Hearts of Iron IV

Hearts of Iron IV

Coring New Concept
38 comentarios
Hyperspearman.Swf - TheRyuSword 5 FEB 2021 a las 10:31 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2385226227 It is now released. Give me some time, I need to figure out the thumbnail issue.
Hyperspearman.Swf - TheRyuSword 4 FEB 2021 a las 21:59 
Ok, I've successfully updated this mod to the point of not crashing when loading the game.
Hyperspearman.Swf - TheRyuSword 4 FEB 2021 a las 21:31 
Welp, it's clear this mod is never going to be updated, so I'll do it myself.
Col_Handgrenade 10 NOV 2019 a las 10:13 
Still not updated....
BacNang 11 MAR 2018 a las 15:15 
plz update
爱让一切都对了 29 DIC 2017 a las 0:25 
integ_bonus is used, but not set. In on action, what you set is int_bonus.
爱让一切都对了 28 DIC 2017 a las 23:46 
Considering the conditions are duplicated a lot in trigger and option, using scripted conditions (https://eu4.paradoxwikis.com/Conditions#Scripted_triggers) may help reduce duplication and improve consistency.

Actually I'm revising your mod to make use of scripted triggers. If you can publish your code in GitHub, I can push (pull request) my changes for you to review.
爱让一切都对了 28 DIC 2017 a las 22:22 
In addition, I checked your code, your defines miss RADAR_RANGE_BASE, NAVAL_TRANSFER_BASE_NAVAL_DIST_ADD, and other variables, comparing to version 1.4.2.

I think it's unintentional. please add it back or not override this file.
爱让一切都对了 28 DIC 2017 a las 22:15 
Do you mind sharing how you resolve the lose integration progress issue?
BedB0Y 5 DIC 2017 a las 15:24 
I cant realy understand how it works because on my case i capitulated france as germany and resistance still growing even after i accepted the event.
Cinnamon 4 DIC 2017 a las 7:56 
I find it very annoying how whenever I'm at war with a small faction, after capitulating one of the members and moving on to fight another that I constantly get events telling me that I can claim a state. The reason why is because I usually don't intend on annexing the minor I'm fighting but I intend on Puppeting it, and a prolonged war usually means most of my new puppet's states are claimed by me and it really sours the relations. Please give us the option to just not claim the state, or maybe even a way to remove the claims if they don't get annexed. Either way, it's still a good mod
i cant put down the cup 9 NOV 2017 a las 22:18 
Amazing mod, but the claiming event needs an option if I DON'T want to claim
fedcba  [autor] 31 AGO 2017 a las 12:50 
New version online - now if a state gets a new controller, the bonus and integration process management is done by an on-action instead of events
playingfor fun 31 AGO 2017 a las 2:49 
pls update
fedcba  [autor] 23 AGO 2017 a las 13:52 
Well if you have a look at the event files, you can see that AI will only spend pp on integration if he has more than 160 pp
Flex 22 AGO 2017 a las 5:20 
Cand the AI do this? Because I really dont like the idea that AI just throws away its pp when it could spend it on laws.
Paulaswam 18 AGO 2017 a las 12:32 
ok thanks
fedcba  [autor] 18 AGO 2017 a las 3:50 
No if you control a state (for instance, if you occupy it at wartime), you will be able to spend your political power on claiming this state. Thus will give you 20% manpower and an extra building slot
Paulaswam 17 AGO 2017 a las 13:07 
to clarify cause i'm an idiot, after a war. I'll core the states I have taken over. While during the war I can use the people from the occupied territory as cannon fodder?

bth when you say *have a claim on* that means you must control the region. Or the claim referencing to the regions you justify on when justifying against another nation.
fedcba  [autor] 15 AGO 2017 a las 23:09 
But even at war, you can integrate, wich givez you a claim (asset at the peace conference), more manpower and building slots
fedcba  [autor] 15 AGO 2017 a las 23:08 
That's very usefull for countries who hzve colonies from the start
fedcba  [autor] 15 AGO 2017 a las 23:07 
Butyou ca' core them before starting war...
fedcba  [autor] 15 AGO 2017 a las 23:07 
Exact
CornerCarton042 15 AGO 2017 a las 11:15 
So if you're in a world war you can never core any of your new states until you conquer the world?
fedcba  [autor] 2 AGO 2017 a las 1:30 
@druebey it should work now with this new patch
fedcba  [autor] 2 AGO 2017 a las 0:57 
I answered in the description. It is definitly compatible
Sir Vegetable 1 AGO 2017 a las 23:37 
hmmmm...
but does it work with road to 56?
fedcba  [autor] 1 AGO 2017 a las 13:47 
As I say in the explanation (that used to be incomlete), I'm using Extended Coring States by CrouchingLemur. But (i)I use claim as a specific step between non-core and core, (ii) I have solved the problems of Portability (restarting the game would reset the integration process!) while keeping Adaptibility (having a state conquered resets the integration for this state), and (iii) I add 1 bonus slot per claimed state.
Also, (iv) there is a new global variable, inttime, that can be triggered by other mods (like my 2 mods to be published) (even if it seems to cause some issues :-(( ). So actually it's a multi-approach overhaul with future perspectives.
Sir Vegetable 31 JUL 2017 a las 2:55 
im pretty sure there is already a coring states mod.....
druebey 30 JUL 2017 a las 9:03 
Always had the claimed event, never a coring event yet.
MrBlazzar™ 30 JUL 2017 a las 5:41 
BTW everything I've found was figured out by just looking at the error.log for HOI4.

In the static_modifiers.txt you have a bad token. In the claim = { you have -.25 it should be -0.25 otherwise it produces a error for malformed token.

Also in the events you have inttime*days that produces a error for Unexpected token. I don't know/think that is a proper variable. I thought only days worked.

Just a few more things I noticed from the error log.
fedcba  [autor] 30 JUL 2017 a las 0:39 
Done. Thank you for your advice (they were definitly no spam).
fedcba  [autor] 29 JUL 2017 a las 23:48 
OK I will fix that
MrBlazzar™ 29 JUL 2017 a las 18:47 
Sorry for spamming the comments. One more thing.

In that event you have add_state_flag that should be set_state_flag
MrBlazzar™ 29 JUL 2017 a las 18:28 
I believe this can be fixed if you just add NOT = { is_core_of = FROM } to the trigger. But that's just from my observation.
MrBlazzar™ 29 JUL 2017 a las 18:04 
Also it seems to be the Integration event as you could probably tell by giving the extra slot.
MrBlazzar™ 29 JUL 2017 a las 18:03 
Weird thing keeps happening.

Was playing as Hungary with the new FT in DoD and I took the focuses for Austria-Hungry and ended up annexing Czechoslovakia through the FT Protect Czech event and the focuses before that gives cores on all Czech land but for some reason now the event for State claims keep procing over and over even though it was already a core for me.

Kinda annoying having a constant event procing every like 4 days pausing the game and giving me a extra slot for construction for that state.

The states it kept procing for were Carpathian Ruthenia and Sotuhern Slovakia.
druebey 29 JUL 2017 a las 15:35 
Trying it out, as I may need something similar in my mods in the future... Gotta see how you have it set up first though :)