Team Fortress 2

Team Fortress 2

Amputator LOD's
46 Comments
(^^^) Xeno 29 May, 2023 @ 9:06am 
Add this for the community fix tag
john tarmac 4 May, 2015 @ 1:23pm 
fix picture please
Jeffamphetamine 15 Aug, 2014 @ 7:23pm 
me 2
guball 23 Oct, 2013 @ 10:13am 
i cant see the picture :(
CJJAR1X™ 25 Apr, 2012 @ 9:08am 
lol
Brainrot 1 Apr, 2012 @ 9:26am 
LINK TO DOWNLOAD NOW PLEASE
Rexic The King 25 Mar, 2012 @ 12:23am 
does it have a mod download for it until its put in game?
It's Koob 26 Feb, 2012 @ 8:37am 
My computer is already bamf enough to run it at full graphics plus 7 other games AND porn, but it's good to know people with lesser computers can enjoy the smoothness i feel every day. ;P
TheMagic8Ball 23 Feb, 2012 @ 7:57pm 
like i said for the LOD adjustments for the cc, this would help with a lot of lag on laggy servers
keep it up
Zvratkosaj 20 Feb, 2012 @ 11:02pm 
good
eeMcCutcheon 20 Feb, 2012 @ 9:04am 
post 3 comments in a row
76561198053446228 20 Feb, 2012 @ 8:43am 
LOD
IS FRICKEN AWESOME
76561198053446228 20 Feb, 2012 @ 8:43am 
COOL
76561198053446228 20 Feb, 2012 @ 8:34am 
boo yaaaaaaaaaaaaaaaaaaah
thats really silly
UberKiller 19 Feb, 2012 @ 8:27pm 
@Mr Banarblez Thats what Prop Hunt is for silly!
ToadMan 19 Feb, 2012 @ 4:27am 
they should make a desguise kit for spy that can turn you into objects :)
emrfish 19 Feb, 2012 @ 2:21am 
everyone, skater is a model stealer, report his account for thievery
Depressed Sausage 18 Feb, 2012 @ 8:10pm 
беру
CupcakeRaynebowJones 18 Feb, 2012 @ 3:47pm 
Yes yes LODs are good
cplsnowden 18 Feb, 2012 @ 12:05pm 
what
Wazkalia 17 Feb, 2012 @ 1:17pm 
Nice!
Justice 17 Feb, 2012 @ 11:54am 
nm i though these were hd
Justice 17 Feb, 2012 @ 11:53am 
IT NEEEEDZ ETT
Justice 17 Feb, 2012 @ 11:53am 
DO THIS FOR THA STICKY JUMPER
Jean-Paul Software 17 Feb, 2012 @ 6:10am 
If the lack of LOD for the news models is what's making TF2 run increasingly like a dog, then it's a massive thumbs up
Ωmniconsiderαte 17 Feb, 2012 @ 6:07am 
Nice job community, if only you got payed for it, oh wait you probably will.
Hark 17 Feb, 2012 @ 4:08am 
good job, i hope people can see the value of implementing these lod models rather than adding another 50 useless hats
ManOfPapeЯ 16 Feb, 2012 @ 6:39pm 
How do you even get one of these?
Google Chrome 16 Feb, 2012 @ 2:11pm 
damn, Valve is so busy with CSGO and other games at the moment, they really need the community to step up and do some of their work for them... keep up the good work!
ɪɴᴛᴇʀʟᴏᴘᴇʀ 16 Feb, 2012 @ 12:47pm 
Is this kind of iniciative that will help the players to get less crashes in TF2 with a more optimized and smooth models running, specially for the old machines !
Tera_GX 15 Feb, 2012 @ 10:36pm 
If it's distance-related, I like the idea. The item is relatively small and constantly in motion, so it'll be hard to notice.
"Bob" the Space Cadet 15 Feb, 2012 @ 8:56pm 
Awesome!! Please keep doing what you're doing!
GARFIELD'S SKELETON 15 Feb, 2012 @ 2:19pm 
Why the hell would anyone even rate this down?
Turmeric 15 Feb, 2012 @ 1:59pm 
That's just my opinion on it, speaking for some people with higher standerds. Me, however, could care less about this and think you should continue working on LODs for more weapons and miscs, as TF2 has suggested.
Turmeric 15 Feb, 2012 @ 1:57pm 
A good idea for people with lower-end computers. But sometimes the LOD change as distance becomes further is quite noticeable.. For instance, if you back away from a ragdolled Medic his bottom part of his coat from afar is literally sticking up in the air. As you move closer the coat instantly flaps back down to his back. It's a little weird seeing objects drastically change in shape and appearence as you step backwards.
Nefnoj 14 Feb, 2012 @ 8:52pm 
"Apparently they help your computer run faster or something..."
Haha.
Skotos 14 Feb, 2012 @ 12:22pm 
Glad to see people are optimizing their items! Good work!
zaglis 14 Feb, 2012 @ 9:02am 
4 stars? are you people retarded?
Nicolas  [author] 14 Feb, 2012 @ 4:46am 
The higher the polycount on a model (number of faces) the more expensive it is for your computer to render in-game. LODs reduce this cost by decreasing the polycount as the player moves away from the object.

This is espesially noticable on games with a very aggresive LOD policy, where objects seem to pop into existence as you approach them, and disapper as you move away.
Bowfry Frenchtie 14 Feb, 2012 @ 3:29am 
What do LODs do?
Vartose 14 Feb, 2012 @ 2:51am 
brilliant, the game needs as much optimization as it can get
novabunny 14 Feb, 2012 @ 2:43am 
Epic!
Oku 13 Feb, 2012 @ 11:21pm 
You should take a look at: http://173.230.130.208/LODUpdate/index.php
Your Amputator LOD model would make a great addition to their project.
Jesus_Man 13 Feb, 2012 @ 10:07pm 
Nice to see that people are working on LODs. Thank you, and best of luck.
Chipley 13 Feb, 2012 @ 7:04pm 
Awesome!
Kazzymodus 13 Feb, 2012 @ 1:22pm 
I'll be the last person to complain about LODs.