Space Engineers

Space Engineers

Sogeki Aimbot Script
47 Comments
VeyOwlet 28 Apr, 2023 @ 9:25pm 
Does it work with warfare weapons?
DeltaWing 25 Jul, 2021 @ 6:36pm 
Hey, do you think you could make it work with turret designation?
Someguy Somewhere 24 Mar, 2021 @ 2:45pm 
Well someone is using something along these lines in the starcore tournaments. I've been trying to figure out the auto aim scripts being used by the MAC guns here.

https://youtu.be/KYu9tKRYiqA
KuroShiro 21 Mar, 2021 @ 11:55am 
Have people tried using this for modded large grid weapons? Were your weapons accurate after modifying the values to match the ammo stats of the weapons without modifying the default offset value(which is 4)?
xNetero21 14 Jan, 2021 @ 9:12pm 
Can any other type of in-game block be used as the forward facing block other than the cockpit you are in?
Mr Volts 6 Jan, 2021 @ 6:25am 
Yo Alysius, I saw that you were planning on releasing a new aimbot script I use it in every ship of mine as it's a great script. I was wondering are you still planning on releasing it?
DeltaWing 5 Dec, 2020 @ 4:36am 
after trying out the Stalker, I came to a conclusion:
This wouldn't work for broadsiders, unfortunately.
Could you please make a version that is only a triggerbot and fires at any block, rather than being limited to just one?
it'd be really awesome if I didn't have to think about aiming my ship while broadsiding.
DeltaWing 4 Dec, 2020 @ 8:11pm 
this would work awesomely for my broadsider which has 32 rocket launchers on each side. when will the documentation be a thing?
Zhelor 17 Nov, 2020 @ 8:18am 
Hey, is there documentation for this script?
Alysius  [author] 15 Jul, 2020 @ 7:48am 
This actually still works. new version coming out soon, with proper guide.
Jake, Exhibitor of State Farm 27 Apr, 2020 @ 6:30pm 
could you make a tutorial or something for this? The script is super cool, but it is really hard to follow.
Hundur 12 Mar, 2020 @ 12:14pm 
Not workind on big ships(((
sad((:winter2019saddog:
can u fix it plz?
[FOG]VooDoo 12 Feb, 2020 @ 4:08pm 
Why can the script show this?
"Script execution terminated, script is too complex. Please edit and rebuild script."
Renz 5 Jan, 2020 @ 1:39pm 
THANK YOU for making my gunship much, much deadlier!
I'm using "TRACK" mode so that my ship's armored front is always facing the enemy

Track mode is also making it easier for Whip's Turret Slaving script to hit fast ships, since a custom turret doesn't need to turn as much when my ship is already turned towards the enemy.

Here's my gunship with your aimbot :D
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1961032738
Bi0HazardXIII 25 Nov, 2019 @ 10:15am 
Can the script be used in tandem with a grav drive script?
Setsuna 4 Oct, 2019 @ 3:38am 
How's the current status?
Spite 13 May, 2019 @ 1:11am 
yay! thank you!
Mordenya 12 May, 2019 @ 8:00pm 
Nice script you have here. Didn't realise such thing already exist for a long time. Any instructions present?
Alysius  [author] 12 May, 2019 @ 7:44pm 
Just completed Diamond Dome Defense Script, which has been the main focus for past few months. New aimbot is in the works.
Spite 6 Apr, 2019 @ 10:38am 
Also very much looking forward to that script! :steamhappy:
SpaceNinjaNate 14 Mar, 2019 @ 1:14pm 
Subscribing to thread
MiLch 9 Mar, 2019 @ 11:38pm 
same, any word?
Aern 23 Feb, 2019 @ 9:53am 
well... I am really looking forward than! GL
Alysius  [author] 23 Feb, 2019 @ 6:27am 
Script about to be decommissioned and a new script will be uploaded soon with all the required tutorials.
Aern 22 Feb, 2019 @ 11:31pm 
Hello, is there any tutorial for this? Thanks
Alysius  [author] 21 Feb, 2019 @ 5:20pm 
For torpedos use Easy Lidar Homing script
Fish 21 Feb, 2019 @ 11:54am 
Can this be used with torpedoes? Could i just edit the projectile speed?
Alysius  [author] 18 Feb, 2019 @ 10:40pm 
You need to configure the projectile speed in this case. Script has a value for editing just this.
Luigil101 18 Feb, 2019 @ 10:32pm 
Does this play nice with modded weapons?
PsychO 13 Jan, 2019 @ 2:15am 
I am trying to setup this script on one of my ships. so far so good, LCD's are running with the right Block-Tags. But with which argument do i need to run the PB to start aiming/autofire/...? Maybe the answer is in the script but i dont understand scripting that much^^
deranged_teapot 15 Jun, 2018 @ 7:25pm 
I could see that LIDAR system being very useful in a SAM installation
Tsubasa 7 May, 2018 @ 7:10am 
This is awesome. Would love a tutorial on how to use this.
its bug time. 16 Apr, 2018 @ 5:43pm 
What unit is the error field in on the ST_STATUS_EXT LCD?
. 24 Mar, 2018 @ 9:16am 
Okay thank you for your hard work
Alysius  [author] 23 Mar, 2018 @ 11:05pm 
im still making the tutorials atm, bugged with work so it will take some time.
. 23 Mar, 2018 @ 5:05pm 
what are the arguments for makeing your own ship
CTH2004 20 Mar, 2018 @ 5:29pm 
AWSOME!
Alysius  [author] 12 Mar, 2018 @ 8:09pm 
@bommi you need to modify inside the script, no easy way yet.
bomml 28 Feb, 2018 @ 2:18pm 
I used my non-existing scripting capabilities to modyfy this to work on one of my large warships for the Spinal Mass accelerator cannon and it works flawlessly! Thank you for this awesome Script!

As I said I have no clue when it comes to scripting, but is there a easy way to somewhere in the script modify the name the script puts out from "lead rocket" or "lead gating" to something else under "Type" in the ST_PANEL?
Its really a small thing but it would hepl with immersion, at least for me:D
Thx in advance!
Alysius  [author] 24 Feb, 2018 @ 4:17am 
Keen changed Gyro SetValueFloat API's Yaw Pitch Roll from Radians/Sec to RPM. Amended script to accomodate this change.
nutvidzdotcom 21 Feb, 2018 @ 10:27am 
One question, how do you get your game to look so smooth? Legit, just the thrusters puts me in shock!
Exelsiar 17 Feb, 2018 @ 10:13pm 
Ahh I see, thanks for the info.
Alysius  [author] 17 Feb, 2018 @ 9:12pm 
More cameras means stronger lock on. The default charge cooldown is 2km/sec. So to lock on to a 4km target with a frequency of 2 times per second (higher frequency means harder to break lock), you need 4 cameras. Also cameras have 45 degree view only, so to keep lock on all angles, you need cameras on all 6 sides.
Exelsiar 17 Feb, 2018 @ 9:06pm 
I see on your blueprints that there is a metric crap ton of camera's, is that needed for the script to work?
Alysius  [author] 15 Feb, 2018 @ 9:06pm 
Tutorials still in the works
wantedsafe471 15 Feb, 2018 @ 8:33pm 
Yeah, that'd be great. can't wait to use this with my salvo scripted rocket corvette.
Zenith 15 Feb, 2018 @ 10:55am 
Could you please add how to set up the script?