The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Summon Magic Merchant
41 Comments
Calvan's Bag of Tricks 15 Oct, 2017 @ 4:18pm 
NOT ONE OF THESE MERCHANT MODS WORKS! IT'S HAIRPULLINGLY FRUSTRATING!
BARNACONOLIUM҉ 16 Nov, 2016 @ 4:17pm 
neet
Hinter Knight 19 May, 2015 @ 1:19pm 
yeah a spell would make it a little easier no offence
turnermb52 22 Jan, 2015 @ 4:13pm 
this is awesome, thanks tons!
Power Connoisseur 17 Jan, 2015 @ 11:30am 
dont walk back to town? sounds like a warning... which town?
ChazWitch 6 Jan, 2015 @ 5:17pm 
I love this, but can you make it a spell?
Xenomorph 18 Nov, 2013 @ 2:34pm 
Does he sell ingots?
WiseWilbur 9 Jan, 2013 @ 7:31am 
Great Mod. Was working fine but now he will not spawn. Finally got the idea to go back to the last cave he spawned in and he is just inside at the enterance. I cant get him to despawn. any suggestions.
N4M3Z 11 Nov, 2012 @ 8:41am 
Any planned updates? It is a shame to have a useful mod like this die ...
Anonymous Crab 8 Oct, 2012 @ 11:12am 
Can you please make him passive because im not so high level and he kills me when im a werewolf. Also when he attacks people with the ice storm spell he hits mme as well and i die.
lwebb 11 Sep, 2012 @ 8:09pm 
Bugs aside, you need this mod. I simply won't play without my Magic Merchant Medallion.
Tip: Hard fight? Try it again and make sure the Magic Merchant is there. Just don't accidentally attack him. He'll kick your ass.
Caudimordax 30 Aug, 2012 @ 2:51am 
Strange, the item code doesn't seem to work :(
Always Neutral 1 Aug, 2012 @ 5:08am 
Can You Craft IT? See Cuz Im More Of A Smith Mage Warrior Type Soo. i am a Battlemage

But Yeah IS IT Craftable?
Lostlita 8 Jul, 2012 @ 10:28pm 
45003e10 is the merchant medallion item code
Ezreol 28 May, 2012 @ 5:36pm 
something ive needed finally no more difficulty in the choice of what to leave and take
Lucas Kane 3 Apr, 2012 @ 12:32pm 
Have to try it out. Thank you!
Caudimordax 27 Mar, 2012 @ 10:24am 
Can You provide us with "merchant medalion" item code? Thnx again!
N4M3Z 14 Mar, 2012 @ 10:33am 
I actually tried the re-subsribing method (save game without the mod, redownload and run the game with the mod). The amulet reappers on the table at Dragonsreach, however I cannot initiate the trade dialogue with the merchant now, he just says "hello" and thats it.
💀Netronomicon Ex Mortis💀 14 Mar, 2012 @ 9:52am 
So I hate to do this because it is sort of off topic. But this is the closest thing to the mod I was thinking of. Is there a way to make a mod that would allow you to bring AWOL NPC's to your location so that we are not forced to look up an NPC's refid in game in order to prid them to your location. This would be an awesome mod. I had to use prid to get Delphine to come to the Sleeping Giant INN and I thought it would be great to have a tomb with all the games essential NPC's in it in order to be able to summon them to your location. Once again, sorry about the off topic. I just think this is an idea that would be well received as a mod.
Arcanjomau 6 Mar, 2012 @ 1:53pm 
To reset his gold and items just quit and start the game again.
-{DM}- Bali.Loop 3 Mar, 2012 @ 9:32am 
@ Von- have you tried unsubsribing, save a game, then resubsribed? It should be there with a fresh mod install
MorbidLynx 2 Mar, 2012 @ 10:26pm 
Disapointed that the merchant doesn't buy dragon bone but otherwise great job. More stocked items would be great. Paired with the Bag of Holding you'll be set.
Von Ziegler 27 Feb, 2012 @ 8:34pm 
.... call me stupid but i sold the amulet to the merchant by accident and now i cant find him again to buy it back..... is there another way to get the amulet again?
2DLIVESMATTER 25 Feb, 2012 @ 11:42pm 
How do you get him to talk to you while summoned
nonnikchief 24 Feb, 2012 @ 7:40pm 
Yeah, he won't buy certain things, and there's a lot he wont buy... Like some shields, other apparel, its actually has alot of holes... But it's still great, just if you could fix it and maybe make his stock larger and more varied, so he carries ores and ingots etc.?
Nostrodamus 24 Feb, 2012 @ 6:09pm 
Why doesnt he leave and come back with more septims? I have only used him once and I have a lot of stuff and he has 50 spetims left and I have waited for him to leave and return with more septims. I wish I could dismiss him, and have him come back with more spetims faster
Sol 23 Feb, 2012 @ 11:58am 
its great
Jedi Tech 22 Feb, 2012 @ 1:52pm 
Best mod I've used so far. This merchant is all around great. Very good job! Thxs
Goku 22 Feb, 2012 @ 8:50am 
Excellent idea but shouldn't i be able to summon him with a staff or a spell?
lavenderdame 21 Feb, 2012 @ 6:45pm 
@Flangie It might buy those items if you have the Merchant perk in the speech tree
Caudimordax 21 Feb, 2012 @ 6:43am 
You can find it at Farengar's quarter - on his very alchemy lab table
titus_bishop_47 20 Feb, 2012 @ 6:16pm 
i cant find the amulet (and yes i've looked) i was woundering if you had a additem code for it
Whats His Name? 20 Feb, 2012 @ 1:13pm 
@Chosokabe Good Job i like what you did
Toaster 19 Feb, 2012 @ 5:46pm 
FINALLY. Just what I've needed for AGES!
Flangie 19 Feb, 2012 @ 4:42pm 
great start, however he won't buy:- staffs, dragon bones (essential...too heavy to carry and too expensive to sell more than a couple at a time), dragon scales, dwemer stuff (cogs etc)
DJSassySam 19 Feb, 2012 @ 9:53am 
YES!!!!!! Thank you!!!!
PTSDawn 19 Feb, 2012 @ 7:51am 
Reminds me of the merchant in Resident Evil 4
Plaxx Frostfyre 18 Feb, 2012 @ 7:55pm 
Very nicely done. Works perfectly and is just what I needed to get full value for the stuff I crafted. Great job.
JD Vishnu 17 Feb, 2012 @ 3:33pm 
For a future update, perhaps you could make 'summon merchant' a spell, perhaps a use-once-a-day power, and replace the amulet with a spell tome. As was stated before, this won't conflict with enchanted items.
CheesyGorditaCrunch 13 Feb, 2012 @ 9:34am 
THANK YOU
Gahnzz 13 Feb, 2012 @ 8:57am 
Cool idea... can you make the item that triggers a ring instead - that way won't interfere with +Barter necklaces... even more of a bonus.