Tabletop Simulator

Tabletop Simulator

Kingdom Death: Monster 1.5 (KDM) - Prattski Scripted Edition
59 Comments
Rhed 28 May, 2021 @ 6:26pm 
I personally made some evolutions on the mod, but still has you charm on it, Prattski. Link for the ones who like it to follow:

https://gtm.steamproxy.vip/workshop/filedetails/?id=2362884845
Prattski  [author] 19 Jan, 2021 @ 1:53pm 
Hello everyone. It's been a LONG time since I've updated this mod, and I do not have any plans anytime soon to pick it back up again. I have made some huge changes with my career and my kids are getting older and I just don't have time to invest in keeping this up unfortunately. Thank you to all of you who have given it a positive rating and who have written very kind feedback in the comments. I wish I could make it even better, I just don't have the bandwidth at all. If you want to continue the work and make it even better, feel free. All I ask is that you credit me in your mods.

I hope you all have made it through 2020 fairly well, and I wish the best for you all in 2021! Take care everyone.
Rhed 14 Jul, 2020 @ 11:07am 
Hi, @Prattski.
Your work is awesome. It's my favorite KDM edition os TtS right now.

I'm trying to add the community Edition revised gear cards to the sacks behing the table, but they wont appear on left when I press the button to show location's equipment. Could you help me telling how I can change that?

Thanks a lot!
wigman16 18 May, 2020 @ 7:04am 
Hi, first of all, thanks to the creators and community for this great effort.

However, I have 2 images that are not loading. Can I download it from somewhere and include them to my tableto's files?

Also, it's there any youtube video or similar with a gameplay so I can see a full use of the table to see if I am doing it right? (and learn, as I am new to this). For example, I have no idea how to use the expansion decks from the back-table area to be included in the game.

Again, thanks a lot!
m.becker 2 May, 2020 @ 12:53pm 
When I try picking up a principle innovation card, one of each set is just a black card (on both sides). Is this fixable somehow?
Same is true for a small number of gear cards - They have a name but are otherwise completly black cards
jschneider7910 13 Apr, 2020 @ 1:07pm 
Are there other Campaign/settlement sheet somewhere in the Mod? I can only find the ones that are initially out on the table.
bc 1 Feb, 2020 @ 12:54am 
Is it possible to reupload quarry moddels for all expanssion? Most of them not working anymore (Dragon Knight, Beetle Knight etc.). Everything else works fine, thank you for creating this mod.
⑨ ChocolateMystia 10 Dec, 2019 @ 11:57am 
Is the script broken? No matter which figure I put on the shodown table, it won't set up the fight.
Kalyna 28 Sep, 2019 @ 11:06am 
Can't find the alternate campaign settlement sheets anywhere, can you help ? You did an amazing job !
WardenUSA 1 Aug, 2019 @ 5:47pm 
This is so Great!
Maceman121 21 Jul, 2019 @ 4:52pm 
Accidentally dropped an innovation item onto the Catarium settlement location card on my mat. The Innovation became the settlement location card, and the Catarium is lost.

Is there anywhere to find a spare copy of both the now unusable innovation as well as the lost Catarium.
Danny G 10 Jun, 2019 @ 4:40pm 
I was getting the issue where auto-hunt and auto-showdown just said showdown already in progress. My work around was to highlight and copy all the player figures, delete the monster and player figures, move the skull level selection (I moved it from 1 to 2 then back to 1) then drop the monster on the showdown. This triggered the level 1 showdown. Then I just pasted the survivor figures back onto the board. Hope that helps.
Warfox 7 Jun, 2019 @ 2:33am 
Lovely version of the board. Really enjoyed playing on it with friends.
Guz 16 May, 2019 @ 3:49pm 
My auto showdown stop working, i drop the monstor on the plate and nothing happen, it stop working after i load Nemesis Butcher, any help? Please
GallowsRaven 22 Apr, 2019 @ 11:45pm 
Fantastic streamlined mod without all the extra bells and whistles that annoy me in some of the bloated mods. Everything that you need to play and script that works perfectly.
The only things I've changed for my saved play-through is to replace the terrain tiles with akira007's 3d terrain set and added Leon Whitestar's high quality 1.5 manuals for aesthetics.
Keep up the fantastic work.
Poland Jacob 1 Feb, 2019 @ 7:55pm 
nvm figured it out, if your lift height is too high it will not load the script @creator
Poland Jacob 1 Feb, 2019 @ 7:50pm 
the script to spawn the hunt and showdown just stopped working for me and only me, reloading the board and even creating a fresh board doesnt fix this
Mouseless 19 Dec, 2018 @ 9:19am 
@Vulca
I found alle the rare gear in the helmet token next to the gear display.
TTV_SirRealEstate 11 Dec, 2018 @ 9:42am 
Hey Guys I am pretty new to Steam in general and basically bought TTS for KDM but wanted to see if anyone wanted to staart a new Sesh with me and is willing to help teash me the ropes. THANKS!
draxon1 5 Dec, 2018 @ 10:25am 
Is there any way to change the table color back to black? I really preferred the dark feel of the achromatic version but I LOVE the features you've added on this table as well as the 1.5 updates!!! Thanks!
Loco Suave 2 Dec, 2018 @ 4:40am 
I need some help guys with this:

