Airships: Conquer the Skies

Airships: Conquer the Skies

Half-Track 20mm
27 Comments
Kaiser_Of_Aldi 30 Aug, 2017 @ 6:07pm 
oh ok
stuChris 25 Aug, 2017 @ 4:32pm 
Dr Kaiser, the whole video is worth watching, without all the info given, making a mod is a nightmare
Splorky  [author] 15 Aug, 2017 @ 3:14am 
Sorry, I'm not nearly that good, it's just a module.
Kaiser_Of_Aldi 14 Aug, 2017 @ 8:40pm 
wait, is this a vehicle like an airplane? or is this a one-peice player commanded vehicle?
Splorky  [author] 8 Aug, 2017 @ 3:00am 
Yeah it's a hour long but 26:00 to 55:00 is just him explaining the module type.
Popo Bigles 7 Aug, 2017 @ 4:59pm 
heeeeeeeeeeeeeeeeeeeeeeeeeh... It's and hour long. I might cut corners and improvise and punish my self when I get it wrong by rewinding a thousand times... I miiiiiiiiiiight make a mod by the end of next month or smthin'... I dont know.
Splorky  [author] 7 Aug, 2017 @ 11:00am 
Modles are IMO the easiest and most entertaining part. It's just getting the Barrel or Turret placement right and where the shot spawns from. That's really it, if you start with a simple cannon like weapon (like I did, Blast cannon boi) you keep growing from there. A great example would be Sombrero he went from noob to having mods with 1000s of subs.
Popo Bigles 7 Aug, 2017 @ 10:59am 
But... I'll look at Zark's video. Is it on youtube or could you send me a link?
Popo Bigles 7 Aug, 2017 @ 10:53am 
I'd gladly be a modder, I easily made a mod for RimWorld but had no clue on how to code it (I made models) and I later on forgot about it this year and I think i deleted it. But I am afraid of Lua xD




*Lua made me do it*
Splorky  [author] 7 Aug, 2017 @ 10:52am 
Look Kaiser my comrad, If you have the same software as Zark in the video and downloaded the gimp file that he put in the descripion, it's hard to screw it up. If you do (like I did XD) you can ask the forums for help or start over. I was about to give up on modding, I couldn't get it to show in game but I Did Not and look at me now, making normal generic somewhat below average mods. But I'm happy with that, If I could do it, anybody could. The software is free and safe. GIMP and gedit. It's really an elegant thing to know that you can make the weapon of your dreams.
Scarf 7 Aug, 2017 @ 9:25am 
Why not? I became a modder myself and I find it extremely enjoyable...
Popo Bigles 7 Aug, 2017 @ 9:12am 
Ehhhhhhhhhhhhh, i dont know...
Splorky  [author] 7 Aug, 2017 @ 6:36am 
You could become one yourself! I knew nothing about modding but after watching Zarks video about maybe a few times. And you can make the weapon in the video then you are good to go. If you have any questions just go to the modding video in the steam forums and they will answer any questions you have. Just make sure you download the same software Zark uses. It's WAY easier to understand that way. Thanks again!
Popo Bigles 7 Aug, 2017 @ 4:02am 
If there's something i'm good at that has to do with mod's, it's idea's/suggestion and support
Popo Bigles 7 Aug, 2017 @ 4:01am 
Anytiem!
Splorky  [author] 7 Aug, 2017 @ 2:55am 
Aye! Thanks for the continued support! :D
Popo Bigles 6 Aug, 2017 @ 4:51pm 
Oh really? Cool...


Also, it seems i've already downloaded you're 88mm Flak apparently, lol.
Splorky  [author] 6 Aug, 2017 @ 4:36pm 
Yeah, search up "Long 88mm" and you should find it, COA I think stands for Coat of Arms. In the recent update troops now change color based on your COA so that's what he was implying I could try.
Popo Bigles 6 Aug, 2017 @ 1:15pm 
Also, you made a 88mm cannon for A:CtS?
Popo Bigles 6 Aug, 2017 @ 1:15pm 
And i' dont even know what a COA is...


np. I'm glad to help.
Splorky  [author] 6 Aug, 2017 @ 12:21pm 
I'm not sure how to do that.
Scarf 6 Aug, 2017 @ 9:10am 
Perhaps make it so it changes color based on COA?
Splorky  [author] 6 Aug, 2017 @ 8:32am 
I like these ideas indeed, The Borfors AA is my top priority though, and I've already made a Long 88mm gun so that would kinda be pointless and I don't know how to do the automatic cannons. I'll have to look into that and the Flamethrower is a cool concept, I look into that as-well. Thank you for the ideas!
Popo Bigles 6 Aug, 2017 @ 6:24am 
Treads, Sorry. I think i got the name and the actual object mixed up via names, lol.

Yeah, the only thing that I see wrong wit hthis is the giant cannon which ruins the balance of the model.

As a suggestion, you should make four vehicles, but with the same base-vehicle model (only change is the weapon) with price changes and fire speeds

1) Bofors AA Half-Track. Good vs Planes/Infantry -- $280?-- Moderate RoF -- Medium Plating

2)German 88mm Flak cannon. Great vs Landships+Airships -- $300 -- Slow RoF -- Heavy Plating

3)Autocannon. good? vs Aircraft (Planes and Airships) -- $150-- High RoF -- Light Plating

4)Flame-Thrower. Great vs Wood/Infantry/Planes (that are close) -- $200-- Burst RoF -- Light to MediumPlating
Splorky  [author] 6 Aug, 2017 @ 4:52am 
To answer your questions one by one, Track? If your referring to the Treads there in the back section. It can shoot Anything, Air, Land and troops. It actually was more like a Flak cannon in the beginning stages of development but because of the Turret size and the way I made the emplacement for it, it was kinda clunky and therefore I decided to make it just a normal front facing weapon. I could take the base modle, modify it and fit a smaller (maybe twin barrel AA gun, Borfors perhaps) gun and Turret and have it be a AA Half-Track. If you have any more suggestions on the modle I would be thankful for the feedback.
Popo Bigles 5 Aug, 2017 @ 5:25pm 
Nice, but could you add a track and make the turret smaller? Also, can it shoot Airships? If so, could you make it a flak cannon instead of a Slug...ish... Ammunition type?