
However, I have 2 images that are not loading. Can I download it from somewhere and include them to my tableto's files?
Also, it's there any youtube video or similar with a gameplay so I can see a full use of the table to see if I am doing it right? (and learn, as I am new to this). For example, I have no idea how to use the expansion decks from the back-table area to be included in the game.
Again, thanks a lot!
Same is true for a small number of gear cards - They have a name but are otherwise completly black cards
Could you reupload the following link:
https://www.dropbox.com/s/905osdx35vnpr55/Large%20Base.obj?dl=1
https://www.dropbox.com/s/twjttbf4pgj2cgu/TS_table_RPG_tablet.obj?dl=1
https://www.dropbox.com/s/yrzryhhdwg2zwto/TS_table_RPG_tablet_Phys.obj?dl=1
https://www.dropbox.com/s/o5ab969vabjjdly/Table_big.jpg?dl=1
Is there anywhere to find a spare copy of both the now unusable innovation as well as the lost Catarium.
The only things I've changed for my saved play-through is to replace the terrain tiles with akira007's 3d terrain set and added Leon Whitestar's high quality 1.5 manuals for aesthetics.
Keep up the fantastic work.
I found alle the rare gear in the helmet token next to the gear display.
Error in script (Global) funtion
<startLuaCoroutine/setupHuntCoroutine>: <UnknownError>
So how do I fix this? After that message all I get is:
A Hunt is already in progress!
However, I am having the same issue as Yasa:
"No matter if I try resetting the script, saving and reloading game or just loading mod again, it stopped calculating the Armor values and the Token values. If I drop gear onto the gear grid it raises only temporarily and then immediately goes back to 0".
Any idea on how to fix this? I'll also post it in the bug discussion.
For context, what i'm trying to do is implement the same idea as Kijan did in his board in which he had an 'affinity gear spawner' in which you could search all the gear with specific affinity links, i.e Red-left or Blue-top etc.
With that in mind my idea was to make the custom decks of just all RED-LEFT items and put them in a deck then have it be spawned by your spawner in the same way it spawns all the CATARIUM stuff for example.
I am also considering using this same idea to spawn other categories of gear, i.e a deck with all the bows in the game and having it spawn them in the same way your spawner already functions, only this time instead of only working for settlement locations it can be expanded to showing categories of gear and ofcourse affinity links.
Cheers
"You can grab alternate campaign settlement sheets from the open box behind the table"
Doesn't appear to be any Alternate Settlement sheets in the box behind.
As for the dice, it pulls them out of the bag, and does the TTS dice roll on them. I did some tests and found overall that they were indeed truly random - perhaps you just had a bout of bad luck (totally possible when it comes to randomization). But maybe I'll run some more stat tests and see what I find. Thanks
Placed resource deck on the area, no fix this way.
The showdown coaster seems unresponsive. No message when i place the figure on it at all. But when I place it on the hunt side I get the error.
How would I go about accessing admin console and resetting this?
Do you know what you did to reproduce the issue? I'll have a better idea debugging if you can provide steps to reproduce.
Yes, Strange Hand is supposed to be at the top. But, the Hit Locations deck isn't scripted other than it pulls the cards out and shuffles them. It's just a manual step you'll have to take (not a big deal, you only ever have to do it 1 time).
In my opinion, the Ultimate Scripted version is way over-scripted. It's not my style and not what I'm going for on this table. The more there is, the less stable it is likely to be, and the less like a simulator and more like a button-clicking video game it is. It's great that table exists for the people who want more of that style of gameplay, but it's not what I'm going for. That said - if you feel that there is something specifically that would be really nice to have on this table - let me know and I'll certainly consider it.
Thanks for the feedback!