ENDLESS™ Legend

ENDLESS™ Legend

Necromancers
86 Comments
Dexda/Turle/Arthus 25 Nov, 2024 @ 11:45am 
@Jebb Kind of fix it! If anyone cares to know. In the Endless/Public/Mapping file I change all the defeat BrokenLord to RageWizards but you can change it to another faction. This will fix the wrong city being built.
Mazu  [author] 25 Nov, 2024 @ 7:00am 
@Dexda/@Jebb - It's been a mighty long time, but those are custom values I made. If you're seeing them, then one of the files from the mod are missing or was overwritten by another mod. Likely, anyways.
Dexda/Turle/Arthus 24 Nov, 2024 @ 11:14pm 
@Mazu @Jebb Getting the same issue, when constructing a city it looks like the fallen. If it is a conflict I have no idea where it is.a shame too for a fun mod.
Abyssin 9 Apr, 2024 @ 1:20pm 
I'm also getting the problem where the cadavers aren't visible anywhere. Did a full reinstall of the game and removed every other mod and the problem persists.
Its a shame, because I remember the mod working a while ago, and it was a lot of fun.
Theorden 28 Dec, 2021 @ 12:37am 
This is a neat Mod! I hope to see a Necromancer race in Endless Legends 2. I'd also like to see a lot of the races from Endless Space 2 in Endless Legends 2, and Vice Versa. =D
Anonemuss 15 May, 2021 @ 10:59am 
@Jebb It's probably a load order issue, because I'm having your invisible cadaver issue, but not the faction name issue.
Mazu  [author] 30 Jan, 2021 @ 5:02pm 
@Jebb Yeah that's pretty odd. That definitely sounds like a conflict somewhere - The fact that the names are like that means it can't find the reference data.

I've not tried it recently - Is anyone else having this issue? Otherwise I'd think it might have something to do with your version of the game perhaps?
Jebb 27 Jan, 2021 @ 5:06am 
Hello,

the mod is not working properly for me. The construction looks like that of the fallen. The corpses are not displayed (I looked at the previous posts). The names look like this:% factionNecromancerTitle,% UnitBodyAnimatedSoldier

I tried to unsubscribe / re-subscribe to the mod but with no success, I disabled the other mods I use but no change.

An idea ?
Mazu  [author] 16 Aug, 2020 @ 12:08pm 
@clop1000 Are mods ever really complete? Haha

It's completely enjoyable in a full game. There are no quest lines beyond the 'tutorial' one, however.
clop1000 16 Aug, 2020 @ 10:37am 
Is it completed?
Mazu  [author] 19 Jun, 2020 @ 1:20pm 
@Wildewulfe I've never actually gotten around to testing it, but would be happy to hear back from anyone that did!
wildewulfe 19 Jun, 2020 @ 8:27am 
Is this compatible with the ELCP?
Mazu  [author] 17 Jun, 2020 @ 5:26pm 
@Pixel Brick You posted this same issue on my other mod, both of which should be working without issue. Are you using other mods? Have you made sure to activate the mod at the start menu?
Pixel Brick 17 Jun, 2020 @ 12:20am 
I'm not seeing them in the faction list
Mazu  [author] 20 Jun, 2019 @ 9:37pm 
Cadavers are shown in the same way that they would be for the Necrophages, at the top. The boosters are in the same area as your other boosters (Industry, Science, Food, etc) would be.
a.m Kunkka-chan 9 Jun, 2019 @ 3:15am 
so where do i find how many cadavers i have? that and i cannot find where the corpse booster is at as well.
Mazu  [author] 28 Mar, 2019 @ 7:39am 
@Mielisback: The questline is more of a tutorial for how to use the different features for the Necromancers. So yes, unless other features are added in the future that need a tutorial.
Mielisback 13 Mar, 2019 @ 7:52am 
so, is the quest line supposed to end on the second mission? where you need to get enough cadavers for a stockpile?
Iceberg 20 Sep, 2018 @ 5:19pm 
I gave them the Ardent Mages quest line and the broken lords eclipse power because who needs all that health when you're undead.
The Seraph of Tomorrow 14 Aug, 2018 @ 10:24pm 
there's no party like an undead party.
Mazu  [author] 30 Jul, 2018 @ 7:56am 
@Iceburg: Pardon the flavor text, this mostly means all of the magic the Necromancers are capable of. The ability to raise and control the dead are "new magics" to Auriga.
Iceberg 29 Jul, 2018 @ 6:24pm 
What are these new magics?
Mazu  [author] 19 Dec, 2017 @ 7:45pm 
@theDaemon Questlines are really funny when it comes to modding factions. If you're interested in the nitty-gritty I can explain it, but it looks like creating or even using existing questlines with new factions might not be possible.
theDaemon 19 Dec, 2017 @ 9:38am 
is it just me, or does anyone else have a problem with the questline not starting?
Inugami Rukazu 21 Nov, 2017 @ 1:15am 
it's the World Generation Full Customization, somethink like that
but, and the mightier and magiker(somethink like thath, again) mod, it's change the hero skills, maybe it can give yu a hint
Mazu  [author] 19 Nov, 2017 @ 7:26am 
@Inugami That sounds like some odd conflict. The traits mod shouldn't be an issue I think. What mod is WGFC? It's possible it's changing some of the fundamental XML I used to tell the game what the Animated Soldiers look like.

