Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/KYu9tKRYiqA
This wouldn't work for broadsiders, unfortunately.
Could you please make a version that is only a triggerbot and fires at any block, rather than being limited to just one?
it'd be really awesome if I didn't have to think about aiming my ship while broadsiding.
sad((
can u fix it plz?
"Script execution terminated, script is too complex. Please edit and rebuild script."
I'm using "TRACK" mode so that my ship's armored front is always facing the enemy
Track mode is also making it easier for Whip's Turret Slaving script to hit fast ships, since a custom turret doesn't need to turn as much when my ship is already turned towards the enemy.
Here's my gunship with your aimbot :D
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1961032738
As I said I have no clue when it comes to scripting, but is there a easy way to somewhere in the script modify the name the script puts out from "lead rocket" or "lead gating" to something else under "Type" in the ST_PANEL?
Its really a small thing but it would hepl with immersion, at least for me:D
Thx in advance!