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Its a shame, because I remember the mod working a while ago, and it was a lot of fun.
I've not tried it recently - Is anyone else having this issue? Otherwise I'd think it might have something to do with your version of the game perhaps?
the mod is not working properly for me. The construction looks like that of the fallen. The corpses are not displayed (I looked at the previous posts). The names look like this:% factionNecromancerTitle,% UnitBodyAnimatedSoldier
I tried to unsubscribe / re-subscribe to the mod but with no success, I disabled the other mods I use but no change.
An idea ?
It's completely enjoyable in a full game. There are no quest lines beyond the 'tutorial' one, however.
but, and the mightier and magiker(somethink like thath, again) mod, it's change the hero skills, maybe it can give yu a hint
I felt like Endless Legend got the balance pretty much perfect at the current trait limit. Just the right amount to make me feel like I can never get everything I want, so I constantly make changes.
Thanks, man! I hope you're enjoying it. I did look into Endless Heroes, but if I recall he actually just added a bunch of renamed, re-stat heroes. All of the hero abiltiies were the same branches/paths as existing ones.
and why not put they points in 105 (like the vaulters and ever created faction in mp) ?
in the end. keep up with the great work, and good luck in find a way to edit heroes o7
maybe you can find a way looking into the ''endless heroes'' notes :/
The Animated Soldiers are just that, animated soldiers. They wear the armor and wield the weapons they were raised from the dead with. You could also assume that they are modified by their creators in a few ways, like with accessories. They could use claws but it wouldn't be as strong as the natural weapons of monsters.
If there was a way to modify Heroes, I couldn't find it. Endless Legend has -very- little documentation on how to mod it. Otherwise there's a list of things I'd add to the Heroes like that.
undeads don't eat, sooo, maybe put them to be like the broken but with science?
undeads don't use weapons, sooo, make their weapons be the claws?
one of the latest habilities of the hero could give last stand to the army
this as some of my ideas, but in the end is up to you
sorrys for the bad inglish t.t
At a glance the Progression mod appears to modify some things that Necromancer also modifies. There is a change with Necromancer that I'm looking at making that may help to fix issues like this, but you may still encounter issues based on the nature of the changes.
Unfortunately it's hardcoded (from what I can tell) to spawn only the Battleborn and with specific stats. Total bummer because I was wanting the Liches to reanimate fallen enemies as well.
Maybe if they came back with half health and lost health every turn or something
@Evil Scotsman: Thanks for noticing that! I've played with all of the DLC for long enough to take them for granted. I'll add it the required mod list.
This mod requires the Shifters DLC for the 'We Chosen Few" trait.
You can however edit the faction yourself and swap this trait out for another.
The soldiers are not attacking either in manual or auto, and any battle i set to auto resolve with them somehow always ends with them losing. I set a squad of 6 of them against a single Nidya unit to test it and they still lost.
I hope my case is just an isolated one, because this mod looks really expansive and cool.
The issue you're having is that the Animated Soldiers aren't attacking when you auto and/or set them to attack in manual?