Error in script (Global) funtion
<startLuaCoroutine/setupHuntCoroutine>: <UnknownError>

So how do I fix this? After that message all I get is:

A Hunt is already in progress!
heholo 30 Nov, 2018 @ 2:55pm 
This is an amazing mod! And very easy to learn with all the helpful infoboxes.
However, I am having the same issue as Yasa:

"No matter if I try resetting the script, saving and reloading game or just loading mod again, it stopped calculating the Armor values and the Token values. If I drop gear onto the gear grid it raises only temporarily and then immediately goes back to 0".

Any idea on how to fix this? I'll also post it in the bug discussion.
Vulca 15 Nov, 2018 @ 10:11pm 
Where do you keep the Butcher's Cleaver rare gear card?
Jinsain 5 Oct, 2018 @ 12:13pm 
What are your thoughts on intergrating CE to your mod?
Gwith 3 Sep, 2018 @ 1:36pm 
I've put the white lion on top of the showdown tile but nothing happens. What might I be missing to start the showdown encounter?
Sum_krazy_fool 20 Aug, 2018 @ 10:31am 
Please let me know what you think about this, i think that would take your spawner to the next level of efficiency! If you don't have the time to do it however, i would appreciate your advice on how i could edit the spawner myself. I would be happy to try if you could point me in the right direction to do so :)
Sum_krazy_fool 20 Aug, 2018 @ 10:30am 
@Prattski Hi, i been trying to figure out how to add custom gear spawn categories to your item spawner. I can't quitye figure out how to edit that darn thing.
For context, what i'm trying to do is implement the same idea as Kijan did in his board in which he had an 'affinity gear spawner' in which you could search all the gear with specific affinity links, i.e Red-left or Blue-top etc.
With that in mind my idea was to make the custom decks of just all RED-LEFT items and put them in a deck then have it be spawned by your spawner in the same way it spawns all the CATARIUM stuff for example.
I am also considering using this same idea to spawn other categories of gear, i.e a deck with all the bows in the game and having it spawn them in the same way your spawner already functions, only this time instead of only working for settlement locations it can be expanded to showing categories of gear and ofcourse affinity links.
Yasa 6 Aug, 2018 @ 3:51pm 
No matter if I try resetting the script, saving and reloading game or just loading mod again, it stopped calculating the Armor values and the Token values. If I drop gear onto the gear grid it raises only temporarily and then immediately goes back to 0
cegsg5 1 Aug, 2018 @ 4:27pm 
In order to add any of the expansions, once you pull the bag out do you need to add all the components to the game manually?
Tiago-Manxx 6 Jun, 2018 @ 9:30am 
I need a help. Every time a load this mod give me this message many times: failed to load Model (.obj): http://pastebin.com/XXXXXX (X is the various files). What is this?
Prattski  [author] 3 May, 2018 @ 5:19am 
1.5 Upgrade was completed a couple days ago, and all known major bugs have been resolved. It's in a pretty good place. I'm sure there are other smaller bugs or issues - so please report them if you find them and I'll try to get them fixed asap.
Prattski  [author] 27 Apr, 2018 @ 7:50pm 
Hi everyone. Due to health reasons with my eyes, I haven't been able to use a computer since December! I'm finally getting better and able to spend some time. I've been playing my physical copy for a while now, which has been great. But, I want to keep up this mod to play with friends who are not in my town. If I get enough interest and positive feedback, I may get back to updating this again, fixing some things, updating to 1.5, etc. Please let me know if you're using it, and what you'd like to see if I get back to it again.
crimson_fluf 1 Oct, 2017 @ 3:22pm 
Awesome, thanks man. We've been having a blast! Great way to hang with friends I haven't seen in awhile.

