Arma 3
SABRE: Wetwork
70 Comments
Spaccaossa 14 Aug @ 12:19pm 
Good mission ... TOP!
Zircka [LFDF-FR] 4 Jul @ 12:09pm 
Very good mission. Nice script design. THX.
marco.toppy 17 Jan @ 5:51am 
Fantastic mission and nice ambient and not too much enemies number more or minus balanced. Good history and tasks / scripts design. I like too much this mission with IA teammates help me professinaly. :steamhappy:
Ikue30 2 Feb, 2024 @ 8:02pm 
The last enemy in the extraction point is the dirtiest thing I've seen in Arma. Too long mission to play in veteran mode.
Avant-garde 4 Apr, 2023 @ 2:51pm 
Wow... superb mission
nicoliaci 6 Feb, 2022 @ 1:05pm 
SUPERB MISSION MAN !! I'M WAITING FOR YOU NEXT CREATION!! GREAT WORK ALPHADOG !!! :steamthumbsup::steamthumbsup::steamthumbsup:
choal 24 Aug, 2021 @ 4:22am 
A scenario mapmaker worth following.
molecool 8 Feb, 2021 @ 8:25am 
@AlphaDog NO worries mate and thank you for at least trying to fix it. I'm playing it via Nvidia Geforce Now, so that may have something to do with it.
AlphaDog  [author] 6 Feb, 2021 @ 11:18am 
@mmehrle
Just did a lot of testing for that bug you reported and, unfortunately, I cannot seem to replicate it on my end. The strange thing is that the code to check for if the EMP is destroyed is basically the same code the ensures other objects are dead like Richman for example, which you had to have completed to even get the EMP objective. So, I'm thinking Arma's engine just bugged out for you at that objective which is unfortunate as that is basically the end of the mission (minus extraction). If this issue occurs every time you play this mission, then the issue could potentially be local to your machine unless someone else reports it! However, I apologize you have experienced this issue and I understand any frustration this may have caused.
molecool 2 Feb, 2021 @ 2:55pm 
@AlphaDog Cool please let me know what you find out. It's a solid mission I'd like to complete.
AlphaDog  [author] 17 Jan, 2021 @ 2:28pm 
@mmehrle
Definitely sounds like a bug. Could be Arma being its typical buggy self or could be my code. I will take a look into this. Thank you for reporting.
molecool 17 Jan, 2021 @ 2:21pm 
I made it all the way to the final part - destroying the EMP machine. Blew it up and it's clearly busted, but the task dos not conclude. Not sure what else I'm supposed to be destroying or doing here. Maybe it's a bug? Otherwise it was a solid mission, really enjoyed it.
AlphaDog  [author] 3 Nov, 2020 @ 3:10pm 
@Xenomoose
Fixed the bug and patched all my missions today. You should be able to progress through all my missions again. Thank you for reporting it and if anything else comes up then please let me know. Also, just FYI, there will be more SABRE content coming in the future!
Xenomoose 2 Nov, 2020 @ 10:06am 
no worries, man.
AlphaDog  [author] 1 Nov, 2020 @ 12:28pm 
@Xenomoose
Thank you for reporting this issue and I apologize for the late response. I've been offline and busy for the past several weeks. I'll look into fixing these issues as soon as possible!
Xenomoose 15 Oct, 2020 @ 10:14am 
I think the 2.0 update broke this mission. I hacked Richman's computer but it hasn't updated my objective. Also, the dialogue you wrote for this and your other missions is bugged and won't go past the first line, also likely because of the 2.0 update. Just wanted to let you know, hope you're still making SABRE missions!
vladchitoroaga 20 Mar, 2020 @ 11:39pm 
the best!
komo_conejo 8 Feb, 2020 @ 3:52am 
good!
R3vo 9 Aug, 2019 @ 12:57am 
I like the revive, too. It's sad BIS ignored AI completely when they added the new revive system.
AlphaDog  [author] 8 Aug, 2019 @ 8:37pm 
@R3vo
Glad you liked it! I know Psycho's revive is buggy, but I really do like all the features it has. That's one of the reasons I keep using it. I was hoping BIS would eventually make the vanilla revive system be able to support AI, but I don't think that's gonna happen anytime soon. Anyways, thank you for playing!
R3vo 8 Aug, 2019 @ 5:56am 
Great mission, loved it. The Witcher 3 referenz is also quite nice =). The only issue I have is that the Psycho revive script buggs out quite often. AI gets stuck healing forever, or after being revived refuse to follow my orders.
Croc 16 Mar, 2019 @ 3:08am 
Thx to you...
onestar 10 Feb, 2019 @ 6:41am 
Very nice! Had a blast playing this.
