RimWorld

RimWorld

Bite 'Em Where It Hurts!
21 Comments
sormly500 25 May @ 2:05pm 
1.6?
The Tower 8 Sep, 2024 @ 4:44pm 
I wonder if 1.5 is dropping
Alex 21 Nov, 2019 @ 11:48pm 
1.0 please
Hex: ecute Order 66 2 Dec, 2017 @ 8:10pm 
B18 please
PunicLunatic 24 Nov, 2017 @ 11:50am 
UPDATE!... please ;)
Nominal 18 Nov, 2017 @ 1:30pm 
will you be updating the mod?
Dinoman 16 Aug, 2017 @ 5:50pm 
@DeadTomLives This is true, but cats require the ability to subdue prey first. If they didn't, they would smash their teeth. Cat canines are much longer and more fragile than those of, ironically, canines. In fact I think cats have the largest canine teeth in comparison to mouth/body size of any animal in the Carnivore family. (Saber Toothed cats happened, after all, not so much saber toothed wolves or bears.)

I just made this suggestion solely because the cats lack the ability to subdue their enemies for a killing blow. In reality cats wouldn't bite and claw at prey repeatedly, that much is true. They pin it, cling to the nose or throat, and wait for it to suffocate. Don't have that in Rimworld I'm afraid. So in this case they would claw more than bite.
DeadTomLives 16 Aug, 2017 @ 8:05am 
Cats fighting to express dominance, sure, cats outright trying to kill something leap onto stuff and bite it immediately. Even the big cats are fairly fragile, for all their muscular strength, so subduing prey immediately is paramount. I just watched a few youtube videos of various big cats hunting animals and there's really not a lot of claw action beyond using them to hold onto the prey animals.

So in the context of the game, sure, it's better for them to sometimes scratch or even to do it more often; but Dinoman is confusing play/ritual fighting with 'fighting' to kill and when trying to kill something cats bite it.
actual trash  [author] 15 Aug, 2017 @ 11:01pm 
@Dinoman9877 I've realized that. Released an update a moment ago, makes them scratch more often than they do bite, I would've made them only bite them while on the ground, or only when they're attacking a downed person, but, I don't think that's possible.. ..At least from where i'm standing at.
Dinoman 15 Aug, 2017 @ 12:38pm 
I take problem with the cats biting. Cats across the board rarely bite when fighting. Their jaws aren't made for it. The muscles in their forelimbs are specifically designed for quick, powerful movements to make use of the claws. Biting is only used when prey is subdued enough to get the teeth to someplace important like the neck.
Occyfel 15 Aug, 2017 @ 2:26am 
ah, thanks
DeadTomLives 14 Aug, 2017 @ 1:48pm 
Thanks for the response, subscribing in anticipation.
actual trash  [author] 14 Aug, 2017 @ 8:23am 
@lloki Depends, most of the animals in Megafauna use things such as horns, thus my mod would be mostly useless, but I may do something for the AimalCollabProj.

@DeadTomLives Big cats do currently only bite, but I plan on changing my code to have biting as a primary source of attacking for cats, while scratching still has a chance to occur.

@Occyfel They do currently only bite, but as said in the quote above, I plan on making them scratch incase their jaw is missing instead of going straight for the headbutt attack.

@Skade Probably not, but all that you'd really need to do is remove
-Races_Animal_Arid
-Races_Animal_BigCats
-Races_Animal_Rodentlike, and
-Races_Animal_WildCanines
from the ThingDefs_Races folder in the dropbox link.
And then you'd have the same exact mod, but without all of the other faff and only the labs and huskies.
Skade 14 Aug, 2017 @ 5:58am 
Would you mind doing a seperate where it's just the huskies and lab part? :)
Occyfel 14 Aug, 2017 @ 5:47am 
Do they bite and scratch or just bite?
DeadTomLives 14 Aug, 2017 @ 3:44am 
Do the big cats still scratch? Just asking because you don't denote it like you do for iquanas/squirrels.
lloki 14 Aug, 2017 @ 3:24am 
Very interesting :) Would you like to add a patch to Megafauna and AnimalCollabProj? :) I don't imagine this game without these mods anymore :P
Nevone 13 Aug, 2017 @ 9:17pm 
Thanks for the mod zero!
actual trash  [author] 13 Aug, 2017 @ 12:53pm 
@MiamiHurricane Yup. It's compatible with anything that doesn't modify the race defs for the above mentioned animals.
MiamiHurricane 13 Aug, 2017 @ 12:14pm 
is it compatable with animal logic
kaptain_kavern 13 Aug, 2017 @ 10:53am 
Ah a nice one. I will follow the evolution of your mod :-D ( I want to be sure my Vanilla Animals Overhaul is compatible with yours ;-) )

Good idea and thank you for the mod