Cheers
Prattski  [author] 4 Sep, 2017 @ 11:19am 
@Dystilled - I'll check it out next time I get in the game. I may have mistyped - I think they are actually in the main game box on the table.. I'll fix it - thanks for pointing that out!
Dystilled 3 Sep, 2017 @ 9:35pm 
Settlement Sheet Notecard
"You can grab alternate campaign settlement sheets from the open box behind the table"

Doesn't appear to be any Alternate Settlement sheets in the box behind.
Prattski  [author] 3 Sep, 2017 @ 3:07pm 
UPDATE: Just added in 8 new notecards to help better explain how the table works, and better clarified some of the info in some existing notecards.
Prattski  [author] 3 Sep, 2017 @ 6:08am 
@Dystilled - Great! Glad that worked. Key is to just be careful, try not to delete/move things if you don't have to when it comes to the hunt/showdown.

As for the dice, it pulls them out of the bag, and does the TTS dice roll on them. I did some tests and found overall that they were indeed truly random - perhaps you just had a bout of bad luck (totally possible when it comes to randomization). But maybe I'll run some more stat tests and see what I find. Thanks
Dystilled 3 Sep, 2017 @ 5:33am 
Also, Not sure if it was just random bad luck but I found the auto dice rolling seemed to roll low very consistantly. Added in a custom Dice Tower and it seems to be much more varied now.
Dystilled 2 Sep, 2017 @ 11:27pm 
Resetting scripts worked awesomely. Thanks :)
Prattski  [author] 2 Sep, 2017 @ 2:55pm 
The re-vamped gear card display is now uploaded. Cards spawn in locked, so you can't mess with them. There's a "+" button now on the top right of every card. Click it to create a copy of that card. Copies are now placed on a small board to the left of the gear card display.
Prattski  [author] 2 Sep, 2017 @ 11:54am 
FYI - I'm working on a safer way to deal with the gear display on the right of the table. It's easy to break currently if you move any of the cards, or stack any new cards on top of what's there. I'm going to try and lock the cards in place, and just add a button to each one that will allow you to make a copy of it.
Prattski  [author] 2 Sep, 2017 @ 11:31am 
@Dystilled - Accessing the admin console depends on when you started your game (I just did an update last night that changes it). It's either by clicking on a button right on the back side of the table, or, by typing in "!admin" in the game chat window (not global)
Dystilled 2 Sep, 2017 @ 8:30am 
I pulled the resource deck from the box behind, copied it and returned it to the box.

Placed resource deck on the area, no fix this way.

The showdown coaster seems unresponsive. No message when i place the figure on it at all. But when I place it on the hunt side I get the error.
Dystilled 2 Sep, 2017 @ 8:26am 
I think I may have deleted the White Lion resource deck because something glitched out which may have caused it.

How would I go about accessing admin console and resetting this?
Prattski  [author] 2 Sep, 2017 @ 7:53am 
@Dystilled - I assume you removed the figure from the hut mat on the white marble table? If you did that and it's still not ending, likely you moved some cards around or something that might have broken it. Try opening up the admin console and resetting variables and see if that fixes it. Or, try moving cards back to where they were (best to just keep them on the hunt board where they spawn).

Do you know what you did to reproduce the issue? I'll have a better idea debugging if you can provide steps to reproduce.
Prattski  [author] 2 Sep, 2017 @ 7:51am 
@Rabbit - For the hidden area.. I'm not going to do that.. sorry..

Yes, Strange Hand is supposed to be at the top. But, the Hit Locations deck isn't scripted other than it pulls the cards out and shuffles them. It's just a manual step you'll have to take (not a big deal, you only ever have to do it 1 time).

In my opinion, the Ultimate Scripted version is way over-scripted. It's not my style and not what I'm going for on this table. The more there is, the less stable it is likely to be, and the less like a simulator and more like a button-clicking video game it is. It's great that table exists for the people who want more of that style of gameplay, but it's not what I'm going for. That said - if you feel that there is something specifically that would be really nice to have on this table - let me know and I'll certainly consider it.

Thanks for the feedback!
Dystilled 2 Sep, 2017 @ 3:23am 
How do you force end a hunt? I can't start a new encounter because i'm getting the message "A hunt is already in progress" when there isn't that I can tell. So I can't do anything more.
[SiN]Rabbit 2 Sep, 2017 @ 12:49am 
Also, SOME(but mostly they're terrible) of the scripts from the Kingdom Death "Ultimate Scripted" mod are nice, if you wanna look into copying a few.
[SiN]Rabbit 2 Sep, 2017 @ 12:31am 
Also, "Strange Hand" is supposed to be at the top of the White Lion Hit Location Deck, in the prologue.