KrZo 3 Feb, 2019 @ 2:27am 
Another great mission of the Sabre series! I really enjoyed all the missions. I am looking forward to your other scenarios. Thank you for the well done work!
bboy 22 Sep, 2018 @ 2:02am 
Good, good, good mission! Thank you on this one! Keep working like this!
AlphaDog  [author] 17 Sep, 2018 @ 7:02pm 
@Janus
The AI getting stuck is an Arma bug. I'm trying to make a function that will allow you to "respawn" the AI units, but it's a WIP. A way around the bug that I found was shooting them into the revive state and dragging them a way from the spot they were stuck and then reviving them.
Thank you for playing and I'm happy you enjoyed SABRE missions!
Liberty_Valance 16 Sep, 2018 @ 10:12am 
Very good second time .... thanks
Janus 15 Sep, 2018 @ 6:11am 
Very very fine mission, as all the SABRE campain, thx to you.
I just can't end the mission because all my men are stuck in various barrack, houses, FOB and no mean to have them move, especially to the boat !!! I think it's an ARMA problem, I have lot of bugs even more since the "encore" relase ...
Tovarish Leninade 27 Aug, 2018 @ 12:47pm 
great scenario!
sbridge 4 Aug, 2018 @ 12:52am 
My first scenario of yours, exceptional! Will try your other missions with anticipation.
fox 2 Aug, 2018 @ 3:59pm 
espetacular!
varus 18 Jun, 2018 @ 12:34pm 
Again a wonderful scenario - like always. Thanks
Aden Forst 20 May, 2018 @ 12:03am 
This was really really really good. Congratulations!
AlphaDog  [author] 16 May, 2018 @ 9:56pm 
I glad you guys enjoyed it! Thanks for playing!
Waiting to Visit Japan (^.-) 14 May, 2018 @ 11:26pm 
Really well made. Thank you.
Wookiejedi 4 May, 2018 @ 9:12pm 
Great missions-like all of yours! Thanks
AlphaDog  [author] 24 Jan, 2018 @ 1:13pm 
@Bro.Chao
No, I haven't played those missions, but I could only imagine what the developer included. haha
Bro.Chao 23 Jan, 2018 @ 9:47pm 
Oh, that's amazing, I only remembered a machete-wielding Jason probably because I'm not an American and haven't watched Friday the 13th series that much LOL, but I like that when Jason met Freddy. You did a great work, and have you ever played Nogova Crisis, also a great compaign with some funny easter eggs especially at the end.
AlphaDog  [author] 23 Jan, 2018 @ 12:51pm 
@Bro.Chao
The easter egg is a reference to Friday the 13th, which is the day the mission takes place on. Jason's axe is buried into the one guy's chest. Also, if you listen closely, you should be able to hear Jason's sound effect.
Bro.Chao 23 Jan, 2018 @ 3:56am 
what's the easter egg? i found a house with two bodies one of which with an ax on him, what's that stand for? The Shining? great missions BTW
ahmedingenieur 25 Dec, 2017 @ 10:45am 
WONDERFUL MISSION , took me few hours to complete
Steve 19 Dec, 2017 @ 12:53pm 
Excellent Mission AlphaDog. We enjoyed it.
seashell 16 Dec, 2017 @ 2:08pm 
why are most of the good vehicles locked??
esniper 26 Nov, 2017 @ 2:34pm 
Great mission!Thanks!
The Guy 7 Nov, 2017 @ 1:30pm 
Do you mind removing the depenency tag? If it doesn't require add-ons, then there are no depenecies.
el_rato 8 Oct, 2017 @ 3:18pm 
I tried with the pshyco revive option enabled and disabled but nothing change (infact I cannot revive nobody, no matter what I choose in the parameter). Anyway this is the key "I do not design or test my missions for ACE compatibility so I didn't know.", I never had a problem with ace before, it's a shame that my first one is with these missions (AMAZING MISSIONS by the way!!!).
Thank you for your quick answer AlphaDog, keep doing what you do!
AlphaDog  [author] 8 Oct, 2017 @ 2:53pm 
@el_rato
You are the first person to bring this issue to my attention. I do not design or test my missions for ACE compatibility so I didn't know. My best guess could be that Psycho's Revive might be interfering with ACE initializing at mission start. Try disabling it in the multiplayer parameters and see what happens!
el_rato 8 Oct, 2017 @ 1:21pm 
Very good mission, but i have a problem: I cannot use ACE3 module, all the sabre missions disable that addon. Is this a known issue?
Mickeyz1956 27 Sep, 2017 @ 11:48am 
This mission was a blast to play. One of the best missions I've played so far.
o.illhardt 17 Sep, 2017 @ 8:20am 
very, very gooood mission!!!!! Cooool!!!!!!