Hearts of Iron IV

Hearts of Iron IV

Coring New Concept
38 kommentarer
Hyperspearman.Swf - TheRyuSword 5. feb. 2021 kl. 10:31 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2385226227 It is now released. Give me some time, I need to figure out the thumbnail issue.
Hyperspearman.Swf - TheRyuSword 4. feb. 2021 kl. 21:59 
Ok, I've successfully updated this mod to the point of not crashing when loading the game.
Hyperspearman.Swf - TheRyuSword 4. feb. 2021 kl. 21:31 
Welp, it's clear this mod is never going to be updated, so I'll do it myself.
Col_Handgrenade 10. nov. 2019 kl. 10:13 
Still not updated....
BacNang 11. mar. 2018 kl. 15:15 
plz update
爱让一切都对了 29. dec. 2017 kl. 0:25 
integ_bonus is used, but not set. In on action, what you set is int_bonus.
爱让一切都对了 28. dec. 2017 kl. 23:46 
Considering the conditions are duplicated a lot in trigger and option, using scripted conditions (https://eu4.paradoxwikis.com/Conditions#Scripted_triggers) may help reduce duplication and improve consistency.

Actually I'm revising your mod to make use of scripted triggers. If you can publish your code in GitHub, I can push (pull request) my changes for you to review.
爱让一切都对了 28. dec. 2017 kl. 22:22 
In addition, I checked your code, your defines miss RADAR_RANGE_BASE, NAVAL_TRANSFER_BASE_NAVAL_DIST_ADD, and other variables, comparing to version 1.4.2.

I think it's unintentional. please add it back or not override this file.
爱让一切都对了 28. dec. 2017 kl. 22:15 
Do you mind sharing how you resolve the lose integration progress issue?
BedB0Y 5. dec. 2017 kl. 15:24 
I cant realy understand how it works because on my case i capitulated france as germany and resistance still growing even after i accepted the event.
Cinnamon 4. dec. 2017 kl. 7:56 
I find it very annoying how whenever I'm at war with a small faction, after capitulating one of the members and moving on to fight another that I constantly get events telling me that I can claim a state. The reason why is because I usually don't intend on annexing the minor I'm fighting but I intend on Puppeting it, and a prolonged war usually means most of my new puppet's states are claimed by me and it really sours the relations. Please give us the option to just not claim the state, or maybe even a way to remove the claims if they don't get annexed. Either way, it's still a good mod
i cant put down the cup 9. nov. 2017 kl. 22:18 
Amazing mod, but the claiming event needs an option if I DON'T want to claim
fedcba  [ophavsmand] 31. aug. 2017 kl. 12:50 
New version online - now if a state gets a new controller, the bonus and integration process management is done by an on-action instead of events
playingfor fun 31. aug. 2017 kl. 2:49 
pls update
fedcba  [ophavsmand] 23. aug. 2017 kl. 13:52 
Well if you have a look at the event files, you can see that AI will only spend pp on integration if he has more than 160 pp
Flex 22. aug. 2017 kl. 5:20 
Cand the AI do this? Because I really dont like the idea that AI just throws away its pp when it could spend it on laws.
Paulaswam 18. aug. 2017 kl. 12:32 
ok thanks
fedcba  [ophavsmand] 18. aug. 2017 kl. 3:50 
No if you control a state (for instance, if you occupy it at wartime), you will be able to spend your political power on claiming this state. Thus will give you 20% manpower and an extra building slot
Paulaswam 17. aug. 2017 kl. 13:07 
to clarify cause i'm an idiot, after a war. I'll core the states I have taken over. While during the war I can use the people from the occupied territory as cannon fodder?

bth when you say *have a claim on* that means you must control the region. Or the claim referencing to the regions you justify on when justifying against another nation.
fedcba  [ophavsmand] 15. aug. 2017 kl. 23:09 
But even at war, you can integrate, wich givez you a claim (asset at the peace conference), more manpower and building slots
fedcba  [ophavsmand] 15. aug. 2017 kl. 23:08 
That's very usefull for countries who hzve colonies from the start
fedcba  [ophavsmand] 15. aug. 2017 kl. 23:07 
Butyou ca' core them before starting war...
fedcba  [ophavsmand] 15. aug. 2017 kl. 23:07 
Exact
CornerCarton042 15. aug. 2017 kl. 11:15 
So if you're in a world war you can never core any of your new states until you conquer the world?
fedcba  [ophavsmand] 2. aug. 2017 kl. 1:30 
@druebey it should work now with this new patch
fedcba  [ophavsmand] 2. aug. 2017 kl. 0:57 
I answered in the description. It is definitly compatible
Sir Vegetable 1. aug. 2017 kl. 23:37 
hmmmm...
but does it work with road to 56?
fedcba  [ophavsmand] 1. aug. 2017 kl. 13:47 
As I say in the explanation (that used to be incomlete), I'm using Extended Coring States by CrouchingLemur. But (i)I use claim as a specific step between non-core and core, (ii) I have solved the problems of Portability (restarting the game would reset the integration process!) while keeping Adaptibility (having a state conquered resets the integration for this state), and (iii) I add 1 bonus slot per claimed state.
Also, (iv) there is a new global variable, inttime, that can be triggered by other mods (like my 2 mods to be published) (even if it seems to cause some issues :-(( ). So actually it's a multi-approach overhaul with future perspectives.
Sir Vegetable 31. juli 2017 kl. 2:55 
im pretty sure there is already a coring states mod.....
druebey 30. juli 2017 kl. 9:03 
Always had the claimed event, never a coring event yet.
MrBlazzar™ 30. juli 2017 kl. 5:41 
BTW everything I've found was figured out by just looking at the error.log for HOI4.

In the static_modifiers.txt you have a bad token. In the claim = { you have -.25 it should be -0.25 otherwise it produces a error for malformed token.

Also in the events you have inttime*days that produces a error for Unexpected token. I don't know/think that is a proper variable. I thought only days worked.

Just a few more things I noticed from the error log.
fedcba  [ophavsmand] 30. juli 2017 kl. 0:39 
Done. Thank you for your advice (they were definitly no spam).
fedcba  [ophavsmand] 29. juli 2017 kl. 23:48 
OK I will fix that
MrBlazzar™ 29. juli 2017 kl. 18:47 
Sorry for spamming the comments. One more thing.

In that event you have add_state_flag that should be set_state_flag
MrBlazzar™ 29. juli 2017 kl. 18:28 
I believe this can be fixed if you just add NOT = { is_core_of = FROM } to the trigger. But that's just from my observation.
MrBlazzar™ 29. juli 2017 kl. 18:04 
Also it seems to be the Integration event as you could probably tell by giving the extra slot.
MrBlazzar™ 29. juli 2017 kl. 18:03 
Weird thing keeps happening.

Was playing as Hungary with the new FT in DoD and I took the focuses for Austria-Hungry and ended up annexing Czechoslovakia through the FT Protect Czech event and the focuses before that gives cores on all Czech land but for some reason now the event for State claims keep procing over and over even though it was already a core for me.

Kinda annoying having a constant event procing every like 4 days pausing the game and giving me a extra slot for construction for that state.

The states it kept procing for were Carpathian Ruthenia and Sotuhern Slovakia.
druebey 29. juli 2017 kl. 15:35 
Trying it out, as I may need something similar in my mods in the future... Gotta see how you have it set up first though :)