I felt like Endless Legend got the balance pretty much perfect at the current trait limit. Just the right amount to make me feel like I can never get everything I want, so I constantly make changes.

Thanks, man! I hope you're enjoying it. I did look into Endless Heroes, but if I recall he actually just added a bunch of renamed, re-stat heroes. All of the hero abiltiies were the same branches/paths as existing ones.
Inugami Rukazu 18 Nov, 2017 @ 10:31pm 
@Mazu hey, thanks for the reply. i get it now. but one thing, while i as playing with the necromancers (with some mods that give traits and the WGFC) and when i make the battle not automatic the units(undead) don't apear, and when they are moving on the world, they are all blue, like a blur

and why not put they points in 105 (like the vaulters and ever created faction in mp) ?

in the end. keep up with the great work, and good luck in find a way to edit heroes o7
maybe you can find a way looking into the ''endless heroes'' notes :/
Mazu  [author] 9 Nov, 2017 @ 8:31am 
@Inugami Hey, thanks for the feedback! As the Necromancers faction you actually play as a small cabal of living mages and sorcerers (the exception being the powerful Lich you start with) that all require food as normal. This is represented by We Chosen Few trait, the lack of settlers and new cities, and a few other things like no city militia.

The Animated Soldiers are just that, animated soldiers. They wear the armor and wield the weapons they were raised from the dead with. You could also assume that they are modified by their creators in a few ways, like with accessories. They could use claws but it wouldn't be as strong as the natural weapons of monsters.

If there was a way to modify Heroes, I couldn't find it. Endless Legend has -very- little documentation on how to mod it. Otherwise there's a list of things I'd add to the Heroes like that.
Inugami Rukazu 6 Nov, 2017 @ 2:18pm 
i realy liked the idea, but there is things that i think can be improved
undeads don't eat, sooo, maybe put them to be like the broken but with science?
undeads don't use weapons, sooo, make their weapons be the claws?
one of the latest habilities of the hero could give last stand to the army
this as some of my ideas, but in the end is up to you

sorrys for the bad inglish t.t
Mazu  [author] 30 Oct, 2017 @ 7:15pm 
@Jack: The building/wonder structure issue is a known issue, and complete witchcraft as far as I can tell. I have no idea what's causing it.

At a glance the Progression mod appears to modify some things that Necromancer also modifies. There is a change with Necromancer that I'm looking at making that may help to fix issues like this, but you may still encounter issues based on the nature of the changes.
Mazu  [author] 25 Oct, 2017 @ 11:24am 
@Lemonz: I looked into doing this using the mechanics that the Necrophages use with their Tier 3 units.

