RimWorld

RimWorld

M-13's Power Solutions [A17]
34 Comments
General M-13  [author] 24 Nov, 2017 @ 3:22am 
- Renamed textures folder to Textures.
- Added update.txt to Texture folder to force steam to update foldername

This hopefully fixes the Texture issue for Linux users!

ALSO:
All 5 mods in this collection have been updated and reuploaded seperately for [A18]
General M-13  [author] 17 Aug, 2017 @ 5:10am 
No worries todes, sorry that we couldnt save your savegame :(
EvilPotato 17 Aug, 2017 @ 3:48am 
Yeah, i think this was the problem.
I am very sorry if i have disturbed you.
So i am gonna start a new game :(
General M-13  [author] 16 Aug, 2017 @ 2:12pm 
Thanx for that feedback @Daniel_USA <3
Daniel_USA 16 Aug, 2017 @ 12:18pm 
You are probably running to many mods, and that error could be runtimeGC and you can't fix it once you use RuntimeGC once. There is another mod sort of like RuntimeGC but is less scripted and run silently.

But yeah either a)to many mods at once or b)RuntimeGC deleted some pawns it wasn't supposed too.
General M-13  [author] 16 Aug, 2017 @ 9:47am 
Also: Sorry but i don't have the old "No-Glow" versions anymore (since i combined those with the mods in this collection)
General M-13  [author] 16 Aug, 2017 @ 9:46am 
if you subscribe to all 4 mods in this collection and Disable the No-Glow versions everything should be fine as far as i know .. i can't say anything for "issues" with other mods but i tested it with 2 different savegames before i uploaded the updates.
General M-13  [author] 16 Aug, 2017 @ 9:41am 
From what i can see that has nothing to do with my mods.... i'm reading stuff about code i don't recognize
EvilPotato 16 Aug, 2017 @ 9:39am 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1112493174
I keep getting this error every time.
After going back to old save files (only your mods were changed, none other), it is possible to save.
Maybe it is possible for you to send me these mods?
Between those saves are 10 hours of gameplay.
General M-13  [author] 16 Aug, 2017 @ 9:10am 
So if you update the "Glow" versions and remove/deactivate your Non-Glow versions all should be fine except for a Single Error about the research. But your savegame should work perfectly fine afterwards (i tested it with 2 seperate savegames on my end)
General M-13  [author] 16 Aug, 2017 @ 9:08am 
All 4 Mods (Generators, Panels, Turbines) Now have Glow and Non-Glow in 1 package.
Should be able to load your game if you install the mods you need.

It will throw an error regarding the Research tab but everything should work fine after that: just save your game.
EvilPotato 16 Aug, 2017 @ 9:06am 
And also reupload the old glowing version, because i realized, i mixed them up.
EvilPotato 16 Aug, 2017 @ 9:05am 
Hey General M-13 is it possible to reupload the nonglowing version with an tag like [OLD]?
Because since the merging of the glowing and non glowing i cant save anymore.
So if i would have the old nonglowing and glowing files i could disable them and maybe save again.
Keep up the great work!
General M-13  [author] 16 Aug, 2017 @ 5:25am 
Removed the No-Glow versions of the mods real quick, i'm gonna make it so that The Mods will have Glow and No Glow in 1 mod.
General M-13  [author] 16 Aug, 2017 @ 1:46am 
Could check what the default coolers and heaters do, but right now i don't think they really need "upgrades" @Arekan
Arekan 15 Aug, 2017 @ 7:30pm 
What about upgradeable coolers and heaters?
Daniel_USA 15 Aug, 2017 @ 3:24pm 
i just use the fuses mod, more batteries, and ss more fuses. it basically takes care of all the battery sizes and the issues with wires exploding. i just didn't have generators capable of filling the batteries up. Then you released the fuel generators and I was like. BINGO!
General M-13  [author] 15 Aug, 2017 @ 3:12pm 
Currently working on a mod that adds a battery that doesn't explode your wires, but is more expensive and less effecient :P
General M-13  [author] 15 Aug, 2017 @ 3:11pm 
Chunks to energy? hmmm Might be worth fiddling with ;) thanx for the idea @Daniel_USA
Daniel_USA 15 Aug, 2017 @ 2:32pm 
ah just read they are 2 seperate mods from glow and no glow. okay no problem. actually like having 2 versions.

I wouldn't mind doing something will all the chunks I have.

Should make a way to use stone chunks as fuel. Maybe repurpose the refinery so it "atomizes" stone chunks into energy..
General M-13  [author] 15 Aug, 2017 @ 1:59pm 
Added 4 "No Glow" versions of all my Generator mods, these are stuck in a SEPERATE Reseach tab and they can all be installed at the same time without issues! so you can mix and match glow/no glow generators as you wish! <3 enjoy!
General M-13  [author] 15 Aug, 2017 @ 5:41am 
I have a few silly ideas in mind. Fuel Generators that burn <insert random stuff here> to power your base? XD, like Food, Leathers, Corpses? (No promises yet)

And thanx for the compliment @Arekan
Arekan 15 Aug, 2017 @ 5:20am 
These are really nice. Pretty much the only power generation mod I like. Keep them coming!
I don't know if you plan on staying with the route you're currently using (changes to vanilla methods only) but it'd be really nice to see other methods of power generation implemented with similar upgrade paths.
General M-13  [author] 14 Aug, 2017 @ 7:38pm 
And the Solars are DONE!, I personally like what i did with the "charge bars" on the solar panels, if it's not too much work, expect it for the Turbines too ;)
General M-13  [author] 14 Aug, 2017 @ 6:18pm 
I managed to teach myself how to compile the needed DLL file, progressing with Solars!
General M-13  [author] 14 Aug, 2017 @ 4:38pm 
Meh i just found out Solar panels require some form of script or DLL to work, gonna see if i can learn this without too much effort.
General M-13  [author] 14 Aug, 2017 @ 2:30pm 
Thanx for the compliment <3 and i will.
Edward Light 14 Aug, 2017 @ 1:48pm 
I can wait. Rather, I am surprised with your attitude torward this project of yours. Just keep the good content flowing and your close ones happy.
General M-13  [author] 14 Aug, 2017 @ 12:57pm 
If i have time, i could make a Nuclear power generator and a chemfuel generator. But i'm a very busy guy, in between my Life as a father and our livestreams on twitch i don't have much time currently.
But give me a few days ;)
Edward Light 14 Aug, 2017 @ 12:49pm 
Actualy, nobody has updated any of the nuclear power mods to A17. You could be the first one.
General M-13  [author] 14 Aug, 2017 @ 11:06am 
Soon ;)
Joloc 14 Aug, 2017 @ 9:24am 
SOLAR PANEL
General M-13  [author] 14 Aug, 2017 @ 1:51am 
I got Wind Turbines and Solar Panels planned, i could try and and see if i can conjure up a Generator that runs on Nuclear power but i think there's several already in excistance on the workshop ;)
Edward Light 13 Aug, 2017 @ 9:26am 
You should ultimately make a nuclear power mod