Unfortunately it's hardcoded (from what I can tell) to spawn only the Battleborn and with specific stats. Total bummer because I was wanting the Liches to reanimate fallen enemies as well.
Lemonz 25 Oct, 2017 @ 10:05am 
I don't even know if it's possible, but adding some sort of reanimation mechanic to reanimate killed enemy units would be amazing

Maybe if they came back with half health and lost health every turn or something
Mazu  [author] 18 Oct, 2017 @ 3:06pm 
¡Espero que lo disfrutes!
Amom 18 Oct, 2017 @ 11:27am 
Gracias por tu trabajo. Muy apreciado.
Mazu  [author] 18 Oct, 2017 @ 7:20am 
@Daddytorious Few possibilities there. Most likely a DLC issue however. Do you have the required DLC? If so and you still have the issue, have you tried loading just the Necromancer mod by itself? Does the problem still happen?
v 17 Oct, 2017 @ 12:21pm 
The Animated Soldiers appear to just be straight up pink. Not really sure why.
Mazu  [author] 3 Oct, 2017 @ 8:34am 
@Zoot: That's definitely odd. I can't seem to recreate the problem. I'm not sure where I'd need to begin to fix it.

@Evil Scotsman: Thanks for noticing that! I've played with all of the DLC for long enough to take them for granted. I'll add it the required mod list.
Evil Scotsman 2 Oct, 2017 @ 1:43am 
Just a heads up for those of you who were confused like I was:

This mod requires the Shifters DLC for the 'We Chosen Few" trait.

You can however edit the faction yourself and swap this trait out for another.
Space Corgi 26 Sep, 2017 @ 3:13pm 
Very odd, because I have the Shadows DLC installed.

The soldiers are not attacking either in manual or auto, and any battle i set to auto resolve with them somehow always ends with them losing. I set a squad of 6 of them against a single Nidya unit to test it and they still lost.

I hope my case is just an isolated one, because this mod looks really expansive and cool.
Mazu  [author] 23 Sep, 2017 @ 9:33pm 
@Zoot: The Shadows DLC that adds the Forgotten. I haven't played my mod without the DLC however, so it's possible it's not needed, but unlikely.

The issue you're having is that the Animated Soldiers aren't attacking when you auto and/or set them to attack in manual?
Space Corgi 22 Sep, 2017 @ 11:30pm 
Wait, the glitchy "free" dlc?
Mazu  [author] 22 Sep, 2017 @ 10:13pm 
@Zoot: Absolutely. You'll need the Forgotten DLC at the very least.
Space Corgi 22 Sep, 2017 @ 9:41pm 
Only a game speed mod. But their textures were also missing, so something might just be up on my side. Are there any DLC requirements?
Mazu  [author] 22 Sep, 2017 @ 8:14pm 
@Zoot: I haven't had any issues with them attacking. Are you running any other mods?
Space Corgi 21 Sep, 2017 @ 11:38pm 
I was having a hard time after repeatedly dying early game. Turns out the Animated Soldiers have not been attacking at all.
Waiting For Sleep 11 Aug, 2017 @ 8:56pm 
ok.
Mazu  [author] 11 Aug, 2017 @ 8:25pm 
@Lollipopsunder Hey, no worries. Thanks for trying my mod, and let me know if you need any help!
Waiting For Sleep 11 Aug, 2017 @ 7:55pm 
Think I figured out what was conflicting, the marketplace progression mod.
Waiting For Sleep 11 Aug, 2017 @ 7:09pm 
Yeah, it was another mod, thanks for the quick response. Now to figure out which one.
Mazu  [author] 11 Aug, 2017 @ 7:04pm 
@Lollipopsunder: Let me know how that works. It's possible I can get a fix going, but I'd need time to test it.